Please see [[The Track Not Taken]] for setting info.
+Characters are now up at [[Characters]].
+
## Character Generation
Character generation is going to be a two step process. In the first
|Angelo | Merlin | 4th | 1st | 4th | 3rd | - | Magic |
|Aedmond | Unknown | 2nd | Weak| 2nd | 2nd | + | Big Dog, Magic Armour |
|Lucile | Martin | 5th | 2nd | 3rd | 1st | = | Sword, Magic |
-|Marianne |Merlin & Gilva|3rd| Weak| 1st |Amber| + | Magic Bow,|Giant Eagle, Acrobat |
+|Marianne |Merlin & Gilva|3rd| Weak| 1st |Amber| + | Magic Bow, Giant Eagle, Acrobat |
||||||||
Marianne might then email me to say:
* You all have Pattern Initiation and have had at least a decade to get
used to it. You have some kind of trump communication device (this
can be a deck of cards if you want) and can be assumed to have trumps
-of anyone you've ever met; although outside of the party and possiblyo
+of anyone you've ever met; although outside of the party and possibly
your ancestors; these are unlikely to be very useful. If you have
Sorcery, Conjuration or Power Words then this device is a device of
power that helps you use your magic.
* No personal shadows
* You can have "about half" a power, call it e.g. "Trump Neophyte".
Have a look at
-[[The_Tools_of_Diplomacy/Character_Creation/Partial_Powers The partial powers from our ACUK game]]
+[[The partial powers from our ACUK game|The_Tools_of_Diplomacy/Character_Creation/Partial_Powers]]
for an idea how about how I think powers work; or just email me about
what you want to do.