From: Jonathan Amery Date: Wed, 29 Jul 2015 16:43:14 +0000 (+0100) Subject: First up: X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~nmamery/git?a=commitdiff_plain;h=4f9442bdd6882423096329c063b04b9452a7683f;p=PlayersGuide.git First up: Pattern, Logrus, Trump, Shape Shifting. --- diff --git a/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn b/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn index 6a41259..a731257 100644 --- a/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn +++ b/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn @@ -7,6 +7,220 @@ ---- #### Pattern #### -* Example + +**Pattern Imprint (50)** (Amberite Grandparent, Access to a Pattern) + +: Everything under Pattern Imprint under the ADRP rules. No +subdivision of this possible, but see [[the note|Notes_on_Powers]] +about this. + +: No partials of Advanced Pattern are available. + +
+ +#### Logrus #### + +**Basic Logrus Mastery (25)** (Automatic Shape Shift, Chaosian Grandparent) + +: The Chaosian with this has walked the Logrus and recovered from the +ensuing madness. + +: This covers basic Tendril summoning, searching, and movement of self +or object through shadow with a Tendril. + +**Logrus Combat (5)** (Basic Logrus Mastery) + +: The Chaosian with this ability has learned how to use their Logrus +Tendrils in combat. Logus Tendrils are "Extra Hard" and operate with +a *Strength* equal to the *Psyche* of the user. + +**Logrus Sight (5)** (Basic Logrus Mastery) + +: The Chaosian can use the Logrus to augment their vision with a lens +that reveals magical properties. + +**Logrus Spell Storage (5)** (Basic Logrus Mastery) + +: THe Chaosian can use the Logrus to rack spells. + +**Logrus Defense (5)** (Basic Logrus Mastery) + +: The Chaosian can use the Logrus to defend against either magical or +physical attacks. + +: No partials of Advanced Logrus are available. + +
+ +#### Trump #### + +Some of these abilities can be discovered by experimentation; others +require teaching. Experimentation will require access to a deck of +trumps. See [[the note|Notes_on_Powers]] about decks of trumps. + +"Going Cold" is a feature of the way trumps work; it does not have any +predictive power on the contactability of the subject. + +**Sense Trump (5)** + +: The user can detect trump energy in objects and artifacts. This +usually requires touching the object or observing it in use however +with higher levels of *Psyche* it may be possible at range. Any user +with this ability can instill Trump abilities they have in artifacts. + +**Trump Identification (5)** (Sense Trump) + +: By consulting the trumps in their deck the user can tell which of +the portrayed people or places are currently using trump power. This +can be used to give an idea of who might be calling. + +**Advanced Trump Identification (5)** (Trump Identification, Permanent Trumps) + +: If using trumps that they have created or studied the artist can +identify which of the active trumps in their deck is the caller during +a contact. + +**Trump Defence (5)** (Sense Trump, Teacher) + +: The user can use the power of an active trump as a defense. + +**Trump Sketches (5)** (Sense Trump, Teacher) + +: The user can make Trump Sketches. Note that sketches have a limited +lifespan; approximately 10 minutes and 1 use per 10 *Psyche* over Chaos. + +**Permanent Trumps (20)** (Sense Trump, Teacher) + +: The user can create permanent trumps. + +: It is unlikely the user will have time to do so during the game; but +see [[the notes|Notes_on_Powers]]. + +**Trump Memory (5)** (Permanent Trumps) + +: The artist memorizes any trumps they create or study extensively and +can use their memory as if it were a trump deck. + +**Trump Spying (5)** (Trump Identification) + +: While touching a trump the user can overhear anything the depicted +person is saying over trump. Touching both halves of a conversation +will give you the entire conversation. + +**Trump Jamming (5)** (Sense Trump) + +: By concentrating while holding the trump the user can prevent anyone +else from using a trump of the target. This is at least as exhausting +as blocking a trump contact to oneself. + +**Trump Gate (10)** (Trump Sketches or Permanent Trumps, Teacher) + +: Given a trump or sketch that they have created of the destination +the artist can open a gateway that others can pass through. This is +exceptionally tiring and gates created from sketches will have a very +short duration. + +**Disguised Trumps (5)** (Permanent Trumps) + +: The artist can create Permanent Trumps that depict something other +than their target. + +**Trump Traps (5)** (Permanent Trumps) + +: The artist can create Permanent Trumps that activate when picked up +and suck the user through to their destination. + +**Trump Blackout (5)** + +: The user can "blackout" a trump contact revealing nothing about +where they are or what they look like. This requires some +concentration.
+ +#### Shapeshifting #### + +**Animal Form (5)** + +: The shifter can shift to a specific animal form and back to human at +will. + +**Basic Forms (10)** + +: The shifter has three specific alternative forms they can shift to +at will: Chaos Form, Avatar Form, and Primal Form. + +: Amberite shifters may not know what their Chaos Form is. + +: Primal Form involves lost of control of ones actions. + +**Automatic Shape Shift (5)** + +: The shifter can release control of their shape to their subconsious +in order to survive danger or environmental hazards. + +: Without either of the abilities above they can't intentionally shift +back to human form and will have to wait for their subconsious to +appreciate safety. + +**Advanced Animal Forms (5)** (Animal Form, Basic Forms) + +: The shifter can shift to any animal form they know. Accuracy of the +form and ability to use it increase with familiarity. + +**Partial Shift (5)** (Basic Forms) + +: The shifter can shift your body parts or facial features independently of +the rest of their body. Shifts involving parts of other forms that +are well known are easier to produce and maintain. + +**Shift Wounds (5)** (Automatic Shape Shift) + +: The shifter heals automatically and swiftly. + +**Shift Matter (5)** (Basic Forms) + +: The shifter can shapeshift non-living matter. Only the shape of the matter +changes, not the material. This includes shifting clothing/armor when +they change form. + +**Shift Others (5)** (Shift Matter, Automatic Shape Shift) + +: The shifter can shift the form of anyone they have psychic contact +with. This is slower than personal shifting and can be resisted. + +**Shift Mass (5)** (Shift Matter, Automatic Shape Shift) + +: A shifter with this power can become lighter or heavier by taking on +or shedding matter from the shadow they are in. This is quite slow. + +: Once the shifter is back in a Basic form the will slowly gain or +lose mass in order to regain their natural mass unless they +concentrate on keeping it. + +**Shift Anatomy (10)** (Shift Mass) + +: The shifter can change their own internal anatomy and take on +complex abilities of other forms they know (such as the ability to fly +with wings or breath underwater with gills). + +: Some of these things can also be achieved with Automatic Shape +Shift, but this power allows them to be done intentionally. + +**Shift Aura (5)** (Basic Forms, Automatic Shape Shift) + +: This allows the shifter to change the apparent "shape" of their mind +to match that of anything they could change the shape of their body +to. + +**Shift Persona (5)** (Shift Aura) + +: This allows the shifter to take on the persona of anyone else they +know. + +: This risks losing control! + +**Create Blood Creatures (5)** (Shift Anatomy) + +: This allows you to create independant creatures from your blood. +