>>Transports the target instantly to anyplace the magus can see that is within 50 paces of the target’s current location. The wizard makes an Intelligence + Finesse roll (ease factor 9) to choose the exact location and orientation of the target’s arrival.
->>This spell can be used offensively to transport the target straight up. If used in this way, the spell can be resisted but does normal falling damage of +1 per two feet of falling (so +25 if used to its maximum potential).
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>>(Base 15, +2 voice)
>>
>>(Base 3 + 2 voice + 2 group + 1 size)
+>*Flight of the Dignified Magus*
+>>
+>>Rego Corpus 25
+>>
+>>R: Per, D: Sun, T: Individual
+>>
+>>The wizard lifts into the air and flies at a great pace (at 20mph / 30ft per sec) in any direction he desires. He may choose to walk if he prefers.
+>>
+>>In Alexios' version of this spell, his wrists, waist, neck and ankles are outlined with strings of tiny Greek characters of golden light. These can be concealed by clothing.
+>>
+>>(Base 15 + 2 sun = 25)
+
+>*Hurl the Offending Body*
+>>
+>>Rego Corpus 30
+>>
+>>R: Voice, D: Conc, T: Individual
+>>
+>>The target is picked up and moved incredibly swiftly in a direction under the wizard's control (at 20mph / 30ft per sec). When the wizard stops concentrating, gravity takes over and the targets falls. This does does +1 dam per 2ft dropped.
+>>
+>>In Alexios' version of this spell, the target is lifted in sparkling chains of golden light made of Greek characters.
+>>
+>>(Base 15 + 2 voice + 1 concentration = 30)