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Expunge old CVS cruft.
[xor] / cell.c
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fc27aa70 1/* -*-c-*-
2 *
73e1eaf2 3 * $Id$
fc27aa70 4 *
5 * Cell attributes and behaviour
6 *
7 * (c) 2003 Straylight/Edgeware
8 */
9
10/*----- Licensing notice --------------------------------------------------*
11 *
12 * This file is part of XOR.
13 *
14 * XOR is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 2 of the License, or
17 * (at your option) any later version.
18 *
19 * XOR is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with XOR; if not, write to the Free Software Foundation,
26 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 */
28
fc27aa70 29/*----- Header files ------------------------------------------------------*/
30
31#include "xor.h"
32
33/*----- Global variables --------------------------------------------------*/
34
35const cellinfo *cellmap[UCHAR_MAX];
36
37/*----- Object behaviour --------------------------------------------------*/
38
39/* --- Player --- */
40
41static void player_hit(game_state *g, int x, int y, int hx, int hy)
42{
43 game_die(g, x, y);
44}
45
46/* --- Bombs --- */
47
48static void hbomb_hit(game_state *g, int x, int y, int hx, int hy)
49{
50 point pt[4];
51 int n = 0;
52
53 pt[n].x = x; pt[n].y = y; n++;
54 pt[n].x = x; pt[n].y = y + 1; n++;
55 pt[n].x = x; pt[n].y = y - 1; n++;
56 if (hx != x) { pt[n].x = hx; pt[n].y = hy; n++; }
57 game_explode(g, pt, n);
58}
59
60static void vbomb_hit(game_state *g, int x, int y, int hx, int hy)
61{
62 point pt[4];
63 int n = 0;
64
65 pt[n].x = x; pt[n].y = y; n++;
66 pt[n].x = x - 1; pt[n].y = y; n++;
67 pt[n].x = x + 1; pt[n].y = y; n++;
68 if (hy != y) { pt[n].x = hx; pt[n].y = hy; n++; }
69 game_explode(g, pt, n);
70}
71
72/* --- Exit --- */
73
74static int exit_nudge(game_state *g, int x, int y, int dx, int dy)
75{
76 if (g->l->m == g->l->mtot) {
77 g->f |= GF_QUIT | GF_WIN;
78 return (1);
79 }
80 return (0);
81}
82
83/* --- Masks --- */
84
85static int mask_nudge(game_state *g, int x, int y, int dx, int dy)
86{
87 undo_mask(g);
88 g->l->m++;
89 return (1);
90}
91
92static int switch_nudge(game_state *g, int x, int y, int dx, int dy)
93{
94 undo_mask(g);
95 undo_levelf(g);
96 g->l->f ^= LF_DARK;
97 g->l->m++;
98 return (1);
99}
100
101/* --- Map segments --- */
102
103static int map_nudge(game_state *g, int x, int y, int dx, int dy)
104{
105 undo_levelf(g);
106 g->l->f |= LF_NWMAP << (CELL(g->l, x, y) - C_NWMAP);
107 return (1);
108}
109
110/* --- Chickens and fish --- */
111
112static int chicken_nudge(game_state *g, int x, int y, int dx, int dy)
113{
114 if (dx) return (0);
115 if (!(cellmap[CELL(g->l, x, y + dy) & CF_CELLMASK]->f & CF_VPASS))
116 return (0);
117 game_moveobj(g, x, y, x, y + dy);
118 return (1);
119}
120
121static int fish_nudge(game_state *g, int x, int y, int dx, int dy)
122{
123 if (dy) return (0);
124 if (!(cellmap[CELL(g->l, x + dx, y) & CF_CELLMASK]->f & CF_HPASS))
125 return (0);
126 game_moveobj(g, x, y, x + dx, y);
127 return (1);
128}
129
130static int chicken_moveh(game_state *g, int x, int y)
131{
132 level *l = g->l;
133 int c;
134
135 c = CELL(l, x - 1, y) & CF_CELLMASK;
136 if (!(cellmap[c]->f & CF_HPASS))
137 return (0);
138 game_moveobj(g, x, y, x - 1, y);
139 x--;
140 c = CELL(l, x - 1, y);
141 if (!(c & CF_INFLIGHT) && cellmap[c & CF_CELLMASK]->hit)
142 cellmap[c & CF_CELLMASK]->hit(g, x - 1, y, x, y);
143 if (cellmap[CELL(l, x - 1, y) & CF_CELLMASK]->f & CF_HPASS)
144 CELLSETFL(l, x, y, CF_INFLIGHT);
145 else
146 CELLCLRFL(l, x, y, CF_INFLIGHT);
147 return (1);
148}
149
150static int fish_movev(game_state *g, int x, int y)
151{
152 level *l = g->l;
153 int c;
154
155 c = CELL(l, x, y + 1) & CF_CELLMASK;
156 if (!(cellmap[c]->f & CF_VPASS))
157 return (0);
158 game_moveobj(g, x, y, x, y + 1);
159 y++;
160 c = CELL(l, x, y + 1);
161 if (!(c & CF_INFLIGHT) && cellmap[c & CF_CELLMASK]->hit)
162 cellmap[c & CF_CELLMASK]->hit(g, x, y + 1, x, y);
163 if (cellmap[CELL(l, x, y + 1) & CF_CELLMASK]->f & CF_VPASS)
164 CELLSETFL(l, x, y, CF_INFLIGHT);
165 else
166 CELLCLRFL(l, x, y, CF_INFLIGHT);
167 return (1);
168}
169
170/* --- Dollies --- */
171
172static int dolly_nudge(game_state *g, int x, int y, int dx, int dy)
173{
174 if (CELL(g->l, x + dx, y + dy) != C_EMPTY)
175 return (0);
176 game_moveobj(g, x, y, x + dx, y + dy);
177 x += dx; y += dy;
178 if (CELL(g->l, x + dx, y + dy) == C_EMPTY) {
179 if (dx < 0) CELLSETFL(g->l, x, y, CF_DOLLYLEFT | CF_INFLIGHT);
180 else if (dx > 0) CELLSETFL(g->l, x, y, CF_DOLLYRIGHT | CF_INFLIGHT);
181 else if (dy < 0) CELLSETFL(g->l, x, y, CF_DOLLYUP | CF_INFLIGHT);
182 else if (dy > 0) CELLSETFL(g->l, x, y, CF_DOLLYDOWN | CF_INFLIGHT);
183 }
184 return (1);
185}
186
187static int dolly_moveh(game_state *g, int x, int y)
188{
189 int c = CELL(g->l, x, y);
190 int dx;
191
192 if (!(c & CF_INFLIGHT)) return (0);
193 switch (c & CF_DOLLYMASK) {
194 case CF_DOLLYLEFT: dx = -1; break;
195 case CF_DOLLYRIGHT: dx = +1; break;
196 default: return (0);
197 }
198 game_moveobj(g, x, y, x + dx, y);
199 x += dx;
200 if (CELL(g->l, x + dx, y) != C_EMPTY)
201 CELLCLRFL(g->l, x, y, CF_DOLLYMASK | CF_INFLIGHT);
202 return (1);
203}
204
205static int dolly_movev(game_state *g, int x, int y)
206{
207 int c = CELL(g->l, x, y);
208 int dy;
209
210 if (!(c & CF_INFLIGHT)) return (0);
211 switch (c & CF_DOLLYMASK) {
212 case CF_DOLLYUP: dy = -1; break;
213 case CF_DOLLYDOWN: dy = +1; break;
214 default: return (0);
215 }
216 game_moveobj(g, x, y, x, y + dy);
217 y += dy;
218 if (CELL(g->l, x, y + dy) != C_EMPTY)
219 CELLCLRFL(g->l, x, y, CF_DOLLYMASK | CF_INFLIGHT);
220 return (1);
221}
222
223/*----- The object table --------------------------------------------------*/
224
225static cellinfo celltab[] = {
226
227 { /* cell type */ C_PLAYER,
228 /* flags */ CF_PLAYER,
229 /* hit */ player_hit,
230 /* nudge */ 0,
231 /* horiz move */ 0,
232 /* vert move */ 0,
233 },
234
235 { /* cell type */ C_SPARE,
236 /* flags */ CF_PLAYER,
237 /* hit */ player_hit,
238 /* nudge */ 0,
239 /* horiz move */ 0,
240 /* vert move */ 0,
241 },
242
243 { /* cell type */ C_WALL,
244 /* flags */ CF_HIDE | CF_MAP,
245 /* hit */ 0,
246 /* nudge */ 0,
247 /* horiz move */ 0,
248 /* vert move */ 0,
249 },
250
251 { /* cell type */ C_EXIT,
252 /* flags */ CF_MAP,
253 /* hit */ 0,
254 /* nudge */ exit_nudge,
255 /* horiz move */ 0,
256 /* vert move */ 0,
257 },
258
259 { /* cell type */ C_EMPTY,
260 /* flags */ CF_HPASS | CF_VPASS,
261 /* hit */ 0,
262 /* nudge */ 0,
263 /* horiz move */ 0,
264 /* vert move */ 0,
265 },
266
267 { /* cell type */ C_MASK,
268 /* flags */ CF_MASK | CF_MAP,
269 /* hit */ 0,
270 /* nudge */ mask_nudge,
271 /* horiz move */ 0,
272 /* vert move */ 0,
273 },
274
275 { /* cell type */ C_NWMAP,
276 /* flags */ 0,
277 /* hit */ 0,
278 /* nudge */ map_nudge,
279 /* horiz move */ 0,
280 /* vert move */ 0,
281 },
282
283 { /* cell type */ C_NEMAP,
284 /* flags */ 0,
285 /* hit */ 0,
286 /* nudge */ map_nudge,
287 /* horiz move */ 0,
288 /* vert move */ 0,
289 },
290
291 { /* cell type */ C_SWMAP,
292 /* flags */ 0,
293 /* hit */ 0,
294 /* nudge */ map_nudge,
295 /* horiz move */ 0,
296 /* vert move */ 0,
297 },
298
299 { /* cell type */ C_SEMAP,
300 /* flags */ 0,
301 /* hit */ 0,
302 /* nudge */ map_nudge,
303 /* horiz move */ 0,
304 /* vert move */ 0,
305 },
306
307 { /* cell type */ C_DOT,
308 /* flags */ CF_HPASS,
309 /* hit */ 0,
310 /* nudge */ 0,
311 /* horiz move */ 0,
312 /* vert move */ 0,
313 },
314
315 { /* cell type */ C_WAVE,
316 /* flags */ CF_VPASS,
317 /* hit */ 0,
318 /* nudge */ 0,
319 /* horiz move */ 0,
320 /* vert move */ 0,
321 },
322
323 { /* cell type */ C_CHICKEN,
324 /* flags */ 0,
325 /* hit */ 0,
326 /* nudge */ chicken_nudge,
327 /* horiz move */ chicken_moveh,
328 /* vert move */ 0,
329 },
330
331 { /* cell type */ C_FISH,
332 /* flags */ 0,
333 /* hit */ 0,
334 /* nudge */ fish_nudge,
335 /* horiz move */ 0,
336 /* vert move */ fish_movev,
337 },
338
339 { /* cell type */ C_HBOMB,
340 /* flags */ 0,
341 /* hit */ hbomb_hit,
342 /* nudge */ chicken_nudge,
343 /* horiz move */ chicken_moveh,
344 /* vert move */ 0,
345 },
346
347 { /* cell type */ C_VBOMB,
348 /* flags */ 0,
349 /* hit */ vbomb_hit,
350 /* nudge */ fish_nudge,
351 /* horiz move */ 0,
352 /* vert move */ fish_movev,
353 },
354
355 { /* cell type */ C_DOLLY,
356 /* flags */ 0,
357 /* hit */ 0,
358 /* nudge */ dolly_nudge,
359 /* horiz move */ dolly_moveh,
360 /* vert move */ dolly_movev,
361 },
362
363 { /* cell type */ C_SWITCH,
364 /* flags */ CF_MASK | CF_MAP,
365 /* hit */ 0,
366 /* nudge */ switch_nudge,
367 /* horiz move */ 0,
368 /* vert move */ 0,
369 },
370
371 { /* cell type */ C_BMUS,
372 /* flags */ 0,
373 /* hit */ 0,
374 /* nudge */ 0,
375 /* horiz move */ 0,
376 /* vert move */ 0,
377 },
378
379 { /* cell type */ 0,
380 /* flags */ 0,
381 /* hit */ 0,
382 /* nudge */ 0,
383 /* horiz move */ 0,
384 /* vert move */ 0,
385 }
386};
387
388void cellinfo_init(void)
389{
390 int i;
391
392 for (i = 0; celltab[i].c; i++) cellmap[celltab[i].c] = &celltab[i];
393}
394
395/*----- That's all, folks -------------------------------------------------*/