\chapter{Concepts} \label{ch:concepts}
-%%%--------------------------------------------------------------------------
-\section{Operational model} \label{sec:concepts.model}
-
-The Sod translator runs as a preprocessor, similar in nature to the
-traditional Unix \man{lex}{1} and \man{yacc}{1} tools. The translator reads
-a \emph{module} file containing class definitions and other information, and
-writes C~source and header files. The source files contain function
-definitions and static tables which are fed directly to a C~compiler; the
-header files contain declarations for functions and data structures, and are
-included by source files -- whether hand-written or generated by Sod -- which
-makes use of the classes defined in the module.
-
-Sod is not like \Cplusplus: it makes no attempt to `enhance' the C language
-itself. Sod module files describe classes, messages, methods, slots, and
-other kinds of object-system things, and some of these descriptions need to
-contain C code fragments, but this code is entirely uninterpreted by the Sod
-translator.\footnote{%
- As long as a code fragment broadly follows C's lexical rules, and properly
- matches parentheses, brackets, and braces, the Sod translator will copy it
- into its output unchanged. It might, in fact, be some other kind of C-like
- language, such as Objective~C or \Cplusplus. Or maybe even
- Objective~\Cplusplus, because if having an object system is good, then
- having three must be really awesome.} %
-
-The Sod translator is not a closed system. It is written in Common Lisp, and
-can load extension modules which add new input syntax, output formats, or
-altered behaviour. The interface for writing such extensions is described in
-\xref{p:lisp}. Extensions can change almost all details of the Sod object
-system, so the material in this manual must be read with this in mind: this
-manual describes the base system as provided in the distribution.
-
%%%--------------------------------------------------------------------------
\section{Modules} \label{sec:concepts.modules}
\subsubsection{Slot initializers}
As well as defining slot names and types, a class can also associate an
\emph{initial value} with each slot defined by itself or one of its
-subclasses. A class $C$ provides an \emph{initialization function} (see
+subclasses. A class $C$ provides an \emph{initialization message} (see
\xref{sec:concepts.lifecycle.birth}, and \xref{sec:structures.root.sodclass})
-which sets the slots of a \emph{direct} instance of the class to the correct
-initial values. If several of $C$'s superclasses define initializers for the
-same slot then the initializer from the most specific such class is used. If
-none of $C$'s superclasses define an initializer for some slot then that slot
-will be left uninitialized.
+whose methods set the slots of a \emph{direct} instance of the class to the
+correct initial values. If several of $C$'s superclasses define initializers
+for the same slot then the initializer from the most specific such class is
+used. If none of $C$'s superclasses define an initializer for some slot then
+that slot will be left uninitialized.
The initializer for a slot with scalar type may be any C expression. The
initializer for a slot with aggregate type must contain only constant
stash them in a dynamically allocated private structure, and leave a pointer
to it in a slot. (This will also help preserve binary compatibility, because
the private structure can grow more members as needed. See
-\xref{sec:fixme.compatibility} for more details.
+\xref{sec:fixme.compatibility} for more details.)
+
+\subsubsection{Vtables}
+
\subsubsection{Class objects}
In Sod's object system, classes are objects too. Therefore classes are
slot containing a function pointer is not at all the same thing as a method.)
\subsubsection{Conversions}
-Suppose one has a value of type pointer to class type of some class~$C$, and
-wants to convert it to a pointer to class type of some other class~$B$.
+Suppose one has a value of type pointer-to-class-type for some class~$C$, and
+wants to convert it to a pointer-to-class-type for some other class~$B$.
There are three main cases to distinguish.
\begin{itemize}
\item If $B$ is a superclass of~$C$, in the same chain, then the conversion
pointer. The conversion can be performed using the appropriate generated
upcast macro (see below); the general case is handled by the macro
\descref{SOD_XCHAIN}{mac}.
-\item If $B$ is a subclass of~$C$ then the conversion is an \emph{upcast};
+\item If $B$ is a subclass of~$C$ then the conversion is a \emph{downcast};
otherwise the conversion is a~\emph{cross-cast}. In either case, the
conversion can fail: the object in question might not be an instance of~$B$
- at all. The macro \descref{SOD_CONVERT}{mac} and the function
+ after all. The macro \descref{SOD_CONVERT}{mac} and the function
\descref{sod_convert}{fun} perform general conversions. They return a null
pointer if the conversion fails. (There are therefore your analogue to the
- \Cplusplus @|dynamic_cast<>| operator.)
+ \Cplusplus\ @|dynamic_cast<>| operator.)
\end{itemize}
The Sod translator generates macros for performing both in-chain and
cross-chain upcasts. For each class~$C$, and each proper superclass~$B$
in \xref{sec:fixme.custom-aggregating-method-combination}.
+\subsection{Sending messages in C} \label{sec:concepts.methods.c}
+
+Each instance is associated with its direct class [FIXME]
+
+The effective methods for each class are determined at translation time, by
+the Sod translator. For each effective method, one or more \emph{method
+entry functions} are constructed. A method entry function has three
+responsibilities.
+\begin{itemize}
+\item It converts the receiver pointer to the correct type. Method entry
+ functions can perform these conversions extremely efficiently: there are
+ separate method entries for each chain of each class which can receive a
+ message, so method entry functions are in the privileged situation of
+ knowing the \emph{exact} class of the receiving object.
+\item If the message accepts a variable-length argument tail, then two method
+ entry functions are created for each chain of each class: one receives a
+ variable-length argument tail, as intended, and captures it in a @|va_list|
+ object; the other accepts an argument of type @|va_list| in place of the
+ variable-length tail and arranges for it to be passed along to the direct
+ methods.
+\item It invokes the effective method with the appropriate arguments. There
+ might or might not be an actual function corresponding to the effective
+ method itself: the translator may instead open-code the effective method's
+ behaviour into each method entry function; and the machinery for handling
+ `delegation chains', such as is used for @|around| methods and primary
+ methods in the standard method combination, is necessarily scattered among
+ a number of small functions.
+\end{itemize}
+
+
\subsection{Messages with keyword arguments}
\label{sec:concepts.methods.keywords}
The following simple function correctly allocates and returns space for an
instance of a class given a pointer to its class object @<cls>.
\begin{prog}
- void *allocate_instance(const SodClass *cls) \\ \ind
+ void *allocate_instance(const SodClass *cls) \\ \ind
\{ return malloc(cls@->cls.initsz); \}
\end{prog}
The following simple function imprints storage at address @<p> as an instance
of a class, given a pointer to its class object @<cls>.
\begin{prog}
- void imprint_instance(const SodClass *cls, void *p) \\ \ind
+ void imprint_instance(const SodClass *cls, void *p) \\ \ind
\{ cls@->cls.imprint(p); \}
\end{prog}
Details of initialization are necessarily class-specific, but typically it
involves setting the instance's slots to appropriate values, and possibly
-linking it into some larger data structure to keep track of it.
+linking it into some larger data structure to keep track of it. It is
+possible for initialization methods to attempt to allocate resources, but
+this must be done carefully: there is currently no way to report an error
+from object initialization, so the object must be marked as incompletely
+initialized, and left in a state where it will be safe to tear down later.
Initialization is performed by sending the imprinted instance an @|init|
message, defined by the @|SodObject| class. This message uses a nonstandard
\descref{sod_destroy}[function]{fun}.
\subsubsection{Teardown}
-Details of initialization are necessarily class-specific, but typically it
-involves setting the instance's slots to appropriate values, and possibly
-linking it into some larger data structure to keep track of it.
+Details of teardown are necessarily class-specific, but typically it
+involves releasing resources held by the instance, and disentangling it from
+any data structures it might be linked into.
Teardown is performed by sending the instance the @|teardown| message,
defined by the @|SodObject| class. The message returns an integer, used as a
This simple protocol can be used, for example, to implement a reference
counting system, as follows.
\begin{prog}
- [nick = ref] \\
- class ReferenceCountedObject \{ \\ \ind
- unsigned nref = 1; \\-
- void inc() \{ me@->ref.nref++; \} \\-
- [role = around] \\
- int obj.teardown() \\
- \{ \\ \ind
- if (--\,--me@->ref.nref) return (1); \\
- else return (CALL_NEXT_METHOD); \- \\
- \} \- \\
+ [nick = ref] \\
+ class ReferenceCountedObject: SodObject \{ \\ \ind
+ unsigned nref = 1; \\-
+ void inc() \{ me@->ref.nref++; \} \\-
+ [role = around] \\
+ int obj.teardown() \\
+ \{ \\ \ind
+ if (--\,--me@->ref.nref) return (1); \\
+ else return (CALL_NEXT_METHOD); \-\\
+ \} \-\\
\}
\end{prog}
%%%--------------------------------------------------------------------------
\section{Metaclasses} \label{sec:concepts.metaclasses}
+%%%--------------------------------------------------------------------------
+\section{Compatibility considerations} \label{sec:concepts.compatibility}
+
+Sod doesn't make source-level compatibility especially difficult. As long as
+classes, slots, and messages don't change names or dissappear, and slots and
+messages retain their approximate types, everything will be fine.
+
+Binary compatibility is much more difficult. Unfortunately, Sod classes have
+rather fragile binary interfaces.\footnote{%
+ Research suggestion: investigate alternative instance and vtable layouts
+ which improve binary compatibility, probably at the expense of instance
+ compactness, and efficiency of slot access and message sending. There may
+ be interesting trade-offs to be made.} %
+
+If instances are allocated [FIXME]
+
%%%----- That's all, folks --------------------------------------------------
%%% Local variables: