From 8e91ba5d9bc942bb65d6d954abd8895a75a63392 Mon Sep 17 00:00:00 2001 Message-Id: <8e91ba5d9bc942bb65d6d954abd8895a75a63392.1715013333.git.mdw@distorted.org.uk> From: Mark Wooding Date: Wed, 26 Feb 2003 01:12:30 +0000 Subject: [PATCH] Various enhancements. Describe elite-prices and new elite-map features. Organization: Straylight/Edgeware From: mdw --- README | 70 +++++++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 60 insertions(+), 10 deletions(-) diff --git a/README b/README index 1d2755a..8d09408 100644 --- a/README +++ b/README @@ -84,23 +84,48 @@ RIGHT ON COMMAND-LINE GAL is not specified. - elite-map [-qv] [-g GALAXY] [-d DIST] [-w WD,HT] [-a ASP] [PLANET] + elite-map [-qv] [-g GALAXY] [-d DIST] [-w WEIGHT] [-W WD,HT] [-a ASP] + [PLANET ...] Prints a map of (part of) a galaxy to the terminal. If PLANET is specified (which it usually is), a map of the area around PLANET in GALAXY (default standard galaxy 1) is printed, - showing other planets within DIST lightyears (default 7) of - PLANET. + showing other planets within a box extending about DIST + lightyears around the PLANETs. - If PLANET is not specified, the entire galaxy is printed. This - is usually unhelpful. + If no PLANETs are not specified, the entire galaxy is printed. + This is usually unhelpful. - Planets are shown as numbers or letters. The home PLANET is - shown as a `*'. Below the map is printed a key describing the - planets in a strict left-to-right top-to-bottom order. + The `-w' option plots a route through the listed planets, + highlighting the waypoints. See `elite-path' for the possible + weightings. - The size of the map may be controlled by the -w option -- set WD + Planets are shown as numbers or letters (or, occasionally a + sequence of letters). If there is only one PLANET, it is shown + as a `*'; otherwise, they're labelled `*0', `*1', etc. Planets + on the path are labelled `+0', `+1', ..., in the order you're + meant to visit them. (Note that if the path doubles back on + itself, the planets involved /won't/ be listed twice. Use + `elite-path' for a full guide on where to go, and `elite-map' to + visualize the route.) + + The `-q' and `-v' options allow optional suppression of the key + below the map. The defaults are as follows: + + * A galactic map shows no key. + + * A route map (with the `-w' option) shows the waypoints + (named PLANETs) and the planets on the path. + + * An area map (around named planets) shows the names of all + planets shown. + + The key can be made more verbose by giving the `-v' option, or + less verbose by `-q'. Note that the options parser is currently + really shoddy, and won't let you say things like `-qqq'. + + The size of the map may be controlled by the -W option -- set WD to the maximum allowable width, and HT to the maximum allowable height (in columns and rows, respectively). The map will be scaled so as to fit. The -a option sets the aspect ratio of @@ -109,6 +134,7 @@ RIGHT ON COMMAND-LINE font). + elite-path [-g GALAXY] [-w WEIGHT] PLANET PLANET ... Computes a route through a GALAXY (default is standard galaxy @@ -200,6 +226,24 @@ RIGHT ON COMMAND-LINE as the variables described above. + elite-prices [-g GALAXY] [-s SORT] [FROM TO] + + Shows minimum, average and maximum profit (in that order, in + credits per unit) for the various commodities, starting at one + kind of world and ending at another. + + By default, the commodities are listed in standard order, and + the profits are computed going from a poor agricultural world to + a rich industrial one. + + You can change the worlds under consideration by typing a pair + of planet-specs or economy types (as printed by `elite-find'). + Any planet-specs are obviously taken relative to GALAXY. + + The SORT parameter may be one of `min', `max', or `avg' to sort + by minimum, maximum or average profit (highest at the top). + + 3. The graphical editor elite-editor [GALAXY | FILE] @@ -286,7 +330,13 @@ RIGHT ON COMMAND-LINE recommend them as an upgrade for commanders who don't wish to cheat completely.) -$Id: README,v 1.2 2003/02/25 00:25:38 mdw Exp $ + One suggestion I've heard of, if Elite is too easy, is to start + at Lave (as usual), with no money, lasers, missiles, or fuel. + You can get your first money by ramming asteroids (easy but + unrewarding) or pirates (risky and tedious), and start trading + food and other cheap items. + +$Id: README,v 1.3 2003/02/26 01:12:30 mdw Exp $ Local variables: mode: text -- [mdw]