From c6e5bbae090d043b2e852bb8137bea8e5bca6a6f Mon Sep 17 00:00:00 2001 Message-Id: From: Mark Wooding Date: Sat, 6 Nov 1999 12:40:45 +0000 Subject: [PATCH] Minor changes to allocation strategy. Organization: Straylight/Edgeware From: mdw --- darray.c | 51 ++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 42 insertions(+), 9 deletions(-) diff --git a/darray.c b/darray.c index d7967c6..83150f7 100644 --- a/darray.c +++ b/darray.c @@ -1,6 +1,6 @@ /* -*-c-*- * - * $Id: darray.c,v 1.3 1999/10/29 22:59:22 mdw Exp $ + * $Id: darray.c,v 1.4 1999/11/06 12:40:45 mdw Exp $ * * Dynamically growing dense arrays * @@ -30,6 +30,9 @@ /*----- Revision history --------------------------------------------------* * * $Log: darray.c,v $ + * Revision 1.4 1999/11/06 12:40:45 mdw + * Minor changes to allocation strategy. + * * Revision 1.3 1999/10/29 22:59:22 mdw * New array adjustment macros for unsigned arguments. * @@ -106,10 +109,11 @@ void *da_ensure(da_base *b, void *v, size_t sz, size_t n) /* --- Maybe just shunt data around a bit --- * * * If the vector is large enough, then theoretically we could cope by - * moving the objects about in their existing storage. + * moving the objects about in their existing storage. It's not worth + * bothering if there's not actually double the amount of space I need. */ - if (rq < b->sz + b->off) { + if (rq * 2 < b->sz + b->off) { q = p - (b->off - slots) * sz; memmove(q, p, b->len * sz); b->sz += b->off - slots; @@ -118,15 +122,23 @@ void *da_ensure(da_base *b, void *v, size_t sz, size_t n) return (q); } - /* --- Reallocate the array --- * + /* --- Decide on a new size --- * * - * If the offset isn't changing, it's sensible to use @realloc@ if - * available. Otherwise the overhead of copying all the data twice - * probably isn't worth it. + * There's a minimum possible size for the array which is used if it's + * currently completely empty. Otherwise I choose the smallest power of + * two which is big enough, starting at double the current size. */ nsz = v ? b->sz + b->off : (DA_INITSZ >> 1); do nsz <<= 1; while (nsz < rq); + + /* --- Reallocate the block --- * + * + * If I'm not changing the base offset then it's worth using @realloc@; + * otherwise there'll probably be two calls to @memcpy@ to shunt the data + * around so it's not worth bothering. + */ + if (p && slots == b->off) { q = xrealloc(p - b->off * sz, nsz * sz); q += slots * sz; @@ -138,6 +150,9 @@ void *da_ensure(da_base *b, void *v, size_t sz, size_t n) free(p - b->off * sz); } } + + /* --- Fill in the other parts of the base structure --- */ + b->off = slots; b->sz = nsz - slots; b->unshift = b->push = 0; @@ -196,10 +211,11 @@ void *da_shunt(da_base *b, void *v, size_t sz, size_t n) /* --- Maybe just shunt data around a bit --- * * * If the vector is large enough, then theoretically we could cope by - * moving the objects about in their existing storage. + * moving the objects about in their existing storage. Again, if there's + * not actually twice the space needed, reallocate the array. */ - if (rq < b->sz + b->off) { + if (rq * 2 < b->sz + b->off) { q = p + (b->sz - slots) * sz; memmove(q, p, b->len * sz); b->off += b->sz - slots; @@ -214,14 +230,31 @@ void *da_shunt(da_base *b, void *v, size_t sz, size_t n) * almost all the time -- that's the whole point of this routine! */ + /* --- Decide on a new size --- * + * + * There's a minimum possible size for the array which is used if it's + * currently completely empty. Otherwise I choose the smallest power of + * two which is big enough, starting at double the current size. + */ + nsz = v ? b->sz + b->off : (DA_INITSZ >> 1); do nsz <<= 1; while (nsz < rq); + + /* --- Reallocate the block --- * + * + * The neat @realloc@ code doesn't need to be here: the offset changes + * almost all the time -- that's the whole point of this routine! + */ + q = xmalloc(nsz * sz); q += (nsz - slots) * sz; if (p) { memcpy(q, p, b->len * sz); free(p - b->off * sz); } + + /* --- Fill in the other parts of the base structure --- */ + b->off = nsz - slots; b->sz = slots; b->unshift = b->push = 0; -- [mdw]