X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/mLib/blobdiff_plain/85bb21f7edaa024657a09129d52edf66d8ab7fa2..8656dc507aee9c5dcb3a6ad876565f5fcac425ae:/darray.c diff --git a/darray.c b/darray.c index d7967c6..f376ee5 100644 --- a/darray.c +++ b/darray.c @@ -1,6 +1,6 @@ /* -*-c-*- * - * $Id: darray.c,v 1.3 1999/10/29 22:59:22 mdw Exp $ + * $Id: darray.c,v 1.7 2004/04/08 01:36:11 mdw Exp $ * * Dynamically growing dense arrays * @@ -27,20 +27,6 @@ * MA 02111-1307, USA. */ -/*----- Revision history --------------------------------------------------* - * - * $Log: darray.c,v $ - * Revision 1.3 1999/10/29 22:59:22 mdw - * New array adjustment macros for unsigned arguments. - * - * Revision 1.2 1999/10/28 22:05:28 mdw - * Modify and debug allocation routines. - * - * Revision 1.1 1999/10/22 22:37:26 mdw - * New dynamic array implementation replaces `dynarray.h'. - * - */ - /*----- Header files ------------------------------------------------------*/ #include @@ -48,6 +34,7 @@ #include #include "alloc.h" +#include "arena.h" #include "darray.h" /*----- Magic numbers -----------------------------------------------------*/ @@ -106,10 +93,11 @@ void *da_ensure(da_base *b, void *v, size_t sz, size_t n) /* --- Maybe just shunt data around a bit --- * * * If the vector is large enough, then theoretically we could cope by - * moving the objects about in their existing storage. + * moving the objects about in their existing storage. It's not worth + * bothering if there's not actually double the amount of space I need. */ - if (rq < b->sz + b->off) { + if (rq * 2 < b->sz + b->off) { q = p - (b->off - slots) * sz; memmove(q, p, b->len * sz); b->sz += b->off - slots; @@ -118,26 +106,37 @@ void *da_ensure(da_base *b, void *v, size_t sz, size_t n) return (q); } - /* --- Reallocate the array --- * + /* --- Decide on a new size --- * * - * If the offset isn't changing, it's sensible to use @realloc@ if - * available. Otherwise the overhead of copying all the data twice - * probably isn't worth it. + * There's a minimum possible size for the array which is used if it's + * currently completely empty. Otherwise I choose the smallest power of + * two which is big enough, starting at double the current size. */ nsz = v ? b->sz + b->off : (DA_INITSZ >> 1); do nsz <<= 1; while (nsz < rq); + + /* --- Reallocate the block --- * + * + * If I'm not changing the base offset then it's worth using @realloc@; + * otherwise there'll probably be two calls to @memcpy@ to shunt the data + * around so it's not worth bothering. + */ + if (p && slots == b->off) { - q = xrealloc(p - b->off * sz, nsz * sz); + q = x_realloc(b->a, p - b->off * sz, nsz * sz, b->sz + b->off); q += slots * sz; } else { - q = xmalloc(nsz * sz); + q = x_alloc(b->a, nsz * sz); q += slots * sz; if (p) { memcpy(q, p, b->len * sz); - free(p - b->off * sz); + x_free(b->a, p - b->off * sz); } } + + /* --- Fill in the other parts of the base structure --- */ + b->off = slots; b->sz = nsz - slots; b->unshift = b->push = 0; @@ -196,10 +195,11 @@ void *da_shunt(da_base *b, void *v, size_t sz, size_t n) /* --- Maybe just shunt data around a bit --- * * * If the vector is large enough, then theoretically we could cope by - * moving the objects about in their existing storage. + * moving the objects about in their existing storage. Again, if there's + * not actually twice the space needed, reallocate the array. */ - if (rq < b->sz + b->off) { + if (rq * 2 < b->sz + b->off) { q = p + (b->sz - slots) * sz; memmove(q, p, b->len * sz); b->off += b->sz - slots; @@ -214,14 +214,31 @@ void *da_shunt(da_base *b, void *v, size_t sz, size_t n) * almost all the time -- that's the whole point of this routine! */ + /* --- Decide on a new size --- * + * + * There's a minimum possible size for the array which is used if it's + * currently completely empty. Otherwise I choose the smallest power of + * two which is big enough, starting at double the current size. + */ + nsz = v ? b->sz + b->off : (DA_INITSZ >> 1); do nsz <<= 1; while (nsz < rq); - q = xmalloc(nsz * sz); + + /* --- Reallocate the block --- * + * + * The neat @realloc@ code doesn't need to be here: the offset changes + * almost all the time -- that's the whole point of this routine! + */ + + q = x_alloc(b->a, nsz * sz); q += (nsz - slots) * sz; if (p) { memcpy(q, p, b->len * sz); - free(p - b->off * sz); + x_free(b->a, p - b->off * sz); } + + /* --- Fill in the other parts of the base structure --- */ + b->off = nsz - slots; b->sz = slots; b->unshift = b->push = 0; @@ -253,13 +270,13 @@ void *da_tidy(da_base *b, void *v, size_t sz) return (p); if (!b->len) { - free(p - b->off * sz); + xfree(p - b->off * sz); return (0); } - q = xmalloc(b->len * sz); + q = x_alloc(b->a, b->len * sz); memcpy(q, p, b->len * sz); - free(p - b->off * sz); + x_free(b->a, p - b->off * sz); b->sz = b->len; b->off = 0; return (q);