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1.\" -*-nroff-*-
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14.TH sym 3 "8 May 1999" "Straylight/Edgeware" "mLib utilities library"
15.SH NAME
16sym \- symbol table manager
17.\" @sym_create
18.\" @sym_destroy
19.\" @sym_find
20.\" @sym_remove
21.\" @sym_mkiter
22.\" @sym_next
23.\"
24.\" @SYM_NAME
25.\" @SYM_LEN
26.\" @SYM_HASH
27.\"
28.SH SYNOPSIS
29.nf
30.B "#include <mLib/sym.h>"
31
32.BI "void sym_create(sym_table *" t );
33.BI "void sym_destroy(sym_table *" t );
34
35.BI "void *sym_find(sym_table *" t ,
36.BI " const char *" n ", long " l ,
37.BI " size_t " sz ", unsigned *" f );
38.BI "void sym_remove(sym_table *" t ", void *" b );
39
40.BI "const char *SYM_NAME(const void *" p );
41.BI "size_t SYM_LEN(const void *" p );
42.BI "uint32 SYM_HASH(const void *" p );
43
44.BI "void sym_mkiter(sym_iter *" i ", sym_table *" t );
45.BI "void *sym_next(sym_iter *" i );
46.fi
47.SH "DESCRIPTION"
48The
49.B sym
50functions implement a data structure often described as a dictionary, a
51finite map, an associative array, or a symbol table. It associates
52.I values
53with
54.I keys
55such that the value corresponding to a given key can be found quickly.
56Additionally, all stored associations can be enumerated.
57.PP
58The interface provides an
59.I intrusive
60symbol table. The data objects stored in the table must include a small
61header used by the symbol table manager. This reduces the amount of
62pointer fiddling that needs to be done, and in practice doesn't seem to
63be much of a problem. It's also fairly easy to construct a
64non-intrusive interface if you really want one.
65.PP
66There are three main data structures involved in the interface:
67.TP
68.B sym_table
69Keeps track of the information associated with a particular table.
70.TP
71.B sym_base
72The header which must be attached to the front of all the value
73objects.
74.TP
75.B sym_iter
76An iterator object, used for enumerating all of the associations stored
77in a symbol table.
78.PP
79All of the above data structures should be considered
80.IR opaque :
81don't try looking inside. Representations have changed in the past, and
82they may change again in the future.
83.SS "Creation and destruction"
84The
85.B sym_table
86object itself needs to be allocated by the caller. It is initialized by
87passing it to the function
88.BR sym_create .
89After initialization, the table contains no entries.
90.PP
91Initializing a symbol table involves allocating some memory. If this
92allocation fails, an
93.B EXC_NOMEM
94exception is raised.
95.PP
96When a symbol table is no longer needed, the memory occupied by the
97values and other maintenance structures can be reclaimed by calling
98.BR sym_destroy .
99Any bits of user data attached to values should previously have been
100destroyed.
101.SS "Adding, searching and removing"
102Most of the actual work is done by the function
103.BR sym_find .
104It does both lookup and creation, depending on its arguments. To do its
105job, it needs to know the following bits of information:
106.TP
107.BI "sym_table *" t
108A pointer to a symbol table to manipulate.
109.TP
110.BI "const char *" n
111The address of the
112.I key
113to look up or create. Usually this will be a simple text string,
114although it can actually be any arbitrary binary data.
115.TP
116.BI "long " l
117The length of the key. If this is \-1,
118.B sym_find
119assumes that the key is a null-terminated string, and calculates its
120length itself. This is entirely equivalent to passing
121.BI strlen( n )\fR.
122.TP
123.BI "size_t " sz
124The size of the value block to allocate if the key could not be found.
125If this is zero, no value is allocated, and a null pointer is returned
126to indicate an unsuccessful lookup.
127.TP
128.BI "unsigned *" f
129The address of a `found' flag to set. This is an output parameter. On
130exit,
131.B sym_find
132will set the value of
133.BI * f
134to zero if the key could not be found, or nonzero if it was found. This
135can be used to tell whether the value returned has been newly allocated,
136or whether it was already in the table.
137.PP
138A terminating null byte is appended to the copy of the symbol's name in
139memory. This is not considered to be a part of the symbol's name, and
140does not contribute to the name's length as reported by the
141.B SYM_LEN
142macro.
143.PP
144A symbol can be removed from the table by calling
145.BR sym_remove ,
146passing the symbol table itself, and the value block that needs
147removing.
148.SS "Enquiries about symbols"
149Three macros are provided to enable simple enquiries about a symbol.
150Given a pointer
151.I s
152to a symbol table entry,
153.BI SYM_LEN( s )
154returns the length of the symbol's name (excluding any terminating null
155byte);
156.BI SYM_NAME( s )
157returns a pointer to the symbol's name; and
158.BI SYM_HASH( s )
159returns the symbol's hash value.
160.SS "Enumerating symbols"
161Enumerating the values in a symbol table is fairly simple. Allocate a
162.B sym_iter
163object from somewhere. Attach it to a symbol table by calling
164.BR sym_mkiter ,
165and passing in the addresses of the iterator and the symbol table.
166Then, each call to
167.B sym_next
168will return a different value from the symbol table, until all of them
169have been enumerated, at which point,
170.B sym_next
171returns a null pointer.
172.PP
173It's safe to remove the symbol you've just been returned by
174.BR sym_next .
175However, it's not safe to remove any other symbol. So don't do that.
176.PP
177When you've finished with an iterator, it's safe to just throw it away.
178You don't need to call any functions beforehand.
179.SS "Use in practice"
180In normal use, the keys are simple strings (usually identifiers from
181some language), and the values are nontrivial structures providing
182information about types and values.
183.PP
184In this case, you'd define something like the following structure for
185your values:
186.VS
187typedef struct val {
188 sym_base _base; /* Symbol header */
189 unsigned type; /* Type of this symbol */
190 int dispoff; /* Which display variable is in */
191 size_t frameoff; /* Offset of variable in frame */
192} val;
193.VE
194Given a pointer
195.I v
196to a
197.BR val ,
198you can find the variable's name by calling
199.BI SYM_NAME( v )\fR.
200.PP
201You can look up a name in the table by saying something like:
202.VS
203val *v = sym_find(t, name, -1, 0, 0);
204if (!v)
205 error("unknown variable `%s'", name);
206.VE
207You can add in a new variable by saying something like
208.VS
209unsigned f;
210val *v = sym_find(t, name, -1, sizeof(val), &f);
211if (f)
212 error("variable `%s' already exists", name);
213/* fill in v */
214.VE
215You can examine all the variables in your symbol table by saying
216something like:
217.VS
218sym_iter i;
219val *v;
220
221for (sym_mkiter(&i, t); (v = sym_next(&i)) != 0; ) {
222 /* ... */
223}
224.VE
225That ought to be enough examples to be getting on with.
226.SS Implementation
227The symbol table is an extensible hashtable, using the universal hash
228function described in
229.BR unihash (3)
230and the global hashing key. The hash chains are kept very short
231(probably too short, actually). Every time a symbol is found, its block
232is promoted to the front of its bin chain so it gets found faster next
233time.
234.SH SEE ALSO
235.BR hash (3),
236.BR mLib (3).
237.SH AUTHOR
238Mark Wooding, <mdw@distorted.org.uk>