--- /dev/null
+\documentclass{tables}
+
+\begin{document}
+
+\sect{Fortifications}
+
+
+\begin{set}
+\begin{tabular}{\shade lccMrcccMlccr} \hlx*{hv}
+ \tt{Siege weapons} \\
+ \th{Weapon} & \th{Cost (gp)} & \th{Enc (cn)} & \th{AC} &
+ \th{HP} & \th{Crew} & \th{Range} & \th{Damage} & \th{Rate} &
+ \th{Ammo (gp/wk)} \\ \hlx{vhv}
+ Ballista & \075 & \06\,000\s t & 4 &
+ \09 & \04 & \0\05--100/200/300 & \d{1d10} + 6 & 1/2 &
+ 2\,000 \\ \hlx{+}
+ Catapult, light & 150 & 12\,000\s t & 4 &
+ 18 & \06 & 150--200/250/300 & \d{1d8} + 8 &
+ 1/5 & 4\,000 \\ \hlx{+}
+ Catapult, heavy & 250 & 18\,000\s t & 0 &
+ 27 & \08 & 175--250/325/400 & \d{1d10} + 10 &
+ 1/6 & 6\,000 \\ \hlx{+}
+ Trebuchet & 400 & 24\,000\s t & 0 &
+ 36 & 12 & 100--250/400/500 & \d{1d12} + 13 &
+ 1/6 & 8\,000 \\ \hlx{+}
+ Bore & 150 & \03\,000 & -4 &
+ 50 & 10 & --- & \d{1d6} + 14 &
+ 1/2 & --- \\ \hlx{+}
+ Ram, battering & 100 & \03\,000 & -4 &
+ 50 & 10 & --- & \d{1d6} + 8 &
+ 1/2 & --- \\ \hlx*{vh+v}
+ \multicolumn{10}{p{5.5in}}{\small\itshape
+ Ballista, catapults, trebuchet: hit as fighter of level of artillerist
+ adjusted by $\delta I$. Ballista only: with no artillerist but skilled
+ crew, hit as fighter of level of crew size. Otherwise (no artillerist,
+ unskilled crew) THAC0 is 28.}\\
+ \multicolumn{10}{l}{\small\itshape \s t\quad
+ Towing encumbrance is 1/12 of that listed.}
+\end{tabular}
+\line
+\begin{tabular}{\shade lr@{}lMcrccc} \hlx*{hv}
+ \tt{Siege equipment} \\
+ \th{Item} & \multicolumn{2}{c}{\th{Cost (gp/ft)}} &
+ \th{Standard size} & \th{Enc (cn)} & \th{AC} &
+ \th{$\boldmath\delta$AC}& \th{HP} \\ \hlx{vhv}
+ Belfry & \kern 1pc
+ 25& & 30' & 250\,000\s t & 0 & \08 & 75 \\ \hlx{+}
+ Gallery shed & 15& & 10' \times 10' \times 20'
+ & 8\,000\s t & 4 & 12 & 40 \\ \hlx{+}
+ Hoist\s h & 5& & 30' & 12\,000\s t & 4 & \00 & 15 \\ \hlx{+}
+ Ladder & 0&.10 & 30' & 900 & 4 & \00 & \03 \\ \hlx{+}
+ Mantlet & 2& & 8' & 4\,800\s t & 0 & \04 & 16 \\ \hlx{+}
+ Timber fort & 4& & 8' & 7\,200\s t & 0 & \08 & 32 \\
+ \hlx*{vh+v}
+ \multicolumn{7}{l}{\small\itshape \s h\quad
+ Moves $n \le 4$ men moved by $c \le 6$ crew at $10(c - n + 1)'$ per
+ round.} \\
+ \multicolumn{7}{l}{\small\itshape \s t\quad
+ Towing encumbrance is 1/12 of that listed.}
+\end{tabular}
+\line
+\begin{tabular}{\shade lrMrrrl} \hlx*{hv}
+ \tt{Fortifications} \\
+ & & \multicolumn{2}{c}{\th{AC}} & & \\
+ \th{Type} & \th{Cost (gp)} & \th{M} & \th{H} & \th{hp} & \th{Notes}
+ \\ \hlx{vhv}
+ Barbican\s w & 37\,000 & -4 & 6 & 700 &
+ Two towers ($20'\phi \times 30'$), gatehouse, gate and drawbridge
+ \\ \hlx{+}
+ Battlement & 500 & -4 & 6 & 50 &
+ Crenellated parapet ($100'$ length)
+ \\ \hlx{+}
+ Building, wood\s w & 1\,500 & -4 & 6 & 40 &
+ Two storey, $120'$ of walls, doors, stairs, floors and roof
+ \\ \hlx{+}
+ Building, stone\s w & 3\,000 & -4 & 6 & 60 &
+ Two storey, $120'$ of walls, doors, stairs, floors and wooden roof
+ \\ \hlx{+}
+ Door, exterior, iron/stone& 100 & -10 & 2 & 35 &
+ Reinforced and barred ($7' \times 5'$)
+ \\ \hlx{+}
+ Drawbridge & 250 & -4 & 8 & 50 &
+ Wooden, reinforced ($10' \times 20'$)
+ \\ \hlx{+}
+ Dungeon corridor& 500 & $--$ & --- & --- &
+ Stone-flagged, stone walls ($10' \times 10' \times 10'$); price for each
+ $50'$ depth
+ \\ \hlx{+}
+ Gate, wooden & 1\,000 & -8 & 2 & 100 &
+ Reinforced and barred ($10' \times 20'$)
+ \\ \hlx{+}
+ Gatehouse\s w & 6\,500 & -4 & 6 & 550 &
+ Stone ($20'\phi \times 30'$), includes gate and portcullis
+ \\ \hlx{+}
+ Keep, square\s w& 75\,000 & -4 & 6 & 2500 &
+ Stone ($60' \times 60' \times 80'$)
+ \\ \hlx{+}
+ Moat, unfilled & 400 & $---$ & --- & --- &
+ Ditch $10' \times 20' \times 100'$
+ \\ \hlx{+}
+ Moat, filled & 800 & $---$ & --- & --- &
+ Ditch $10' \times 20' \times 100'$
+ \\ \hlx{+}
+ Tower, bastion & 9\,000 & -4 & 6 & 300 &
+ Stone, half-round ($30'\phi \times 30$)
+ \\ \hlx{+}
+ Tower, round (wide)& 30\,000 & -4 & 6 & 350 &
+ Stone, round ($30'\phi \times 30$)
+ \\ \hlx{+}
+ Tower, round (narrow)& 15\,000 & -4 & 6 & 250 &
+ Stone, round ($20'\phi \times 30$)
+ \\ \hlx{+}
+ Wall, castle & 5\,000 & -4 & 6 & 500 &
+ Stone ($20' \times 5' \times 100'$) with battlements and stairs
+ \\ \hlx{+}
+ Wall, wood & 1\,000 & -4 & 6 & 300 &
+ Wooden stockade ($20' \times 5' \times 100'$) with walk and stairs
+ \\ \hlx{+}
+ Window, open & 10 & -12 & 0 & --- &
+ $3' \times 1'$
+ \\ \hlx{+}
+ Window, barred & 10 & -15 & 0 & --- &
+ $3' \times 1'$
+ \\ \hlx*{vhv}
+ \multicolumn{6}{l}{\itshape\small
+ \rlap{\s w}\quad Includes roof, interior walls, doors and stairs of wood
+ (15\,hp to make holes).}
+\end{tabular}
+\line
+\begin{tabular}{\shade lrcl} \hlx*{hv}
+ \tt{Finishing details} \\
+ \th{Item} & \th{Cost (gp)} & \th{hp} &
+ \th{Notes} \\ \hlx{vhv}
+ Arrow slit & 10\s i & --- &
+ Angled window ($3' \times 1'$)
+ \\ \hlx{+}
+ Door, interior (wood) & 10 & 10 &
+ $7' \times 3'$
+ \\ \hlx{+}
+ Door, interior (reinforced) & 20\s i & 25 &
+ $7' \times 3'$
+ \\ \hlx{+}
+ Door, interior (iron/stone) & 50 & 35 &
+ $7' \times 3'$
+ \\ \hlx{+}
+ Door, interior (secret) & $\times 5$ & by type &
+ $7' \times 3'$
+ \\ \hlx{+}
+ Floor, improved (fine wood) & 40 & 25 &
+ $10' \times 10'$ area
+ \\ \hlx{+}
+ Floor, improved (flagstone) & 100\s i & 25 &
+ $10' \times 10'$ area
+ \\ \hlx{+}
+ Floor, improved (tile) & 100\s i & 25 &
+ $10' \times 10'$ area
+ \\ \hlx{+}
+ Roof, improved & as floor & 25 &
+ $10' \times 10'$ area
+ \\ \hlx{+}
+ Shutters (window) & 5\s i & 10 &
+ \\ \hlx{+}
+ Stairs, improved (fine wood) & 20 & 30 &
+ $3'$ wide, $10'$ ascent
+ \\ \hlx{+}
+ Stairs, improved (stone)) & 60\s i & 75 &
+ $3'$ wide, $10'$ ascent
+ \\ \hlx{+}
+ Trap door & $\times 2$ & by type &
+ $4' \times 3'$
+ \\ \hlx*{vhv}
+ \multicolumn{4}{l}{\itshape\small
+ \rlap{\s i}\quad May include as additional 25\% of structure cost.}
+\end{tabular}
+\end{set}
+
+\begin{multicols}{2}
+ \raggedright\small
+
+ \subsect{Basic attack forms}
+ \begin{itemize}
+ \item Attacks against wood: half damage; spells with no listed damage 5\,hp
+ per spell level.
+ \item Attacks against stone: 1\,hp per d6, or per 5 potential damage;
+ spells with no listed damage 2\,hp per spell level. 1d6 damage to
+ monster using hand-to-hand attacks.
+ \end{itemize}
+
+ \subsect{Specific attacks}
+ \begin{description}
+ \item[Acid] Full damage against wood.
+ \item[Constructs] No damage taken when striking stone.
+ \item[Crystallize] Weakens structures: twice normal damage.
+ \item[Dissolve] No effect on crafted stone. On bedrock, 1 in 10 that $10'$
+ section of wall collapses.
+ \item[Elementals] \emph{Air:} no effect on stone. \emph{Earth:} double
+ structural damage to stone. \emph{Fire:} As for normal fire, but cannot
+ be extinguished while within $30'$. \emph{Water:} Only 1\,hp per 10
+ damage.
+ \item[Falling] Half normal damage.
+ \item[Fire] Wood caused 1\,hp per d6 or per 5 potential damage; ignites 1
+ in 20 per point of damage, causing 1, 3, 6, 12, 12, \dots\ damage in
+ subsequent rounds; creatures in blaze take 1d6 per 1 structural damage;
+ fire spreads to adjacent structures 1 in 10 per turn (cumulative).
+ Extinguishing: negates 1d6 damage per 10 workers (max 10 per $30'$
+ frontage), workers lose 1\,hp per structural damage; half damage negated
+ by fire caused by dragon or special shot. Stone affected up to 10\%
+ total hp only.
+ \item[Flood] 3d8 basic damage per $10'$ height of wave; lake flood lasts 1
+ round per 100\,sq\,yd.
+ \item[Ice] As crystallize, but only for 1d6 rounds.
+ \item[Insect plague \mdseries(and \emph{creeping doom})] Full damage to
+ wood, no damage to stone.
+ \item[Lava] As fire, but double damage; 1d6 damage per sq\,yd.
+ \item[Lightning] 1 in 20 per 2\,hp damage to catch fire.
+ \item[Magical weapons] Apply $\delta G$ to structural damage.
+ \item[Passwall] Breaches stone.
+ \item[Polymorph object] Effective 9 in 10 on wood or stone structure.
+ \item[Reverse gravity] No effect on firmly rooted structures.
+ \item[Shrink] Nightcrawler effective 9 in 10.
+ \item[Turn wood] Wooden objects moved but not damaged. No effect if
+ objects fastened down.
+ \item[Warp wood] No effect on siege equipment.
+ \item[Web, wizard lock] Siege equipment useless for duration.
+ \end{description}
+\end{multicols}
+
+\end{document}
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: t
+%%% End: