X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/dnd/blobdiff_plain/da704ab3e5163297d581bf4d06fd3a31dbdc42fe..6d54ef35f17b0c9255a3a7914df26f8a1160dd32:/monsters.tex

diff --git a/monsters.tex b/monsters.tex
index 7cc278c..0bfd285 100644
--- a/monsters.tex
+++ b/monsters.tex
@@ -502,7 +502,7 @@ turns; with colour change).
     90 &
     $3 + 1$(L), F3, XP50 &
     AC5, T16; weapon ($\delta S = +1$) &
-    H, C(H,M,W); 2d8~(5d4) &
+    H(C6,M4), C(H,M,W); 2d8~(5d4) &
     I7, C, ML9; (P, Q) B}
   Surprise 3 in 6.
 \end{monster}
@@ -572,7 +572,7 @@ turns; with colour change).
     180 &
     4(L), F4, XP75 &
     AC5, T16; 2~hoof (1d6), weapon &
-    M, C(H,O,W); 0~(2d10) &
+    M(D8, M8), C(H,O,W); 0~(2d10) &
     I10, N, ML8; A}
   Young are 2HD, D\,1d2.
 \end{monster}
@@ -646,7 +646,7 @@ turns; with colour change).
     90 &
     13*(L), F13, XP2300 &
     AC5, T11; club (3d10) &
-    GH, R(H,M); 1~(1d4) &
+    GH(C4,M2), R(H,M); 1~(1d4) &
     I9, C, ML9; E, 5000\,gp}
   Throws rocks (ranges 60/130/200, D\,3d6). \\
   1 in 20: \emph{curse} once a week.
@@ -818,7 +818,7 @@ turns; with colour change).
     \swimming 180 &
     3*(L), D6, XP50 &
     AC5, T17; head~butt (2d4) &
-    A, C(C), 0~(1d20) &
+    A(C10,M6), C(C), 0~(1d20) &
     I15, L, ML10; nil}
   Hold breath for 15 minutes. \\
   Telepathy with other dolphins within 50 miles. \\
@@ -829,7 +829,7 @@ turns; with colour change).
     90 &
     4*(M), F8, XP125 &
     AC5, T16; bite (1d12) &
-    M, R(any); 1d6~(1d6) &
+    M(C6,M4), R(any); 1d6~(1d6) &
     I9, C, ML8; E}
   Immune to \emph{sleep} and \emph{charm}. \\
   Learns victim's knowledge (not spells) telepathically.
@@ -842,22 +842,22 @@ turns; with colour change).
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
     crush (1 human); \newline
     Swoop: claw, pick up on 20 &
-    D, R; 1d4~(1d4) &
+    D(C10), R; 1d4~(1d4) &
     I9, H \\
     \h Large &
     120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
     $L$***(L), F$2L$ &
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
     Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
-    D, R; 1d3~(1d3) &
+    D(C10), R; 1d3~(1d3) &
     I12, $\textrm{H} \times 2$, I \\
     \h Huge &
     90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
     $L$****(L), F36 &
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
       \times 2$, tail) \emph{or}
-    Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
-    D, R; 1d2~(1d2) &
+    Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
+    D(C10), R; 1d2~(1d2) &
     I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
 
   \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
@@ -1067,7 +1067,7 @@ turns; with colour change).
     120 &
     2*(M), E4, XP25 &
     AC5, T18; weapon &
-    H, R(W); 0~(1d6) &
+    H(D10,M4), R(W); 0~(1d6) &
     I14, N, ML6; D}
   Can \emph{charm} at will, $-2$ to save. \\
   Dies if home tree killed, or if further than 240$'$ from it more than 1
@@ -1356,50 +1356,50 @@ turns; with colour change).
     120 &
     8(L), F8, XP650 &
     AC4, T12; weapon (2d8) &
-    GH, C(H,M); 1d4~(1d4) &
+    GH(C8,M6), C(H,M); 1d4~(1d4) &
     I7, C, ML8; E, 5000\,gp \\
     \h Stone &
     120 &
     9(L), F9, XP900 &
     AC4, T11; weapon (3d6) &
-    GH, C(V); 1d2~(1d6) &
+    GH(C8,M6), C(V); 1d2~(1d6) &
     I10, N, ML9; E, 5000\,gp \\
     \h Frost &
     120 &
     $10 + 1$*(L), F10, XP1900 &
     AC4, T10; weapon (4d6) &
-    GH, C(A); 1d2~(1d4) &
+    GH(C8,M6), C(A); 1d2~(1d4) &
     I14, C, ML9; E, 5000\,gp \\
     \h Fire &
     120 &
     $11 + 2$*(L), F8, XP2125 &
     AC4, T9; weapon (5d6) &
-    GH, C(M); 1d2~(1d3) &
+    GH(C8,M6), C(M); 1d2~(1d3) &
     I13, C, ML9; E, 5000\,gp
     \monsterbreak{4}
     \h Cloud &
     120 &
     13*(L), F13, XP2300 &
     AC4, T9; weapon (6d6) &
-    GH, C(M,cloud); 1d2~(1d3) &
+    GH (C10,M10), C(M,cloud); 1d2~(1d3) &
     I16, N, ML10; E, 5000\,gp \\
     \h Storm &
     150 &
     15**(L), F15, XP3750 &
     AC2, T8; weapon (8d6) &
-    GH, C(C,M); 1~(1d3) &
+    GH (C10,M10), C(C,M); 1~(1d3) &
     I18, L, ML10; E, 5000\,gp \\
     \h Mountain &
     150 &
     12*--20*(L), F$L$ &
     AC0, T9--5; weapon (5d10) &
     GH, C(M); 1d4~(1d20) &
-    I11, N, ML9; E, 5000\,gp \\
+    I11(C8,M6), N, ML9; E, 5000\,gp \\
     \h Sea &
     120 &
     9*--15*(L), F$L$ &
     AC0, T11--8; weapon (4d10) &
-    GH, C(C); 1d2~(1d20) &
+    GH(C8,M6), C(C); 1d2~(1d20) &
     I12, N, ML10; E, 5000\,gp}
 
   \begin{description}
@@ -1436,7 +1436,7 @@ turns; with colour change).
     90 &
     2(L), F2, XP20 &
     AC5, T18; weapon ($\delta S = +1$) &
-    H, C(H,M); 1d6~(3d6) &
+    H(C6,M4), C(H,M); 1d6~(3d6) &
     I7, C, ML8; (P) D}
   For each 20, one leader (3HD, 16\,hp).
 \end{monster}
@@ -1445,7 +1445,7 @@ turns; with colour change).
     60 &
     1(S), D1, XP20 &
     AC5, T19; weapon &
-    H, C(V,O); 1d8~(5d8) &
+    H(C12,M12), C(V,O); 1d8~(5d8) &
     I11, L/N, ML8/10; (P) C}
   Infravision $90'$ range. \\
   For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
@@ -1457,7 +1457,7 @@ turns; with colour change).
     90 &
     $1 - 1$(S), NM, XP5 &
     AC6, T19; weapon &
-    H, C(H,M,V,W); 2d8~(6d10) &
+    H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
     I9, C, ML7/9; (R) C}
   Infravision $90'$ range. \\
   In daylight, $-1$ to hit. \\
@@ -1626,7 +1626,7 @@ turns; with colour change).
     60 \flying 150 &
     3*(M), F6, XP50 &
     AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
-    M, R(H,M); 1d6~(2d4) &
+    M(C6,M4), R(H,M); 1d6~(2d4) &
     I7, C, ML7; C}
   Singing: hearers SvS or are \emph{charmed}.
 \end{monster}
@@ -1725,7 +1725,7 @@ turns; with colour change).
     90 &
     $1 + 1$(M), F1, XP15 &
     AC6, T18; weapon &
-    H, C(H,M,W); 1d6~(4d6) &
+    H(C8,M6), C(H,M,W); 1d6~(4d6) &
     I10, C, ML8/10; (Q) D}
   Infravision $60'$ range. \\
   King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
@@ -1877,7 +1877,7 @@ turns; with colour change).
     90 &
     $\tfrac{1}{2}$(S), NM, XP5 &
     AC7, T19; weapon ($\delta S = -1$) &
-    H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+    H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
     I9, C, ML6/8; (P) J}
   Infravision $90'$ range. \\
   Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
@@ -1959,7 +1959,7 @@ turns; with colour change).
     60 \swimming 120 &
     $2 + 1$(M), F2, XP25 &
     AC5, T17; weapon ($\delta S = +1$) &
-    H, C(R,swamp); 2d4~(6d6) &
+    H(C6,M4), C(R,swamp); 2d4~(6d6) &
     I6, N, ML12; D}
 \end{monster}
 
@@ -2077,7 +2077,7 @@ turns; with colour change).
     240 &
     8**(L) or more, F$L$, XP see below &
     AC1, T see below; pole arm (3d6), tail (1d10, poison) &
-    M, R(D,M,V); 1d8~(2d10) &
+    M(M6), R(D,M,V); 1d8~(2d10) &
     I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
   If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
   1 in 20 are clerics.
@@ -2121,7 +2121,7 @@ turns; with colour change).
     90 &
     4**(M), $\textrm{F4} + 2$, XP175 &
     AC8, T16; snakebite (1d6, poison) &
-    M, R(R,V); 1d3~(1d4) &
+    M(C8,M8), R(R,V); 1d3~(1d4) &
     I9, C, ML8; (V) F}
   Gaze petrifies (SvTtS); mirror is safe. \\
   If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
@@ -2149,7 +2149,7 @@ turns; with colour change).
     \swimming 120 &
     1(M), F1, XP10 &
     AC6, T19; weapon &
-    H, C(C); 1d20~($\d{1d3} \times 100$) &
+    H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
     I12, N, ML8; A}
   For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
   T16, XP75).
@@ -2171,7 +2171,7 @@ turns; with colour change).
     120 &
     6(L), F6, XP275 &
     AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
-    M, C(R,V); 1d6~(1d8) &
+    M(C4,M2), C(R,V); 1d6~(1d8) &
     I5, C, ML12; C}
 \end{monster}
 
@@ -2212,13 +2212,13 @@ turns; with colour change).
     120 &
     2(M), F2, XP20 &
     AC8, T18; weapon ($\delta S = +1$) &
-    H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+    H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
     I7, L, ML7; C \\
     \h Leader &
     120 &
     6(M), F6, XP20 &
     AC8, T14; weapon ($\delta S = +3$) &
-    H, R(L,H,M); 0--1~(2) &
+    H(C4,M2), R(L,H,M); 0--1~(2) &
     I8, L, ML9; C}
 \end{monster}
 
@@ -2286,9 +2286,10 @@ turns; with colour change).
     120 &
     1*(S), E1, XP13 &
     AC7, T19; dagger or small trident (1d4) &
-    H, R(river); 0~(2d20) &
+    H(D6,M4), R(river); 0~(2d20) &
     I13, N, ML6; B}
-  Ten together can \emph{charm}: SvS or enslaved for a year. \\
+  Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
+  enslaved for a year. \\
   Bestows \emph{water breathing} daily on slave. \\
   Summon giant bass for aid.
 \end{monster}
@@ -2321,7 +2322,7 @@ turns; with colour change).
     90 &
     $4 + 1$(L), F4, XP125 &
     AC5, T16; weapon ($\delta S = +2$) &
-    H, C(V,wilderness); 1d6~(2d6) &
+    H(C4,M12), C(V,wilderness); 1d6~(2d6) &
     I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
 \end{monster}
 
@@ -2329,7 +2330,7 @@ turns; with colour change).
     120 &
     1(M), F1, XP10 &
     AC6, T19; weapon &
-    H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+    H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
     I7, C, ML6/8; (P) D}
   In daylight $-1$ to hit. \\
   Leader of band has 8\,hp and $\delta S = +1$. \\
@@ -2423,7 +2424,7 @@ turns; with colour change).
     90 \flying 180 &
     1***(S), E1, XP19 &
     AC3, T19; dagger (1d4) &
-    H, R(W); 2d4~($\d{1d4} \times 10$) &
+    H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
     I14, N, ML7; R, S}
   Naturally invisible: cannot be attacked in first round; $-4$ to hit
   thereafter. \\
@@ -2914,7 +2915,7 @@ turns; with colour change).
     60 \flying 180 &
     $\tfrac{1}{2}$*(S), E1, XP6 &
     AC5; \emph{curse} &
-    H, C(W); 3d6~(5d8) &
+    H(D6,M4), C(W); 3d6~(5d8) &
     I14, N, ML7; S}
   Five sprites can inflict a \emph{curse} (a magical practical joke). \\
   Never use deadly force.
@@ -3012,12 +3013,12 @@ turns; with colour change).
     60 &
     8*(L), F8, XP1200 &
     AC2, T12; branch ($2 \times \d{2d6}$) &
-    M, R(W); 0~(1d8) &
+    M(D10), R(W); 0~(1d8) &
     I11, L, ML9; C}
   Surprise 3 in 6. \\
   Blunt weapons do only $1 + \delta G$ damage. \\
-  Animate two trees within $60'$ to move at 30 and fight as treants; which
-  trees are animated may change each round.
+  Animate two (four if druid) trees within $60'$ to move at 30 and fight as
+  treants; which trees are animated may change each round.
 \end{monster}
 
 \begin{monster}{Triceratops}{
@@ -3033,7 +3034,7 @@ turns; with colour change).
     120 &
     2*(L), F2, XP25 &
     AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
-    H, R(R,V); 1d8~(5d8) &
+    H(C4,M2), R(R,V); 1d8~(5d8) &
     I10, C, ML9; A}
   Change colour to blend into surroundings: surprises 4 in 6. \\
   Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
@@ -3043,7 +3044,7 @@ turns; with colour change).
     120 &
     $6 + 3$*(L), F6, XP650 &
     AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
-    GH, R(V,wilderness); 1d8~(1d8) &
+    GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
     I6, C, ML10; D}
   Regenerates 3\,hp per round (except fire and acid). \\
   Morale is 8 if attacked with fire or acid.
