X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/dnd/blobdiff_plain/da704ab3e5163297d581bf4d06fd3a31dbdc42fe..6d54ef35f17b0c9255a3a7914df26f8a1160dd32:/monsters.tex diff --git a/monsters.tex b/monsters.tex index 7cc278c..0bfd285 100644 --- a/monsters.tex +++ b/monsters.tex @@ -502,7 +502,7 @@ turns; with colour change). 90 & $3 + 1$(L), F3, XP50 & AC5, T16; weapon ($\delta S = +1$) & - H, C(H,M,W); 2d8~(5d4) & + H(C6,M4), C(H,M,W); 2d8~(5d4) & I7, C, ML9; (P, Q) B} Surprise 3 in 6. \end{monster} @@ -572,7 +572,7 @@ turns; with colour change). 180 & 4(L), F4, XP75 & AC5, T16; 2~hoof (1d6), weapon & - M, C(H,O,W); 0~(2d10) & + M(D8, M8), C(H,O,W); 0~(2d10) & I10, N, ML8; A} Young are 2HD, D\,1d2. \end{monster} @@ -646,7 +646,7 @@ turns; with colour change). 90 & 13*(L), F13, XP2300 & AC5, T11; club (3d10) & - GH, R(H,M); 1~(1d4) & + GH(C4,M2), R(H,M); 1~(1d4) & I9, C, ML9; E, 5000\,gp} Throws rocks (ranges 60/130/200, D\,3d6). \\ 1 in 20: \emph{curse} once a week. @@ -818,7 +818,7 @@ turns; with colour change). \swimming 180 & 3*(L), D6, XP50 & AC5, T17; head~butt (2d4) & - A, C(C), 0~(1d20) & + A(C10,M6), C(C), 0~(1d20) & I15, L, ML10; nil} Hold breath for 15 minutes. \\ Telepathy with other dolphins within 50 miles. \\ @@ -829,7 +829,7 @@ turns; with colour change). 90 & 4*(M), F8, XP125 & AC5, T16; bite (1d12) & - M, R(any); 1d6~(1d6) & + M(C6,M4), R(any); 1d6~(1d6) & I9, C, ML8; E} Immune to \emph{sleep} and \emph{charm}. \\ Learns victim's knowledge (not spells) telepathically. @@ -842,22 +842,22 @@ turns; with colour change). $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or} crush (1 human); \newline Swoop: claw, pick up on 20 & - D, R; 1d4~(1d4) & + D(C10), R; 1d4~(1d4) & I9, H \\ \h Large & 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) & $L$***(L), F$2L$ & $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or} Swoop: $\textrm{claw} \times 2$, pick up on 18--20 & - D, R; 1d3~(1d3) & + D(C10), R; 1d3~(1d3) & I12, $\textrm{H} \times 2$, I \\ \h Huge & 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) & $L$****(L), F36 & $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing} \times 2$, tail) \emph{or} - Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 & - D, R; 1d2~(1d2) & + Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 & + D(C10), R; 1d2~(1d2) & I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$} \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv} @@ -1067,7 +1067,7 @@ turns; with colour change). 120 & 2*(M), E4, XP25 & AC5, T18; weapon & - H, R(W); 0~(1d6) & + H(D10,M4), R(W); 0~(1d6) & I14, N, ML6; D} Can \emph{charm} at will, $-2$ to save. \\ Dies if home tree killed, or if further than 240$'$ from it more than 1 @@ -1356,50 +1356,50 @@ turns; with colour change). 120 & 8(L), F8, XP650 & AC4, T12; weapon (2d8) & - GH, C(H,M); 1d4~(1d4) & + GH(C8,M6), C(H,M); 1d4~(1d4) & I7, C, ML8; E, 5000\,gp \\ \h Stone & 120 & 9(L), F9, XP900 & AC4, T11; weapon (3d6) & - GH, C(V); 1d2~(1d6) & + GH(C8,M6), C(V); 1d2~(1d6) & I10, N, ML9; E, 5000\,gp \\ \h Frost & 120 & $10 + 1$*(L), F10, XP1900 & AC4, T10; weapon (4d6) & - GH, C(A); 1d2~(1d4) & + GH(C8,M6), C(A); 1d2~(1d4) & I14, C, ML9; E, 5000\,gp \\ \h Fire & 120 & $11 + 2$*(L), F8, XP2125 & AC4, T9; weapon (5d6) & - GH, C(M); 1d2~(1d3) & + GH(C8,M6), C(M); 1d2~(1d3) & I13, C, ML9; E, 5000\,gp \monsterbreak{4} \h Cloud & 120 & 13*(L), F13, XP2300 & AC4, T9; weapon (6d6) & - GH, C(M,cloud); 1d2~(1d3) & + GH (C10,M10), C(M,cloud); 1d2~(1d3) & I16, N, ML10; E, 5000\,gp \\ \h Storm & 150 & 15**(L), F15, XP3750 & AC2, T8; weapon (8d6) & - GH, C(C,M); 1~(1d3) & + GH (C10,M10), C(C,M); 1~(1d3) & I18, L, ML10; E, 5000\,gp \\ \h Mountain & 150 & 12*--20*(L), F$L$ & AC0, T9--5; weapon (5d10) & GH, C(M); 1d4~(1d20) & - I11, N, ML9; E, 5000\,gp \\ + I11(C8,M6), N, ML9; E, 5000\,gp \\ \h Sea & 120 & 9*--15*(L), F$L$ & AC0, T11--8; weapon (4d10) & - GH, C(C); 1d2~(1d20) & + GH(C8,M6), C(C); 1d2~(1d20) & I12, N, ML10; E, 5000\,gp} \begin{description} @@ -1436,7 +1436,7 @@ turns; with colour change). 90 & 2(L), F2, XP20 & AC5, T18; weapon ($\delta S = +1$) & - H, C(H,M); 1d6~(3d6) & + H(C6,M4), C(H,M); 1d6~(3d6) & I7, C, ML8; (P) D} For each 20, one leader (3HD, 16\,hp). \end{monster} @@ -1445,7 +1445,7 @@ turns; with colour change). 60 & 1(S), D1, XP20 & AC5, T19; weapon & - H, C(V,O); 1d8~(5d8) & + H(C12,M12), C(V,O); 1d8~(5d8) & I11, L/N, ML8/10; (P) C} Infravision $90'$ range. \\ For each 20, one leader (2HD, 11\,hp, T18, XP20). \\ @@ -1457,7 +1457,7 @@ turns; with colour change). 90 & $1 - 1$(S), NM, XP5 & AC6, T19; weapon & - H, C(H,M,V,W); 2d8~(6d10) & + H(C8,M6), C(H,M,V,W); 2d8~(6d10) & I9, C, ML7/9; (R) C} Infravision $90'$ range. \\ In daylight, $-1$ to hit. \\ @@ -1626,7 +1626,7 @@ turns; with colour change). 60 \flying 150 & 3*(M), F6, XP50 & AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon & - M, R(H,M); 1d6~(2d4) & + M(C6,M4), R(H,M); 1d6~(2d4) & I7, C, ML7; C} Singing: hearers SvS or are \emph{charmed}. \end{monster} @@ -1725,7 +1725,7 @@ turns; with colour change). 90 & $1 + 1$(M), F1, XP15 & AC6, T18; weapon & - H, C(H,M,W); 1d6~(4d6) & + H(C8,M6), C(H,M,W); 1d6~(4d6) & I10, C, ML8/10; (Q) D} Infravision $60'$ range. \\ King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16, @@ -1877,7 +1877,7 @@ turns; with colour change). 90 & $\tfrac{1}{2}$(S), NM, XP5 & AC7, T19; weapon ($\delta S = -1$) & - H, C(H,M,W); 4d4~($\d{1d6} \times 10$) & + H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) & I9, C, ML6/8; (P) J} Infravision $90'$ range. \\ Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 + @@ -1959,7 +1959,7 @@ turns; with colour change). 60 \swimming 120 & $2 + 1$(M), F2, XP25 & AC5, T17; weapon ($\delta S = +1$) & - H, C(R,swamp); 2d4~(6d6) & + H(C6,M4), C(R,swamp); 2d4~(6d6) & I6, N, ML12; D} \end{monster} @@ -2077,7 +2077,7 @@ turns; with colour change). 240 & 8**(L) or more, F$L$, XP see below & AC1, T see below; pole arm (3d6), tail (1d10, poison) & - M, R(D,M,V); 1d8~(2d10) & + M(M6), R(D,M,V); 1d8~(2d10) & I8, C, ML10; (V) J, K, $\textrm{M} \times 2$} If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\ 1 in 20 are clerics. @@ -2121,7 +2121,7 @@ turns; with colour change). 90 & 4**(M), $\textrm{F4} + 2$, XP175 & AC8, T16; snakebite (1d6, poison) & - M, R(R,V); 1d3~(1d4) & + M(C8,M8), R(R,V); 1d3~(1d4) & I9, C, ML8; (V) F} Gaze petrifies (SvTtS); mirror is safe. \\ If attempting not to look, $-4$ to hit, and medusa has $+2$ to it. @@ -2149,7 +2149,7 @@ turns; with colour change). \swimming 120 & 1(M), F1, XP10 & AC6, T19; weapon & - H, C(C); 1d20~($\d{1d3} \times 100$) & + H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) & I12, N, ML8; A} For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4, T16, XP75). @@ -2171,7 +2171,7 @@ turns; with colour change). 120 & 6(L), F6, XP275 & AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) & - M, C(R,V); 1d6~(1d8) & + M(C4,M2), C(R,V); 1d6~(1d8) & I5, C, ML12; C} \end{monster} @@ -2212,13 +2212,13 @@ turns; with colour change). 120 & 2(M), F2, XP20 & AC8, T18; weapon ($\delta S = +1$) & - H, R(L,H,M); 1d10~($\d{1d4} \times 10$) & + H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) & I7, L, ML7; C \\ \h Leader & 120 & 6(M), F6, XP20 & AC8, T14; weapon ($\delta S = +3$) & - H, R(L,H,M); 0--1~(2) & + H(C4,M2), R(L,H,M); 0--1~(2) & I8, L, ML9; C} \end{monster} @@ -2286,9 +2286,10 @@ turns; with colour change). 120 & 1*(S), E1, XP13 & AC7, T19; dagger or small trident (1d4) & - H, R(river); 0~(2d20) & + H(D6,M4), R(river); 0~(2d20) & I13, N, ML6; B} - Ten together can \emph{charm}: SvS or enslaved for a year. \\ + Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or + enslaved for a year. \\ Bestows \emph{water breathing} daily on slave. \\ Summon giant bass for aid. \end{monster} @@ -2321,7 +2322,7 @@ turns; with colour change). 90 & $4 + 1$(L), F4, XP125 & AC5, T16; weapon ($\delta S = +2$) & - H, C(V,wilderness); 1d6~(2d6) & + H(C4,M12), C(V,wilderness); 1d6~(2d6) & I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C} \end{monster} @@ -2329,7 +2330,7 @@ turns; with colour change). 120 & 1(M), F1, XP10 & AC6, T19; weapon & - H, C(wilderness); 2d4 ($\d{1d6} \times 10$) & + H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) & I7, C, ML6/8; (P) D} In daylight $-1$ to hit. \\ Leader of band has 8\,hp and $\delta S = +1$. \\ @@ -2423,7 +2424,7 @@ turns; with colour change). 90 \flying 180 & 1***(S), E1, XP19 & AC3, T19; dagger (1d4) & - H, R(W); 2d4~($\d{1d4} \times 10$) & + H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) & I14, N, ML7; R, S} Naturally invisible: cannot be attacked in first round; $-4$ to hit thereafter. \\ @@ -2914,7 +2915,7 @@ turns; with colour change). 60 \flying 180 & $\tfrac{1}{2}$*(S), E1, XP6 & AC5; \emph{curse} & - H, C(W); 3d6~(5d8) & + H(D6,M4), C(W); 3d6~(5d8) & I14, N, ML7; S} Five sprites can inflict a \emph{curse} (a magical practical joke). \\ Never use deadly force. @@ -3012,12 +3013,12 @@ turns; with colour change). 60 & 8*(L), F8, XP1200 & AC2, T12; branch ($2 \times \d{2d6}$) & - M, R(W); 0~(1d8) & + M(D10), R(W); 0~(1d8) & I11, L, ML9; C} Surprise 3 in 6. \\ Blunt weapons do only $1 + \delta G$ damage. \\ - Animate two trees within $60'$ to move at 30 and fight as treants; which - trees are animated may change each round. + Animate two (four if druid) trees within $60'$ to move at 30 and fight as + treants; which trees are animated may change each round. \end{monster} \begin{monster}{Triceratops}{ @@ -3033,7 +3034,7 @@ turns; with colour change). 120 & 2*(L), F2, XP25 & AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) & - H, R(R,V); 1d8~(5d8) & + H(C4,M2), R(R,V); 1d8~(5d8) & I10, C, ML9; A} Change colour to blend into surroundings: surprises 4 in 6. \\ Secrete smelly oil: SvPn or nauseated ($-2$ to hit). @@ -3043,7 +3044,7 @@ turns; with colour change). 120 & $6 + 3$*(L), F6, XP650 & AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) & - GH, R(V,wilderness); 1d8~(1d8) & + GH(C4,M2), R(V,wilderness); 1d8~(1d8) & I6, C, ML10; D} Regenerates 3\,hp per round (except fire and acid). \\ Morale is 8 if attacked with fire or acid.