X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/dnd/blobdiff_plain/ac6c07c4feeaea33c25b4696bbcb6b27e594624c..81dc3ac56c1b78e2549551901f451d659b67c222:/combat.tex diff --git a/combat.tex b/combat.tex index 0afce9a..40c8518 100644 --- a/combat.tex +++ b/combat.tex @@ -13,6 +13,24 @@ \item Conversely, if $H < -10$, add up to 4, etc. \\ \item If $H$ is negative, use $2$ and add $-H$ bonus to damage. \\ \end{order*} +\colgap +\begin{tabular}{\shade lMr} \hlx*{hv} + \tt{Range adjustments} \\ + \th{Range} & \th{Adj} \\ \hlx{vhv} + Short & +1 \\ \hlx{+} + Medium & 0 \\ \hlx{+} + Long & -1 \\ \hlx*{vh} +\end{tabular} +\hfil +\begin{tabular}{\shade lMrMr} \hlx*{hv} + \tt{Cover adjustments} \\ + \th{Cover} & \th{Soft} & \th{Hard} \\ \hlx{vhv} + None & 0 & 0 \\ \hlx{+} + Quarter & -1 & -2 \\ \hlx{+} + Half & -2 & -4 \\ \hlx{+} + Three-quarters & -3 & -6 \\ \hlx{+} + Full & -4 & \hbox{---} \\ \hlx*{vh} +\end{tabular} \rowgap \begin{tabular}{\shade cccccMr} \hlx*{hv} \tt{Hit table} \\ @@ -21,14 +39,14 @@ \multicolumn{4}{c}{Normal man} & & 20 \\ \hlx{+} 1--5 & 1--4 & 1--3 & & Up to 1 & 19 \\ \hlx{+} & & & & 1+ to 2 & 18 \\ \hlx{+} - 6--10 & 5--8 & 4--6 & & 2+ to 3 & 17 \\ \hlx{+} + \06--10 & 5--8 & 4--6 & & 2+ to 3 & 17 \\ \hlx{+} & & & & 3+ to 4 & 16 \\ \hlx{+} - 11--15 & 9--12 & 7--9 & A & 4+ to 5 & 15 \\ \hlx{+} + 11--15 & \09--12 & 7--9 & A & 4+ to 5 & 15 \\ \hlx{+} & & & B & 5+ to 6 & 14 \\ \hlx{+} 16--20 & 13--16 & 10--12 & C & 6+ to 7 & 13 \\ \hlx{+} & & & D & 7+ to 8 & 12 \\ \hlx{+} 21--25 & 17--20 & 13--15 & E & 8+ to 9 & 11 \\ \hlx{+} - & & & F & 9+ to 11 & 10 \\ \hlx{+} + & & & F &\09+ to 11 & 10 \\ \hlx{+} 26--30 & 21--24 & 16--18 & G & 11+ to 13 & 9 \\ \hlx{+} & & & H & 13+ to 15 & 8 \\ \hlx{+} 31--35 & 25--28 & 19--21 & I & 15+ to 17 & 7 \\ \hlx{+} @@ -43,7 +61,9 @@ & & & & 33+ to 35 & -2 \\ \hlx{+} & & 34--36 & & 35+ up & -3 \\ \hlx{vh} \end{tabular} -\line +\end{set} + +\begin{set} \begin{order*}{Striking} \item Attacker must be at least half size of defender. \\ \item Damage is $1 + \delta S$ (or $0$ if pulled). \\ @@ -62,32 +82,11 @@ $\tfrac{1}{2}$ HD. \\ \item Compare $\dice{1d20} + w$; $\textrm{grab} \to \textrm{fall} \to \textrm{pin}$. \\ -\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more) \\ +\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more). \\ \end{order*} \end{set} \begin{set} -\begin{tabular}{\shade lMr} \hlx*{hv} - \tt{Range adjustments} \\ - \th{Range} & \th{Adj} \\ \hlx{vhv} - Short & +1 \\ \hlx{+} - Medium & 0 \\ \hlx{+} - Long & -1 \\ \hlx*{vh} -\end{tabular} -\rowgap -\begin{tabular}{\shade lMrMr} \hlx*{hv} - \tt{Cover adjustments} \\ - \th{Cover} & \th{Soft} & \th{Hard} \\ \hlx{vhv} - None & 0 & 0 \\ \hlx{+} - Quarter & -1 & -2 \\ \hlx{+} - Half & -2 & -4 \\ \hlx{+} - Three-quarters & -3 & -6 \\ \hlx{+} - Full & -4 & \hbox{---} \\ \hlx*{vh} -\end{tabular} -\end{set} - -\begin{set} - \begin{order*}{Naval combat} \item Magic and giant monsters: usually 1 hull point for each 5 hit points, rounding down. \\ @@ -95,11 +94,18 @@ \item Dead in water at 75\% damage; sinks at 100\%. \\ \item Grappling: at $50'$ or less; successful 2 in 6 or by mutual agreement. \\ +\item Ramming: THAC0 19; modify for weather, man\oe uvrability etc. \\ \item Boarding: $-2$ on hit rolls and AC during boarding round. \\ \item Repairs: five crewmen required; 1\,hp per turn up to half damage, fails after 5d6 days. \\ \end{order*} - +\line +\begin{tabular}{\shade lMcMc} \hlx*{hv} + \tt{Ramming damage} \\ + \th{Vessel} & \th{Ship} & \th{Creature} \\ \hlx{vhv} + Small galley & (\d{1d4} + 4) \times 10 & \d{3d8} \\ \hlx{+} + Large galley & (\d{1d6} + 5) \times 10 & \d{6d6} \\ \hlx*{vh} +\end{tabular} \end{set} \end{document}