X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/dnd/blobdiff_plain/ac6c07c4feeaea33c25b4696bbcb6b27e594624c..81dc3ac56c1b78e2549551901f451d659b67c222:/combat.tex

diff --git a/combat.tex b/combat.tex
index 0afce9a..40c8518 100644
--- a/combat.tex
+++ b/combat.tex
@@ -13,6 +13,24 @@
 \item Conversely, if $H < -10$, add up to 4, etc. \\
 \item If $H$ is negative, use $2$ and add $-H$ bonus to damage. \\
 \end{order*}
+\colgap
+\begin{tabular}{\shade lMr} \hlx*{hv}
+  \tt{Range adjustments} \\
+  \th{Range} & \th{Adj} \\ \hlx{vhv}
+  Short      & +1       \\ \hlx{+}
+  Medium     &  0       \\ \hlx{+}
+  Long       & -1       \\ \hlx*{vh}
+\end{tabular}
+\hfil
+\begin{tabular}{\shade lMrMr} \hlx*{hv}
+  \tt{Cover adjustments} \\
+  \th{Cover}      & \th{Soft} & \th{Hard} \\ \hlx{vhv}
+  None            &    0      &     0     \\ \hlx{+}
+  Quarter         &   -1      &    -2     \\ \hlx{+}
+  Half            &   -2      &    -4     \\ \hlx{+}
+  Three-quarters  &   -3      &    -6     \\ \hlx{+}
+  Full            &   -4      & \hbox{---} \\ \hlx*{vh}
+\end{tabular}
 \rowgap
 \begin{tabular}{\shade cccccMr} \hlx*{hv}
   \tt{Hit table} \\
@@ -21,14 +39,14 @@
   \multicolumn{4}{c}{Normal man}          &           & 20       \\ \hlx{+}
   1--5     & 1--4     & 1--3   &          &   Up to 1 & 19       \\ \hlx{+}
            &          &        &          &   1+ to 2 & 18       \\ \hlx{+}
-  6--10    & 5--8     & 4--6   &          &   2+ to 3 & 17       \\ \hlx{+}
+  \06--10  & 5--8     & 4--6   &          &   2+ to 3 & 17       \\ \hlx{+}
            &          &        &          &   3+ to 4 & 16       \\ \hlx{+}
-  11--15   & 9--12    & 7--9   & A        &   4+ to 5 & 15       \\ \hlx{+}
+  11--15   & \09--12  & 7--9   & A        &   4+ to 5 & 15       \\ \hlx{+}
            &          &        & B        &   5+ to 6 & 14       \\ \hlx{+}
   16--20   & 13--16   & 10--12 & C        &   6+ to 7 & 13       \\ \hlx{+}
            &          &        & D        &   7+ to 8 & 12       \\ \hlx{+}
   21--25   & 17--20   & 13--15 & E        &   8+ to 9 & 11       \\ \hlx{+}
-           &          &        & F        &  9+ to 11 & 10       \\ \hlx{+}
+           &          &        & F        &\09+ to 11 & 10       \\ \hlx{+}
   26--30   & 21--24   & 16--18 & G        & 11+ to 13 & 9        \\ \hlx{+}
            &          &        & H        & 13+ to 15 & 8        \\ \hlx{+}
   31--35   & 25--28   & 19--21 & I        & 15+ to 17 & 7        \\ \hlx{+}
@@ -43,7 +61,9 @@
            &          &        &          & 33+ to 35 & -2       \\ \hlx{+}
            &          & 34--36 &          & 35+ up    & -3       \\ \hlx{vh}
 \end{tabular}
-\line
+\end{set}
+
+\begin{set}
 \begin{order*}{Striking}
 \item Attacker must be at least half size of defender. \\
 \item Damage is $1 + \delta S$ (or $0$ if pulled). \\
@@ -62,32 +82,11 @@
   $\tfrac{1}{2}$ HD. \\
 \item Compare $\dice{1d20} + w$; $\textrm{grab} \to \textrm{fall} \to
   \textrm{pin}$. \\
-\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more) \\
+\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more). \\
 \end{order*}
 \end{set}
 
 \begin{set}
-\begin{tabular}{\shade lMr} \hlx*{hv}
-  \tt{Range adjustments} \\
-  \th{Range} & \th{Adj} \\ \hlx{vhv}
-  Short      & +1       \\ \hlx{+}
-  Medium     &  0       \\ \hlx{+}
-  Long       & -1       \\ \hlx*{vh}
-\end{tabular}
-\rowgap
-\begin{tabular}{\shade lMrMr} \hlx*{hv}
-  \tt{Cover adjustments} \\
-  \th{Cover}      & \th{Soft} & \th{Hard} \\ \hlx{vhv}
-  None            &    0      &     0     \\ \hlx{+}
-  Quarter         &   -1      &    -2     \\ \hlx{+}
-  Half            &   -2      &    -4     \\ \hlx{+}
-  Three-quarters  &   -3      &    -6     \\ \hlx{+}
-  Full            &   -4      & \hbox{---} \\ \hlx*{vh}
-\end{tabular}
-\end{set}
-
-\begin{set}
-
 \begin{order*}{Naval combat}
 \item Magic and giant monsters: usually 1 hull point for each 5 hit
   points, rounding down. \\
@@ -95,11 +94,18 @@
 \item Dead in water at 75\% damage; sinks at 100\%. \\
 \item Grappling: at $50'$ or less; successful 2 in 6 or by mutual
   agreement. \\
+\item Ramming: THAC0 19; modify for weather, man\oe uvrability etc. \\
 \item Boarding: $-2$ on hit rolls and AC during boarding round. \\
 \item Repairs: five crewmen required; 1\,hp per turn up to half damage, fails
   after 5d6 days. \\
 \end{order*}
-
+\line
+\begin{tabular}{\shade lMcMc} \hlx*{hv}
+  \tt{Ramming damage} \\
+  \th{Vessel}  & \th{Ship}               & \th{Creature} \\ \hlx{vhv}
+  Small galley & (\d{1d4} + 4) \times 10 & \d{3d8}       \\ \hlx{+}
+  Large galley & (\d{1d6} + 5) \times 10 & \d{6d6}       \\ \hlx*{vh}
+\end{tabular}
 \end{set}
 
 \end{document}
