X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/dnd/blobdiff_plain/46d528a43a45b39de9c77565338274943dbff51c..81dc3ac56c1b78e2549551901f451d659b67c222:/rules.tex diff --git a/rules.tex b/rules.tex index d2c4e8c..b711ebf 100644 --- a/rules.tex +++ b/rules.tex @@ -204,7 +204,10 @@ modifications are made to the system. acquire mastery in the use of a dagger as an off-hand weapon \emph{separately} with (say) the sword and the morning-star. A character Unskilled with an off-hand weapon strikes at a $-4$ penalty (and does half - damage, as usual). + damage, as usual).\footnote{% + This ruling provides a major advantage to demi-human characters, since + demi-humans are considered to be able to use all weapons at Basic + mastery.} \item One- and two-handed flails are different weapons, and a character must spend mastery slots on them separately. However, they are \emph{related} @@ -223,14 +226,17 @@ modifications are made to the system. Bow, short & Bow, long \\ \hlx{+} Crossbow, heavy & Crossbow, light \\ \hlx{+} Crossbow, light & Crossbow, heavy \\ \hlx{+} - Flail, one-handed & Flail, two-handed, morning-star \\ \hlx{+} + Flail, one-handed & Flail, two-handed,;morning-star \\ \hlx{+} Flail, two-handed & Flail, one-handed \\ \hlx{+} + Halberd & Pike, pole axe \\ \hlx{+} Javelin & Spear \\ \hlx{+} Morning-star & Flail, one-handed \\ \hlx{+} + Pike & Halberd; spear \\ \hlx{+} + Pole axe & Halberd \\ \hlx{+} Shield, horned & Shield, knife; shield, sword \\ \hlx{+} Shield, knife & Shield, horned; shield, sword \\ \hlx{+} Shield, sword & Shield, horned; shield, knife \\ \hlx{+} - Spear & Javelin \\ \hlx{+} + Spear & Javelin; pike \\ \hlx{+} Sword, normal & Sword, short; sword, bastard \\ \hlx{+} Sword, short & Sword, normal \\ \hlx{+} Sword, bastard & Sword, normal; sword, two-handed \\ \hlx{+} @@ -241,10 +247,15 @@ modifications are made to the system. \item The \emph{deflect} ability makes high-level characters nearly untouchable, as many have noted. The new definition allows an attack to be - deflected if $\dice{1d20} + \delta D + M$ is greater than the attacker's + deflected if $\dice{1d20} + \delta D + \delta G$ (where $\delta G$ is the + magical strength of the weapon used) is greater than the attacker's (adjusted) hit roll. Deflection does not work against device-hurled missiles; it does work against thrown weapons. +\item Each involved character or monster rolls $\dice{1d6} - \epsilon E$ + every round to determine initiative. Actions occur in ascending order of + initiative rolls. Ties indicate simultaneous action. + \end{enumerate}