X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/dnd/blobdiff_plain/46d528a43a45b39de9c77565338274943dbff51c..81dc3ac56c1b78e2549551901f451d659b67c222:/rules.tex

diff --git a/rules.tex b/rules.tex
index d2c4e8c..b711ebf 100644
--- a/rules.tex
+++ b/rules.tex
@@ -204,7 +204,10 @@ modifications are made to the system.
   acquire mastery in the use of a dagger as an off-hand weapon
   \emph{separately} with (say) the sword and the morning-star.  A character
   Unskilled with an off-hand weapon strikes at a $-4$ penalty (and does half
-  damage, as usual).
+  damage, as usual).\footnote{%
+    This ruling provides a major advantage to demi-human characters, since
+    demi-humans are considered to be able to use all weapons at Basic
+    mastery.}
 
 \item One- and two-handed flails are different weapons, and a character must
   spend mastery slots on them separately.  However, they are \emph{related}
@@ -223,14 +226,17 @@ modifications are made to the system.
     Bow, short        & Bow, long                        \\ \hlx{+}
     Crossbow, heavy   & Crossbow, light                  \\ \hlx{+}
     Crossbow, light   & Crossbow, heavy                  \\ \hlx{+}
-    Flail, one-handed & Flail, two-handed, morning-star  \\ \hlx{+}
+    Flail, one-handed & Flail, two-handed,;morning-star  \\ \hlx{+}
     Flail, two-handed & Flail, one-handed                \\ \hlx{+}
+    Halberd           & Pike, pole axe                   \\ \hlx{+}
     Javelin           & Spear                            \\ \hlx{+}
     Morning-star      & Flail, one-handed                \\ \hlx{+}
+    Pike              & Halberd; spear                   \\ \hlx{+}
+    Pole axe          & Halberd                          \\ \hlx{+}
     Shield, horned    & Shield, knife; shield, sword     \\ \hlx{+}
     Shield, knife     & Shield, horned; shield, sword    \\ \hlx{+}
     Shield, sword     & Shield, horned; shield, knife    \\ \hlx{+}
-    Spear             & Javelin                          \\ \hlx{+}
+    Spear             & Javelin; pike                    \\ \hlx{+}
     Sword, normal     & Sword, short; sword, bastard     \\ \hlx{+}
     Sword, short      & Sword, normal                    \\ \hlx{+}
     Sword, bastard    & Sword, normal; sword, two-handed \\ \hlx{+}
@@ -241,10 +247,15 @@ modifications are made to the system.
 
 \item The \emph{deflect} ability makes high-level characters nearly
   untouchable, as many have noted.  The new definition allows an attack to be
-  deflected if $\dice{1d20} + \delta D + M$ is greater than the attacker's
+  deflected if $\dice{1d20} + \delta D + \delta G$ (where $\delta G$ is the
+  magical strength of the weapon used) is greater than the attacker's
   (adjusted) hit roll.  Deflection does not work against device-hurled
   missiles; it does work against thrown weapons.
 
+\item Each involved character or monster rolls $\dice{1d6} - \epsilon E$
+  every round to determine initiative.  Actions occur in ascending order of
+  initiative rolls.  Ties indicate simultaneous action.
+
 \end{enumerate}
 
 
