acquire mastery in the use of a dagger as an off-hand weapon
\emph{separately} with (say) the sword and the morning-star. A character
Unskilled with an off-hand weapon strikes at a $-4$ penalty (and does half
acquire mastery in the use of a dagger as an off-hand weapon
\emph{separately} with (say) the sword and the morning-star. A character
Unskilled with an off-hand weapon strikes at a $-4$ penalty (and does half
\item One- and two-handed flails are different weapons, and a character must
spend mastery slots on them separately. However, they are \emph{related}
\item One- and two-handed flails are different weapons, and a character must
spend mastery slots on them separately. However, they are \emph{related}
Bow, short & Bow, long \\ \hlx{+}
Crossbow, heavy & Crossbow, light \\ \hlx{+}
Crossbow, light & Crossbow, heavy \\ \hlx{+}
Bow, short & Bow, long \\ \hlx{+}
Crossbow, heavy & Crossbow, light \\ \hlx{+}
Crossbow, light & Crossbow, heavy \\ \hlx{+}
- Flail, one-handed & Flail, two-handed, morning-star \\ \hlx{+}
+ Flail, one-handed & Flail, two-handed,;morning-star \\ \hlx{+}
Javelin & Spear \\ \hlx{+}
Morning-star & Flail, one-handed \\ \hlx{+}
Javelin & Spear \\ \hlx{+}
Morning-star & Flail, one-handed \\ \hlx{+}
Shield, horned & Shield, knife; shield, sword \\ \hlx{+}
Shield, knife & Shield, horned; shield, sword \\ \hlx{+}
Shield, sword & Shield, horned; shield, knife \\ \hlx{+}
Shield, horned & Shield, knife; shield, sword \\ \hlx{+}
Shield, knife & Shield, horned; shield, sword \\ \hlx{+}
Shield, sword & Shield, horned; shield, knife \\ \hlx{+}
Sword, normal & Sword, short; sword, bastard \\ \hlx{+}
Sword, short & Sword, normal \\ \hlx{+}
Sword, bastard & Sword, normal; sword, two-handed \\ \hlx{+}
Sword, normal & Sword, short; sword, bastard \\ \hlx{+}
Sword, short & Sword, normal \\ \hlx{+}
Sword, bastard & Sword, normal; sword, two-handed \\ \hlx{+}
\item The \emph{deflect} ability makes high-level characters nearly
untouchable, as many have noted. The new definition allows an attack to be
\item The \emph{deflect} ability makes high-level characters nearly
untouchable, as many have noted. The new definition allows an attack to be
(adjusted) hit roll. Deflection does not work against device-hurled
missiles; it does work against thrown weapons.
(adjusted) hit roll. Deflection does not work against device-hurled
missiles; it does work against thrown weapons.