\documentclass{tables}
+\usepackage{mdwlist}
\def\nil{\multicolumn{2}{c}{---}}
\def\lnil{\multicolumn{2}{l}{---}}
+\makeatletter
+\def\subsect#1{\goodbreak\medskip\textbf{#1}\par\nobreak\@nobreaktrue}
+
+\renewenvironment{description}{%
+ \basedescript{%
+ \let\makelabel\textit%
+ \desclabelstyle{\pushlabel}%
+ \desclabelwidth{2em}%
+ \parsep\z@%
+ \itemsep\medskipamount%
+ }%
+}{%
+ \endbasedescript%
+}
+
\begin{document}
\sect{Treasure}
\tt{Gem variations} \\
\th{d10} & \th{Size} & \th{Quality}
& \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv}
- 1 & Very small & Very poor & 12&.5\% \\ \hlx{+}
+ \01 & Very small & Very poor & 12&.5\% \\ \hlx{+}
2--3 & Small & Poor & 25&\% \\ \hlx{+}
4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+}
6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+}
54 & Horn of Blasting \\ \hlx{+}
55--56 & Lamp, Hurricane \\ \hlx{+}
57--59 & Lamp of Long Burning \\ \hlx{+}
- 60--71 & Medallion of ESP, 30$'$r \\ \hlx{+}
+ 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+}
62 & Medallion of ESP, 90$'$r \\ \hlx{+}
63 & Mirror of Life Trapping \\ \hlx{+}
64--66 & Muzzle of Training \\ \hlx{+}
06--12 & Charming \\ \hlx{+}
13--16 & Deceiving \\ \hlx{+}
17--23 & Defending \\ \hlx{+}
+ 24--25 & Deflecting \\ \hlx{+}
26--27 & Draining \\ \hlx{+}
28--32 & Extinguishing \\ \hlx{+}
33--38 & Finding \\ \hlx{+}
80--81 & Slicing \\ \hlx{+}
82--85 & Slowing \\ \hlx{+}
86--89 & Speeding \\ \hlx{+}
- 90--99 & Watching \\ \hlx{+}
+ 90--94 & Translating \\ \hlx{+}
+ 95--99 & Watching \\ \hlx{+}
00 & Wishing \\ \hlx*{vh}
\end{tabular}
\quad
91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+}
95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+}
98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
- 95--97 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
+ 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
1 extraordinary \\ \hlx*{vh}
\end{tabular}
\line
\end{tabular}
\end{set}
+\sect{Magical items}
+
+\begin{multicols}{2}
+\raggedright
+
+\subsect{Potions}
+
+\begin{itemize*}
+\item \textbf{Level:} Treat as 6th level.
+\item \textbf{Duration:} Usually $\d{1d6} + 6$ turns.
+\item \textbf{Control:} User must concentrate to control victims: cannot
+ fight, half movement; victim allowed SvS, but attempt may be repeated each
+ round. Range is $60'$.
+\end{itemize*}
+
+\begin{description}
+
+\item[Agility] Dexterity becomes 18.
+
+\item[Animal control] Control up to 3d6HD normal or giant animals; they will
+ flee in fear when control ends.
+
+\item[Antidote] Immunity to some poisons, $+2$ on SvPn.
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d10} & \th{Strength} \\ \hlx{vhv}
+ 1--4 & 3HD or less \\ \hlx{+}
+ 5--7 & 7HD or less \\ \hlx{+}
+ 8--9 & 15HD or less \\ \hlx{+}
+ 10 & All \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Blending] Change colouring (including items carried) to match
+ surroundings; 1 in 10 chance of detection without \emph{detect invisible}
+ or \emph{truesight}.
+
+\item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
+ unless they SvS. Bonus $+4$ on saves against bug attacks.
+
+\item[Clairaudience] Hear through ears of creature within $60'$.
+
+\item[Clairvoyance] See through eyes of creature within $60'$.
+
+\item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
+ per $100'$.
+
+\item[Defence] AC bonus.
+ \begin{tabular}[C]{\shade cMc} \hlx*{hv}
+ \th{1d10} & \th{Strength} \\ \hlx{vhv}
+ 1--3 & +1 \\ \hlx{+}
+ 4--5 & +2 \\ \hlx{+}
+ 6--7 & +3 \\ \hlx{+}
+ 8--9 & +4 \\ \hlx{+}
+ 10 & +5 \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Delusion] Believe has effect of some other potion.
+
+\item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures
+ normally; 1 in 10 chance of detection when standing still. Cancels
+ \emph{potion of growth}.
+
+\item[Dragon control] Control up to three small dragons; large dragons cannot
+ be controlled. Dragons hostile when controls end. Controls gemstone kind
+ 3 in 10.
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
+ 1--5 & White or Crystal \\ \hlx{+}
+ \06--10 & Black or Onyx \\ \hlx{+}
+ 11--14 & Green or Jade \\ \hlx{+}
+ 15--17 & Blue or Sapphire \\ \hlx{+}
+ 18--19 & Red or Ruby \\ \hlx{+}
+ 20 & Gold or Amber \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
+ answers via ESP. Lasts 1 turn only.
+
+\item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
+ thick. Half damage from blunt weapons. Lasts 1 turn only.
+
+\item[Elemental form] Change to elemental form (equal chance of each element)
+ and back again as required; change takes 1 round. No special immunities
+ gained; hp and AC preserved; special attacks gained. Lasts 1 turn only.
+
+\item[ESP] `Hear' thoughts in some direction after concentrating for 6
+ rounds. If more than one creature in range and direction, the result is a
+ confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
+
+\item[Ethereality] Become ethereal once during duration, remaining ethereal
+ for up to 24 hours.
+
+\item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
+ attacks and damage biased by $-1$ per die.
+
+\item[Flying] Allows flight, MV\flying360. Hovering does not require
+ concentration.
+
+\item[Fortitude] Constitution becomes 18.
+
+\item[Freedom] Immune to paralysis (and \emph{hold} etc.).
+
+\item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
+ immune to nonmagical attacks; MV\flying120.
+
+\item[Giant control] Control up to four giants.
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{1d20} & \th{Giant kind} \\ \hlx{vhv}
+ 1--5 & Hill \\ \hlx{+}
+ \06--10 & Stone \\ \hlx{+}
+ 11--14 & Frost \\ \hlx{+}
+ 15--16 & Fire \\ \hlx{+}
+ 17 & Mountain \\ \hlx{+}
+ 18 & Sea \\ \hlx{+}
+ 19 & Cloud \\ \hlx{+}
+ 20 & Storm \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Giant strength] Strength of frost giant: double normal damage; throw
+ boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
+ magical item worn.
+
+\item[Growth] Twice normal size: double normal damage; hp preserved. Cancels
+ \emph{potion of diminution}.
+
+\item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.
+
+\item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
+ otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
+ 1HD.
+
+\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
+ \emph{charm person}.
+
+\item[Invisibility] Become invisible with all items carried; items become
+ visible when dropped; user becomes visible if attacking or casting spell.
+ Contains 6 doses working for 1d2 turns each.
+
+\item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once
+ a week.
+
+\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
+ 2000\,cn.
+
+\item[Longevity] Become 10 years younger permanently (no younger than
+ mid-adolescence, no adverse effect on abilities).
+
+\item[Luck] Choose result of one die roll. Lasts 1 hour at most.
+
+\item[Merging] Merge with up to seven other willing creatures (with all
+ equipment). Merged creatures can speak but not cast spells; damage is
+ caused only to user.
+
+\item[Plant control] Control plants (and plantlike monsters) in $30'$ square
+ within $60'$; plants can entangle but not damage.
+
+\item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.
+
+\item[Polymorph self] Change shape up to once per round into creature with no
+ more than $L$HD. Hit points, armour class, hit rolls saving throws all
+ preserved; no special abilities or immunities are gained.
+
+\item[Sight] Detect \emph{invisible} within $60'$.
+
+\item[Speech] Understand and respond to any languages heard within $60'$.
+
+\item[Speed] Move at twice normal speed, two attacks per round, etc.
+
+\item[Strength] Strength becomes 18.
+
+\item[Super-healing] Heals $\d{3d6} + 3$\,hp.
+
+\item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
+ more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours.
+
+\item[Treasure finding] Detect direction and distance of largest treasure
+ within $360'$ by concentration.
+
+\item[Undead control] Control up to 18HD of undead.
+
+\item[Water breathing] Breathe under water. Lasts 4 hours.
+
+\end{description}
+
+\subsect{Scrolls}
+
+\begin{description}
+
+\item[Communication] Two scrolls; message (up to 100 words) written on one
+ appears on other; erasure (1 in 20) destroys magic.
+
+\item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
+ 5000\,cn). Object vanishes after 24 hours, or on command. One item per
+ day.
+
+\item[Cursed] Removable by \emph{remove curse}.
+
+\item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
+ reader. Spell effect controlled by reader if scroll carried; otherwise
+ effect centres on scroll (affecting nearest creature if applicable).
+ Scroll unharmed by spell.
+
+\item[Equipment] Lists six normal items; when read, items appear within
+ $10'$. Items vanish after 24 hours, or on command; name disappears while
+ item exists. Three items per day.
+
+\item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when
+ ignited; not consumed by fire. Cannot be extinguished except by water or
+ command.
+
+\item[Mages] Initially blank; identifies chosen magical effect within $30'$,
+ giving spell name and caster level.
+
+\item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
+ languages} for decoding.
+
+\item[Mapping] Initially blank; on command, draws map of area within $100'$
+ of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each
+ secret door; will not draw beyond. Once per day.
+
+\item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
+ hole for 3 turns or until commanded; scroll reappears when hole vanishes.
+ Twice per day.
+
+\item[Protection] Usable by any character who can read the language.
+ $20'\phi$ circle (moves with reader) prevents kind of creature from
+ entering unless attacked in mel\'ee.
+ \begin{description*}
+ \item[Elementals] Duration 2 turns; no elemental may enter.
+ \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
+ werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
+ werebears or weretigers; or 1d2 devil swine.
+ \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
+ broken by \emph{wish}.
+ \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
+ 2d6 wights, wraiths or mummies; 1d6 spectres or larger.
+ \end{description*}
+
+\item[Questioning] Ask questions of nonliving, nonmagical objects; answers
+ appear on scroll as if objects had senses.
+
+\item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
+ scroll (affecting nearest creature if applicable). May write spell of same
+ level on blanked scroll for repetition effect again.
+
+\item[Seeing] Initially blank; on command, draws (up to four kinds of)
+ creatures within $100'$ in chosen area. Once per day.
+
+\item[Shelter] Bears drawing of room with beds, table, chairs, food and
+ drink, swords and shields. When hung on wall, room may be entered and
+ items used. If taken down: replenishes food and water; traps those within
+ (no escape except \emph{wish}), air remains for 24 hours. Once per day;
+ scroll falls off after 12 hours.
+
+\item[Spell catching] Initially blank; if held up `catches' spell cast at
+ user (SvS at $+4$): spell transferred to scroll. Once per day.
+ \begin{tabular}[C]{\shade cc} \hlx*{hv}
+ \th{1d10} & \th{Max level} \\ \hlx{vhv}
+ 1--4 & 2 \\ \hlx{+}
+ 5--7 & 4 \\ \hlx{+}
+ 8--9 & 6 \\ \hlx{+}
+ 10 & 8 \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Trapping] Creates one trap, depending on placement: pit on floor,
+ falling-blocks on ceiling, dart or gas on wall.
+
+\item[Truth] Initially blank; ask question of living creature within $30'$,
+ scroll shows true answer (within target's knowledge). Once per day.
+
+\end{description}
+
+\subsect{Wands}
+
+\begin{itemize*}
+\item \textbf{Charges:} Usually 2d10.
+\item \textbf{Level:} Treat as 6th level.
+\end{itemize*}
+
+\begin{description}
+
+\item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).
+
+\item[Enemy detection] Enemies within $60'$ appear to glow, even if
+ invisible.
+
+\item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
+ rounds.
+
+\item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
+ half).
+
+\item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
+ damage (SvW for half).
+
+\item[Magic detection] Magical items within $20'$ appear to glow.
+
+\item[Metal detection] Points towards named kind of metal within $20'$ if
+ 1000\,cn or more present.
+
+\item[Negation] Cancels effect of wand or staff (for one round).
+
+\item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.
+
+\item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
+ as directed; SvW to avoid.
+
+\item[Secret door detection] Finds secret doors within $20'$ one at a time;
+ one charge per door found.
+
+\item[Trap detection] Finds traps within $20'$ one at a time, one charge per
+ trap found.
+
+\end{description}
+
+\subsect{Staves}
+
+\begin{itemize*}
+\item \textbf{Charges:} Usually 3d10.
+\item \textbf{Level:} Treat as 8th level.
+\end{itemize*}
+
+\begin{description}
+
+\item[Commanding] As for \emph{rings of animal, human and plant control}
+ (q.v.).
+
+\item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or
+ scroll; permanent items nonmagical for 1d4 rounds.
+
+\item[Druids] Extra spell of each level. Usable as $+3$ weapon.
+
+\item[Element] On prime plane: $+4$ to save against attack forms based on
+ element; immunity from type of elementals; summon 8HD elemental (once per
+ day, uses charge); spell effects (as M10, uses charge): \emph{lightning
+ bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
+ (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
+ and \emph{ice wall} (water).
+
+ On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
+ breathing!), extended to $10'$ radius with \emph{ring of elemental
+ adaptation} or \emph{talisman of elemental travel}. On opposing plane:
+ explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
+ charges remaining; SvS at $-4$ for half damage, except for wielder.
+
+ Negates effects of opposing element (one charge for staff effect, two for
+ spell); can return opposing elementals to home planes if touched (same
+ costs).
+
+ Usable as $+2$ weapon.
+
+ \begin{tabular}[C]{\shade cl} \hlx*{hv}
+ \th{d\%} & \th{Element} \\ \hlx{vhv}
+ 01--21 & Air \\ \hlx{+}
+ 22--42 & Earth \\ \hlx{+}
+ 43--63 & Fire \\ \hlx{+}
+ 64--84 & Water \\ \hlx{+}
+ 85--91 & Air and Water \\ \hlx{+}
+ 92--98 & Earth and Fire \\ \hlx{+}
+ 99--00 & Elemental power \\ \hlx*{vh}
+ \end{tabular}
+
+\item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also
+ \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
+ wounds} (3), \emph{create poison} (4).
+
+\item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
+ but no limit on persons; no charges used. Also \emph{cure blindness} (1),
+ \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
+ poison} (2).
+
+\item[Power] As \emph{staff of striking}; also \emph{fire ball},
+ \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
+ \emph{telekinesis} (up to 2400\,cn, 6 rounds), one charge each.
+
+\item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS
+ or coils round man-size target for 1d4 turns or commanded. MV60; HD3,
+ 20\,hp, C3, XP6; AC5, T17, coil; ML12. Spend charges to improve hit roll,
+ or transfer \emph{cure} (no range limit).
+
+\item[Striking] Causes 2d6 damage per hit (uses charge).
+
+\item[Withering] Ages victim 10 years.
+
+\item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell
+ effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
+ elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
+ damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
+ 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all
+ within $30'$ (including user; SvS for half).
+
+\end{description}
+
+\subsect{Rods}
+
+\begin{description}
+
+\item[Cancellation] Drains magical item touched; works once only. SvW for
+ intelligent swords and $+5$ items in hand.
+
+\item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
+ $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
+ $+40$ for 91\%--99\% or $+50$ for 100\%.
+
+\item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
+ serious wounds}, \emph{neutralize poison}; no charges; each creature once
+ per day.
+
+\item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
+ while stopped.
+
+\end{description}
+
+\end{multicols}
+
\end{document}
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