Commit | Line | Data |
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46d528a4 | 1 | \documentclass{tables} |
ac6c07c4 | 2 | \usepackage{mdwlist} |
46d528a4 | 3 | |
ac6c07c4 | 4 | \makeatletter |
46d528a4 MW |
5 | \newenvironment{spelllist}[1]{% |
6 | \vbox\bgroup% | |
7 | \hrule height\arraythickrulewidth% | |
8 | \kern\doublerulesep% | |
9 | \hbox to\hsize{\hfil\bfseries #1 spells\strut\hfil}% | |
10 | \kern\doublerulesep% | |
11 | \hrule height\arrayrulewidth% | |
12 | \global\levelcount=0% | |
13 | \let\endlevel\relax% | |
14 | \lineskip\bigskipamount% | |
15 | \noindent% | |
16 | \hfill% | |
17 | \def\level{% | |
18 | \endlevel% | |
19 | \def\endlevel{% | |
20 | \endtabular\hss\egroup% | |
21 | \penalty10000\hfill% | |
22 | \hbox{}\penalty0\hbox{}% | |
23 | \penalty10000\hfill% | |
24 | }% | |
25 | \global\itemcount=0% | |
26 | \global\advance\levelcount1% | |
27 | \hbox to.3\hsize\bgroup% | |
28 | \tabular{>{\global\advance\itemcount1% | |
29 | \hbox to2em{\hfil\the\itemcount.}\quad}l}% | |
30 | \multicolumn{1}{@{}l}{\bfseries Level \the\levelcount}\\% | |
31 | }% | |
32 | \def\split{% | |
33 | \\\hlx{vv}% | |
34 | } | |
35 | }{% | |
36 | \endtabular% | |
37 | \hss\egroup\penalty10000\hfill\hbox{}\par% | |
38 | \kern\doublerulesep% | |
39 | \hrule height\arraythickrulewidth% | |
40 | \egroup% | |
41 | } | |
42 | ||
ac6c07c4 MW |
43 | \newenvironment{spells}[1]{% |
44 | \raggedright% | |
45 | \begin{multicols}{2}[\sect{#1}]% | |
46 | \small% | |
47 | \itemcount1% | |
48 | \def\levelstart{% | |
49 | \medskip% | |
50 | \textbf{Level \the\itemcount}% | |
51 | \par\nobreak% | |
52 | \@nobreaktrue% | |
53 | \begin{basedescript}{% | |
54 | \let\makelabel\hbox% | |
55 | \desclabelstyle{\nextlinelabel}% | |
56 | \desclabelwidth{2em}% | |
57 | \parsep\smallskipamount% | |
58 | \itemsep\smallskipamount% | |
59 | }% | |
60 | \ignorespaces% | |
61 | }% | |
62 | \def\level{% | |
63 | \end{basedescript}% | |
64 | \advance\itemcount1% | |
65 | \levelstart% | |
66 | }% | |
67 | \levelstart% | |
68 | }{% | |
69 | \end{basedescript}% | |
70 | \end{multicols}% | |
71 | } | |
72 | ||
73 | \def\spell#1#2{\item[\emph{#1} {[#2]}]} | |
74 | ||
46d528a4 MW |
75 | \begin{document} |
76 | ||
77 | \sect{Spells} | |
78 | ||
79 | \begin{set} | |
80 | \begin{tabular}{\shade rcccccccc} \hlx*{hv} | |
81 | \tt{Cleric/Druid spells by level} \\ | |
82 | \th{Level} & \th{Free} &\th1&\th2&\th3&\th4&\th5&\th6&\th7 \\ \hlx{vhv} | |
83 | 1 & --- & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
84 | 2 & --- & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
85 | 3 & --- & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
86 | 4 & --- & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+} | |
87 | 5 & --- & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+} | |
88 | 6 & --- & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+} | |
89 | 7 & --- & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+} | |
90 | 8 & --- & 3 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+} | |
91 | 9 & 1 & 3 & 3 & 3 & 2 & ---& ---& --- \\ \hlx{+} | |
92 | 10 & 1 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+} | |
93 | 11 & 1 & 4 & 4 & 3 & 3 & 2 & ---& --- \\ \hlx{+} | |
94 | 12 & 1 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+} | |
95 | 13 & 1 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+} | |
96 | 14 & 2 & 5 & 5 & 5 & 3 & 3 & 2 & --- \\ \hlx{+} | |
97 | 15 & 2 & 6 & 5 & 5 & 3 & 3 & 3 & --- \\ \hlx{+} | |
98 | 16 & 2 & 6 & 5 & 5 & 4 & 4 & 3 & --- \\ \hlx{+} | |
99 | 17 & 2 & 6 & 6 & 5 & 4 & 4 & 3 & 1 \\ \hlx{+} | |
100 | 18 & 3 & 6 & 6 & 5 & 4 & 4 & 3 & 2 \\ \hlx{+} | |
101 | 19 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 2 \\ \hlx{+} | |
102 | 20 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 3 \\ \hlx{+} | |
103 | 21 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 3 \\ \hlx{+} | |
104 | 22 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 4 \\ \hlx{+} | |
105 | 23 & 4 & 7 & 7 & 6 & 6 & 5 & 4 & 4 \\ \hlx{+} | |
106 | 24 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 4 \\ \hlx{+} | |
107 | 25 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 5 \\ \hlx{+} | |
108 | 26 & 4 & 8 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+} | |
109 | 27 & 5 & 8 & 8 & 7 & 6 & 6 & 6 & 5 \\ \hlx{+} | |
110 | 28 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 5 \\ \hlx{+} | |
111 | 29 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+} | |
112 | 30 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+} | |
113 | 31 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+} | |
114 | 32 & 6 & 9 & 8 & 8 & 8 & 8 & 7 & 7 \\ \hlx{+} | |
115 | 33 & 6 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+} | |
116 | 34 & 6 & 9 & 9 & 9 & 8 & 8 & 8 & 8 \\ \hlx{+} | |
117 | 35 & 6 & 9 & 9 & 9 & 9 & 9 & 8 & 8 \\ \hlx{+} | |
118 | 36 & 7 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh} | |
119 | \end{tabular} | |
120 | \rowgap | |
121 | \begin{tabular}{\shade rccccccccc} \hlx*{hv} | |
122 | \tt{Magic-user spells by level} \\ | |
123 | \th{Level} &\th1&\th2&\th3&\th4&\th5&\th6&\th7&\th8&\th9 \\ \hlx{vhv} | |
124 | 1 & 1 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
125 | 2 & 2 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
126 | 3 & 2 & 1 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
127 | 4 & 2 & 2 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
128 | 5 & 2 & 2 & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
129 | 6 & 3 & 2 & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+} | |
130 | 7 & 3 & 2 & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+} | |
131 | 8 & 3 & 3 & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+} | |
132 | 9 & 3 & 3 & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+} | |
133 | 10 & 4 & 3 & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+} | |
134 | 11 & 4 & 3 & 4 & 3 & 2 & ---& ---& ---& --- \\ \hlx{+} | |
135 | 12 & 4 & 4 & 4 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+} | |
136 | 13 & 5 & 4 & 4 & 3 & 2 & 2 & ---& ---& --- \\ \hlx{+} | |
137 | 14 & 5 & 4 & 4 & 4 & 3 & 2 & ---& ---& --- \\ \hlx{+} | |
138 | 15 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+} | |
139 | 16 & 5 & 5 & 4 & 4 & 3 & 2 & 2 & ---& --- \\ \hlx{+} | |
140 | 17 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & ---& --- \\ \hlx{+} | |
141 | 18 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+} | |
142 | 19 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+} | |
143 | 20 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & --- \\ \hlx{+} | |
144 | 21 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & 1 \\ \hlx{+} | |
145 | 22 & 6 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 \\ \hlx{+} | |
146 | 23 & 6 & 6 & 6 & 6 & 5 & 4 & 3 & 3 & 2 \\ \hlx{+} | |
147 | 24 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 & 2 \\ \hlx{+} | |
148 | 25 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 4 & 3 \\ \hlx{+} | |
149 | 26 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 \\ \hlx{+} | |
150 | 27 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 5 & 4 \\ \hlx{+} | |
151 | 28 & 8 & 8 & 7 & 6 & 6 & 6 & 6 & 5 & 4 \\ \hlx{+} | |
152 | 29 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+} | |
153 | 30 & 8 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 \\ \hlx{+} | |
154 | 31 & 8 & 8 & 8 & 7 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+} | |
155 | 32 & 9 & 8 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+} | |
156 | 33 & 9 & 9 & 9 & 8 & 8 & 8 & 7 & 7 & 7 \\ \hlx{+} | |
157 | 34 & 9 & 9 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+} | |
158 | 35 & 9 & 9 & 9 & 9 & 9 & 9 & 8 & 8 & 8 \\ \hlx{+} | |
159 | 36 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh} | |
160 | \end{tabular} | |
161 | \line | |
162 | \begin{tabular}{\shade rccccccccc} \hlx*{hv} | |
163 | \tt{Elf spells by level} \\ | |
164 | \th{Level} &\th1&\th2&\th3&\th4&\th5 \\ \hlx{vhv} | |
165 | 1 & 1 & ---& ---& ---& --- \\ \hlx{+} | |
166 | 2 & 2 & ---& ---& ---& --- \\ \hlx{+} | |
167 | 3 & 2 & 1 & ---& ---& --- \\ \hlx{+} | |
168 | 4 & 2 & 2 & ---& ---& --- \\ \hlx{+} | |
169 | 5 & 2 & 2 & 1 & ---& --- \\ \hlx{+} | |
170 | 6 & 3 & 2 & 2 & ---& --- \\ \hlx{+} | |
171 | 7 & 3 & 3 & 2 & 1 & --- \\ \hlx{+} | |
172 | 8 & 4 & 3 & 2 & 2 & --- \\ \hlx{+} | |
173 | 9 & 4 & 4 & 3 & 2 & --- \\ \hlx{+} | |
174 | 10 & 5 & 4 & 3 & 2 & 1 \\ \hlx*{vh} | |
175 | \end{tabular} | |
176 | \end{set} | |
177 | ||
178 | \begin{spelllist}{Cleric/Druid} | |
179 | \level | |
180 | Cure light wounds* \\ | |
181 | Detect evil \\ | |
182 | Detect magic \\ | |
183 | Light* \\ | |
184 | Prot./evil \\ | |
185 | Purify food and water \\ | |
186 | Remove fear* \\ | |
187 | Resist cold \split | |
188 | \itshape Detect danger \\ | |
ac6c07c4 | 189 | \itshape F\ae rie fire \\ |
46d528a4 MW |
190 | \itshape Locate \\ |
191 | \itshape Predict weather | |
192 | \level | |
193 | Bless* \\ | |
194 | Find traps \\ | |
195 | Hold person* \\ | |
196 | %% Know alignment* \\ | |
197 | Resist fire \\ | |
198 | Silence 15$'$r \\ | |
199 | Slow poison \\ %% see house rules | |
200 | Snake charm \\ | |
201 | Speak with animal \split | |
202 | \itshape Heat metal \\ | |
203 | \itshape Obscure \\ | |
204 | \itshape Produce fire \\ | |
205 | \itshape Warp wood | |
206 | \level | |
207 | Continual light* \\ | |
208 | Cure blindness \\ | |
209 | Cure disease* \\ | |
210 | Growth of animals \\ | |
211 | Locate object \\ | |
212 | Remove curse* \\ | |
213 | Speak with the dead \\ | |
214 | Striking \split | |
215 | \itshape Call lightning \\ | |
216 | \itshape Hold animal \\ | |
217 | \itshape Prot./poison \\ | |
218 | \itshape Water breathing | |
219 | \level | |
220 | Animate dead \\ | |
221 | Create water \\ | |
222 | Cure serious wounds* \\ | |
223 | Dispel magic \\ | |
224 | Neutralize poison* \\ | |
225 | Prot./evil 10$'$r \\ | |
226 | Speak with plants \\ | |
227 | Sticks to snakes \split | |
228 | \itshape Control temp.\ 10$'$r \\ | |
229 | \itshape Plant door \\ | |
230 | \itshape Prot./lightning \\ | |
231 | \itshape Summon animals | |
232 | \level | |
233 | Commune \\ | |
234 | Create food \\ | |
235 | Cure critical wounds* \\ | |
236 | Dispel evil \\ | |
237 | Insect plague \\ | |
238 | Quest* \\ | |
239 | Raise dead* \\ | |
240 | Truesight \split | |
241 | \itshape Anti-plant shell \\ | |
242 | \itshape Control winds \\ | |
243 | \itshape Dissolve \\ | |
244 | \itshape Pass plant | |
245 | \level | |
ac6c07c4 | 246 | \AE rial servant \\ |
46d528a4 MW |
247 | Animate objects \\ |
248 | Barrier* \\ | |
249 | Create normal animals \\ | |
250 | Cureall \\ | |
251 | Find the path \\ | |
252 | Speak with monsters* \\ | |
253 | Word of recall \split | |
254 | \itshape Anti-animal shell \\ | |
255 | \itshape Summon weather \\ | |
256 | \itshape Transp.\ through plants \\ | |
257 | \itshape Turn wood | |
258 | \level | |
259 | Earthquake \\ | |
260 | Holy word \\ | |
261 | Raise dead fully* \\ | |
262 | Restore* \\ | |
263 | Survival \\ | |
264 | Travel \\ | |
265 | Wish \\ | |
266 | Wizardry \split | |
267 | \itshape Creeping doom \\ | |
268 | \itshape Metal to wood \\ | |
269 | \itshape Summon elemental \\ | |
270 | \itshape Weather control | |
271 | \end{spelllist} | |
272 | ||
273 | \begin{spelllist}{Magic-user} | |
274 | \level | |
275 | Analyse \\ | |
276 | Charm person \\ | |
277 | Detect magic \\ | |
278 | Floating disc \\ | |
279 | Hold portal \\ | |
280 | Light* \\ | |
281 | Magic missile \\ | |
282 | Prot./evil \\ | |
283 | Read languages \\ | |
284 | Read magic \\ | |
285 | Shield \\ | |
286 | Sleep \\ | |
287 | Ventriloquism | |
288 | \level | |
289 | Continual light* \\ | |
290 | Detect evil \\ | |
291 | Detect invisible \\ | |
292 | Entangle \\ | |
293 | ESP* \\ | |
294 | Invisibility \\ | |
295 | Knock \\ | |
296 | Levitate \\ | |
297 | Locate object \\ | |
298 | Mirror image \\ | |
299 | Phantasmal force \\ | |
300 | Web \\ | |
301 | Wizard lock | |
302 | \level | |
303 | Clairvoyance \\ | |
304 | Create air \\ | |
305 | Dispel magic \\ | |
306 | Fire ball \\ | |
307 | Fly \\ | |
308 | Haste* \\ | |
309 | Hold person \\ | |
310 | Infravision \\ | |
311 | Invisibility 10$'$r \\ | |
312 | Lightning bolt \\ | |
313 | Prot./evil 10$'$r \\ | |
314 | Prot./normal missiles \\ | |
315 | Water breathing | |
316 | \level | |
317 | Charm monster \\ | |
318 | Clothform \\ | |
319 | Confusion \\ | |
320 | Dimension door \\ | |
321 | Growth of plants* \\ | |
322 | Hallucinatory terrain \\ | |
323 | Ice storm/wall \\ | |
324 | Massmorph \\ | |
325 | Polymorph others \\ | |
326 | Polymorph self \\ | |
327 | Remove curse* \\ | |
328 | Wall of fire \\ | |
329 | Wizard eye | |
330 | \level | |
331 | Animate dead \\ | |
332 | Cloudkill \\ | |
333 | Conjure elemental \\ | |
334 | Contact outer plane \\ | |
335 | Dissolve* \\ | |
336 | Feeblemind \\ | |
337 | Hold monster* \\ | |
338 | Magic jar \\ | |
339 | Pass-wall \\ | |
340 | Telekinesis \\ | |
341 | Teleport \\ | |
342 | Wall of stone \\ | |
343 | Woodform | |
344 | \level | |
345 | Anti-magic shell \\ | |
346 | Death spell \\ | |
347 | Disintegrate \\ | |
348 | Geas* \\ | |
349 | Invisible stalker \\ | |
350 | Lower water \\ | |
351 | Move earth \\ | |
352 | Projected image \\ | |
353 | Reincarnation \\ | |
354 | Stone to flesh* \\ | |
355 | Stoneform \\ | |
356 | Wall of iron \\ | |
357 | Weather control | |
358 | \level | |
359 | Charm plant \\ | |
360 | Create normal monsters \\ | |
361 | Delayed blast fire ball \\ | |
362 | Ironform \\ | |
363 | Lore \\ | |
364 | Magic door* \\ | |
365 | Mass invisibility \\ | |
366 | Power word stun \\ | |
367 | Reverse gravity \\ | |
368 | Statue \\ | |
369 | Summon object \\ | |
370 | Sword \\ | |
371 | Teleport any object | |
372 | \level | |
373 | Clone \\ | |
374 | Create magical monsters \\ | |
375 | Dance \\ | |
376 | Explosive cloud \\ | |
377 | Force field \\ | |
378 | Mass charm* \\ | |
379 | Mind barrier* \\ | |
380 | Permanence \\ | |
381 | Polymorph any object \\ | |
382 | Power word blind \\ | |
383 | Steelform \\ | |
384 | Symbol \\ | |
385 | Travel | |
386 | \level | |
387 | Contingency \\ | |
388 | Create any monster \\ | |
389 | Gate* \\ | |
390 | Heal* \\ | |
391 | Immunity \\ | |
392 | Maze \\ | |
393 | Meteor swarm \\ | |
394 | Power word kill \\ | |
395 | Prismatic wall \\ | |
396 | Shapechange \\ | |
397 | Survival \\ | |
398 | Timestop \\ | |
399 | Wish | |
400 | \end{spelllist} | |
401 | ||
ac6c07c4 MW |
402 | \begin{spells}{Cleric spells} |
403 | ||
404 | \spell{Cure light wounds*}{T, P, 1 creature} | |
405 | Heals $\d{1d6} + 1$\,hp, or cures paralysis. Reverse \emph{cause light | |
406 | wounds}: causes damage. | |
407 | ||
408 | \spell{Detect evil}{0, 6T, $120'$} | |
409 | Evilly enchanted objects and ill-intentioned creatures seem to `glow'. | |
410 | ||
411 | \spell{Detect magic}{0, 2T, $60'$} | |
412 | Magical objects, creatures and places seem to `glow'. | |
413 | ||
414 | \spell{Light*}{$120'$, 12T, 1 object} | |
415 | Casts light for $30'$; effect moves with target unless SvS. Blinds if cast | |
416 | at eyes. Reverse \emph{darkness}: creates darkness penetrable by | |
417 | infravision; cancels \emph{light} and \emph{vice versa}. | |
418 | ||
419 | \spell{Protection from evil}{0, 12T} | |
420 | Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted | |
421 | creatures cannot enter unless attacked. | |
422 | ||
423 | \spell{Purify food and water}{$10'$, P} | |
424 | Makes spoiled or poisoned food/water safe. Purifies one week's rations, six | |
425 | waterskins or food for a dozen people. Settles dirt in mud leaving clear | |
426 | water. | |
427 | ||
428 | \spell{Remove fear*}{T, 2T, 1 creature} | |
429 | Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse | |
430 | \emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee. | |
431 | ||
432 | \spell{Resist cold}{0, 6T, $30'$} | |
433 | Withstand normal cold; $+2$ on saves against cold and damage biased by $-1$. | |
434 | ||
435 | \level | |
436 | ||
437 | \spell{Bless*}{$60'$, 6T, $20'$} | |
438 | Morale, hit and damage bonus of $+1$; does not affect creates in mel\'ee. | |
439 | Reverse \emph{blight}: applies penalties; SvS to avoid. | |
440 | ||
441 | \spell{Find traps}{0, 2T, $30'$} | |
442 | Traps (not natural dangers) seem to `glow'. | |
443 | ||
444 | \spell{Hold person*}{$180'$, 9T, up to 4 humanoids} | |
445 | SvS or paralysed. Penalty $-2$ on save if cast on single individual. | |
446 | Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. | |
447 | ||
448 | \spell{Resist fire}{$30'$, 2T, 1 creature} | |
449 | Withstand normal fire; $+2$ on saves against fire and damaged biased by $-1$. | |
450 | ||
451 | \spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$} | |
452 | Area cannot cause sound (sound may still enter from outside); effect moves | |
453 | with target unless SvS. | |
454 | ||
455 | \spell{Slow poison}{T, $6L$T, 1 creature} | |
456 | Slows effects of poison; poison takes 1\,hp per turn, though never reaching | |
457 | zero; works even on `dead' characters. | |
458 | ||
459 | \spell{Snake charm}{$60'$, $\d{1d4} + 1$R/T, $L$HD of snakes} | |
460 | Charms snakes (no save): they rise up and sway. Duration is R if | |
461 | snakes are attacking caster; otherwise T. | |
462 | ||
463 | \spell{Speak with animals}{0, 6T, $30'$} | |
464 | Nominate kind of animal; allows conversation, $+2$ on reaction rolls. | |
465 | ||
466 | \level | |
467 | ||
468 | \spell{Continual light*}{$120'$, P, 1 object} | |
469 | Casts light for $60'$; effect moves with target unless SvS. Blinds if cast | |
470 | at eyes; applies penalties for daylight. Reverse \emph{continual darkness}: | |
471 | creates darkness impenetrable by infravision, lanterns, torches or | |
472 | \emph{light}; cancels \emph{continual light} and \emph{vice versa}. | |
473 | ||
474 | \spell{Cure blindness}{T, P, 1 creature} | |
475 | Cures blindness, even from \emph{continual light}, but not a \emph{curse}. | |
476 | ||
477 | \spell{Cure disease*}($30'$, P, 1 creature) | |
478 | Cures one creature; $L \ge 11$ can cure lycanthropy. Reverse \emph{cause | |
479 | disease} (SvS to avoid): $-2$ on hit rolls, wounds cannot be magically cured, | |
480 | natural healing takes double time, fatal in 2d12 days unless magically cured. | |
481 | ||
482 | \spell{Growth of animal}{$120'$, 12T, 1 animal} | |
483 | Doubles size of animal (or giant animal), doubling damage and loading (but | |
484 | not AC, hp or behaviour). | |
485 | ||
486 | \spell{Locate object}{0, 6T, $120'$} | |
487 | Sense direction of one known object (but not distance). Will not locate | |
488 | creatures. | |
489 | ||
490 | \spell{Remove curse*}{T, P, 1 creature or item} | |
491 | Removes a curse from character or item. Reverse \emph{curse}: bestows curse; | |
492 | SvS allowed. | |
493 | ||
494 | \spell{Speak with the dead}{0, $L$R, $10'$} | |
495 | Caster may ask three questions of a deceased spirit. Time limits apply based | |
496 | on caster level: $L \le 7$ up to 4 days; $L \le 14$ up to 4 months; $L \le | |
497 | 20$ up to 4 years; $L > 20$ no limit. Spirit can only give answers known | |
498 | prior to death; may respond in riddles. | |
499 | ||
500 | \spell{Striking}{$30'$, 1T, 1 weapon} | |
501 | Cast on weapon: causes 1d6 extra damage per hit; weapon can be used to hit | |
502 | creatures normally only damaged by magical weapons. | |
503 | ||
504 | \level | |
505 | ||
506 | \spell{Animate dead}{$60'$, P, $L$HD of undead} | |
507 | Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel | |
508 | magic}. Skeletons have same HD as original creature, zombies have one more | |
509 | HD. | |
510 | ||
511 | \spell{Create water}{$10'$, 6T, water for $12(L - 7)$ men and mounts} | |
512 | Water springs from ground or wall. Water for 12 people is about 50 gallons. | |
513 | ||
514 | \spell{Cure serious wounds*}{T, P, 1 creature} | |
515 | Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage. | |
516 | ||
517 | \spell{Dispel magic}{$120'$, P, $20'$ cube} | |
518 | Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel | |
519 | ||
520 | \spell{Neutralize poison*}{T, P, 1 creature/container/object} | |
521 | Makes poison harmless; revives victim killed by poison in previous 10 | |
522 | rounds. Reverse \emph{create poison}: creature must SvPn or die; liquids are | |
523 | poisoned. | |
524 | ||
525 | \spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$} | |
526 | Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter | |
527 | unless attacked. | |
528 | ||
529 | \spell{Speak with plants}{0, 3T, $30'$} | |
530 | Plants will grant simple favours (e.g., allowing passage). Allows | |
531 | communication with treants. | |
532 | ||
533 | \spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks} | |
534 | Turns sticks into snakes (3 in 6 chance per snake of being poisonous). | |
535 | MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N, | |
536 | ML12. | |
537 | ||
538 | \level | |
539 | ||
540 | \spell{Commune}{0, 3T, 3 questions} | |
541 | Caster may ask three yes/no questions of the greater powers. Usable at most | |
542 | once per week; once per year grant of 6 questions. | |
543 | ||
544 | \spell{Create food}{$10'$, P, food for $12(L - 7)$ men and mounts} | |
545 | Creates normal food; spoils after 24 hours. | |
546 | ||
547 | \spell{Cure critical wounds*}{T, P, 1 creature} | |
548 | Heals $\d{3d6} + 3$\,hp. Reverse \emph{cause critical wounds}: causes | |
549 | damage. | |
550 | ||
551 | \spell{Dispel evil}{$30'$, 1T, 1 or more creatures or items} | |
552 | Destroys undead and enchanted monsters in range (unless SvS; $-2$ if single | |
553 | creature); extraplanar creatures are banished. If SvS, must flee the area | |
554 | for as long as the caster concentrates without moving. May also remove | |
555 | \emph{curse} from an item, or a \emph{charm} effect. | |
556 | ||
557 | \spell{Insect plague}{$480'$, 1D, swarm $60'\phi$} | |
558 | Swarm obscures vision; drives off creatures with 3HD or less; MV60. Caster | |
559 | must concentrate without moving to control swarm, otherwise the insects | |
560 | scatter. Only works outdoors. | |
561 | ||
562 | \spell{Quest*}{$30'$, until completed, 1 creature} | |
563 | Compels creature to perform quest; \emph{curse} applies until performed. | |
564 | Reverse \emph{remove quest}: removes compulsion; fails $L' - L$ in 20. | |
565 | ||
566 | \spell{Raise dead*}{$120'$, P, 1 (demi)human dead up to $4(L - 7)$ | |
567 | days} | |
568 | Recipient returns to life with 1\,hp; cannot fight, carry loads, move better | |
569 | than half speed or use special abilities until rested for two weeks. Against | |
570 | undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed | |
571 | (vampires forced to coffin; with more than 9HD, inflicts 3d10 damage, SvS for | |
572 | half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die; | |
573 | against undead with more than 9HD, cures 3d10\,hp damage. | |
574 | ||
575 | \spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$} | |
576 | Caster can see all hidden, invisible and Ethereal objects in range, in their | |
577 | true forms, undisguised; experience and power (level/HD) and basic character | |
578 | traits (alignment-ish) detected. | |
579 | ||
580 | \level | |
581 | ||
582 | \spell{\AE rial servant}{$60'$, $L$D} | |
583 | Servant fetches one item or creature. If it fails, it goes mad and attacks | |
584 | its summoner. | |
585 | ||
586 | \spell{Animate objects}{$60'$, 6T up to 4\,000\,cn of objects} | |
587 | Objects have same attack chance as caster. | |
588 | ||
589 | \spell{Barrier*}{$60'$, 12T, $30' \times 30'\phi$} | |
590 | Barrier of whirling hammers, causes 7d10 damage to anyone passing. Reverse | |
591 | \emph{remove barrier}: removes \emph{barrier}, \emph{wall of ice}, \emph{wall | |
592 | of fire}, \emph{clothform}, \emph{woodform} or \emph{wall of stone}. | |
593 | Cannot affect \emph{wall of iron}, \emph{stoneform}, \emph{ironform} or | |
594 | \emph{steelform}. | |
595 | ||
596 | \spell{Create normal animals}{$30'$, 10T} | |
597 | Create one large, three medium or six small animals. They obey the caster's | |
598 | instructions. They may travel up to $240'$ from the caster. | |
599 | ||
600 | \spell{Cureall}{T, P, 1 creature} | |
601 | Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or | |
602 | \emph{feeblemind}. Eliminates need for resting after \emph{raise dead}. | |
603 | ||
604 | \spell{Find the path}{0, $6 + L$T} | |
605 | Caster gains knowledge of how to reach a specific place (directions, secret | |
606 | doors, passwords, etc.). After duration, only general direction remains. | |
607 | Spell broken if caster attempts to preserve the knowledge. | |
608 | ||
609 | \spell{Speak with monsters*}{0, $L$R} | |
610 | Allows communication with living and undead creatures in range (even | |
611 | unintelligent creatures); one question per round. Reverse \emph{babble} | |
612 | ($60'$, $L$T, 1 creature): SvS ($-2$ penalty) or be unable to communicate | |
613 | (spell-casting is unaffected). | |
614 | ||
615 | \spell{Word of recall}{0, I} | |
616 | Transports caster and equipment carried to meditation room. Caster | |
617 | automatically gains initiative. | |
618 | ||
619 | \level | |
620 | ||
621 | \spell{Earthquake}{$120'$, 1T, $5(L - 5)'$ square of earth} | |
622 | Small dwellings destroyed, larger constructions cracked open; hills, | |
623 | cliffsides, etc., form rockslides; cracks in the earth swallow up 1 creature | |
624 | in 6 (SvDR to avoid). | |
625 | ||
626 | \spell{Holy word}{0, I, $40'$} | |
627 | SvS allowed for non-hostile creatures, and those with 13HD or more. Blocked | |
628 | only by lead or \emph{anti-magic shell}. | |
629 | \begin{tabular}[C]{\shade cl} \hlx*{hv} | |
630 | \th{HD} & \th{Effect} \\ \hlx{vhv} | |
631 | 0--5 & Killed \\ \hlx{+} | |
632 | 6--8 & Stunned for 2d10 turns \\ \hlx{+} | |
633 | \09--12 & Deafened for 1d6 turns \\ \hlx{+} | |
634 | 13+ & Stunned for 1d10 rounds \\ \hlx{vh} | |
635 | \end{tabular} | |
636 | ||
637 | \spell{Raise dead fully*}{$60'$, P, 1 creature} | |
638 | For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit | |
639 | points and abilities (curses and diseases not removed). For other creatures, | |
640 | as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for | |
641 | 7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half); | |
642 | Reverse \emph{obliterate}: affects living creatures as normal spell affects | |
643 | undead; as for \emph{cureall} against undead. | |
644 | ||
645 | \spell{Restore*}{T, P, 1 creature} | |
646 | Restores 1 level to victim of energy drain; caster loses a level until rested | |
647 | for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt. | |
648 | ||
649 | \spell{Survival}{T, $6 L$T, 1 creature} | |
650 | Protects target from all non-magical environmental damage. | |
651 | ||
652 | \spell{Travel}{0, $L$T} | |
653 | Allows free travel. MV\flying360; move between planes by one round's | |
654 | concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ | |
655 | others touched; assume gaseous form by one round's concentration (with all | |
656 | equipment; MV\flying720, cannot pass \emph{protection from evil} or | |
657 | \emph{anti-magic shell}). | |
658 | ||
659 | \spell{Wish}{special} | |
660 | See notes in rules. | |
661 | ||
662 | \spell{Wizardry}{0, 1T} | |
663 | Caster can use a magical item specific to magic-users, including 1st or 2nd | |
664 | level spells on scrolls. | |
665 | ||
666 | \end{spells} | |
667 | ||
668 | \begin{spells}{Druid spells} | |
669 | ||
670 | \spell{Detect danger}{$5L'$, 6T outdoors or 3T} | |
671 | Reveals dangerous nature (immediately dangerous, potentially dangerous or | |
672 | benign) of places ($1'$ square), creatures, objects (chest, weapon, etc.), | |
673 | requiring one round of concentration each; detects poisons. | |
674 | ||
675 | \spell{F\ae rie fire}{$60'$, $L$R, $\lceil L/5 \rceil'$ man-sized objects} | |
676 | Outlines objects with pale greenish fire, if caster can detect them. | |
677 | Outlined creatures are $+2$ to hit. | |
678 | ||
679 | \spell{Locate}{0, 6T, 1 animal or plant within $120'$} | |
680 | Finds direction of one known animal or plant, or exact type. | |
681 | ||
682 | \spell{Predict weather}{0, 12 hours, $L$ miles diameter} | |
683 | Gains knowledge of future weather over the spell's duration. | |
684 | ||
685 | \level | |
686 | ||
687 | \spell{Heat metal}{$30'$, 7R, 1 metal object, $5L$\,cn} | |
688 | Object heats and cools. Wood in contact with metal burns away. Creature | |
689 | holding object takes damage per round in the pattern 1, 2, 4, 8, 4, 2, 1 | |
690 | (fire resistance negates all damage). Can be stopped by \emph{dispel magic} | |
691 | but not immersion. | |
692 | ||
693 | \spell{Obscure}{0, $L$T, $L' \times 10L'\phi$} | |
694 | Creates opaque misty cloud; caster and those able to \emph{detect invisible} | |
695 | can dimly see through it. | |
696 | ||
697 | \spell{Produce fire}{0, $2L$T} | |
698 | Creates small fire in the caster's hand; caster can extinguish and re-ignite | |
699 | it by one round's concentration. Flame may be dropped or thrown $30'$ but | |
700 | disappears after 1 round. | |
701 | ||
702 | \spell{Warp wood}{$240'$, P, $L$ arrows (or equivalent)} | |
703 | Warps wooden weapons. Spear, javelin or wand is two arrows; club, bow or | |
704 | staff is four. Enchanted items may ($\delta G$ in 10) be unaffected; SvS if | |
705 | held in hand. | |
706 | ||
707 | \level | |
708 | ||
709 | \spell{Call lightning}{$360'$, $L$T} | |
710 | Must be a storm within range. Calls one lightning bolt per turn, hitting | |
711 | $20'\phi$ area, doing 8d6 damage. | |
712 | ||
713 | \spell{Hold animal}{$180'$, $L$T, $L$HD of normal or giant animals} | |
714 | Each target must SvS or be paralysed. Affects summoned, conjured or | |
715 | controlled animals. | |
716 | ||
717 | \spell{Protection from poison}{T, $L$T, 1 creature} | |
718 | Target and items carried are immune to all poison; $+4$ on saves versus | |
719 | poisonous breath weapons. | |
720 | ||
721 | \spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature} | |
722 | Recipient can breathe under water. | |
723 | ||
724 | \level | |
725 | ||
726 | \spell{Control temperature 10$'$ radius}{0, $L$T, air within $10'$} | |
727 | Caster may adjust temperature in area affected by up to 25$^\circ$C; one | |
728 | round concentration required for a change. | |
729 | ||
730 | \spell{Plant door}{0, $L$T} | |
731 | Plants cannot prevent passage of the caster (only): trees bend etc. Caster | |
732 | can hide inside large tree. | |
733 | ||
734 | \spell{Protection from lightning}{T, $L$T, 1 creature} | |
735 | Target is protected from $L$ dice of electrical damage. | |
736 | ||
737 | \spell{Summon animals}{$360'$, 3T, $L$HD of animals} | |
738 | Summons any normal animals (not arthropods etc.\@) in range. Very small | |
739 | creatures are $\tfrac{1}{10}$HD. Animals flee if harmed; morale check if | |
740 | caster is being harmed. | |
741 | ||
742 | \level | |
743 | ||
744 | \spell{Anti-plant shell}{0, $L$R} | |
745 | Personal barrier which plants cannot enter. Can be used to open a passage | |
746 | for others. Druid cannot strike plants. | |
747 | ||
748 | \spell{Control winds}{$10L'$, $L$T} | |
749 | Requires 1 turn concentration for complete change. Highest-level caster in | |
750 | range wins. May be used against air creatures (e.g., elementals): SvS or | |
751 | under caster's control (concentration required); may be used to kill; | |
752 | creature will be hostile when effect ends. | |
753 | ||
754 | \spell{Dissolve}{$240'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep} | |
755 | Changes earth to mud. Entire volume must be within range. Creatures in mud | |
756 | slowed to 10\%, and may become stuck. | |
757 | ||
758 | \spell{Pass plant}{0, I} | |
759 | Teleportation between trees of same type. Distance depends on tree type: | |
760 | 600\,yd for oak; 360\,yd for ash, elm, linden, or yew; 240\,yd for evergreen | |
761 | trees, 300\,yd for others. | |
762 | ||
763 | \level | |
764 | ||
765 | \spell{Anti-animal shell}{0, $L$T} | |
766 | Personal barrier which animals (including insects, giant animals etc.) cannot | |
767 | enter. Druid cannot strike animals. | |
768 | ||
769 | \spell{Summon weather}{$\max(L - 10, 5)$ miles, $6L$T} | |
770 | Brings weather within range to caster's location. | |
771 | ||
772 | \spell{Transport through plants} | |
773 | {$\infty$, I, caster and two willing creatures} | |
774 | Enter living plant, leave another living plant elsewhere (on same plane), | |
775 | either a specific known plant or one in a general area. | |
776 | ||
777 | \spell{Turn wood}{$30'$, $L$T, wave $120' \times 60'$} | |
778 | Pushes wood away; wave starts within $30'$ of caster, moves at $10'$ per | |
779 | round, ends at $360'$ (or earlier if caster wishes). | |
780 | ||
781 | \level | |
782 | ||
783 | \spell{Creeping doom}{$120'$, $L$R, 1000 insects} | |
784 | Fills $20'$--$60'$ square, MV60 (must remain within range). Inflicts 1\,hp | |
785 | per 10 insects per round. Fire can damage horde slightly; \emph{fire ball} | |
786 | kills 100 insects. Effect can pass \emph{protection from evil}. | |
787 | ||
788 | \spell{Metal to wood}{$120'$, P, $50L$\,cn of metal} | |
789 | Magical items have only 1 in 10 chance of being affected. Armour falls off; | |
790 | weapons become clubs. | |
791 | ||
792 | \spell{Summon elemental}{$240'$, 6T, 1 16HD elemental} | |
793 | Elemental obeys commands; does not require concentration; elemental will not | |
794 | be hostile at end of effect. Caster can send elemental back by command; | |
795 | others must use \emph{dispel magic} or \emph{dispel evil}. | |
796 | ||
797 | \spell{Weather control}{0, C, weather within $240'$} | |
798 | Caster can create a weather condition; must be outdoors. Possible effects: | |
799 | \begin{description} | |
800 | \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground | |
801 | muddy, movement halved. | |
802 | \item[Snow] Visibility $20'$; half movement; water may | |
803 | freeze. | |
804 | \item[Fog] Visibility $20'$; half movement; those within may | |
805 | become lost. | |
806 | \item[Clear] Cancels adverse weather. | |
807 | \item[Intense heat] Half movement; water dries up. | |
808 | \item[High winds] Missile fire impossible; half movement; sailing ships | |
809 | move 50\% faster; sandstorm in desert ($20'$ visibility). | |
810 | \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or | |
811 | gale. | |
812 | \end{description} | |
813 | ||
814 | \end{spells} | |
815 | ||
816 | \begin{spells}{Magic-user spells} | |
817 | ||
818 | \spell{Analyse}{0, 1R, 1 item} | |
819 | Learn enchantment on item $3 + L$ in 20 to determine one characteristic. | |
820 | Information is vague on `pluses' and charges. | |
821 | ||
822 | \spell{Charm person}{$120'$, varies, 1 humanoid} | |
823 | Victim must SvS or be \emph{charmed} -- believe caster is his `best friend'. | |
824 | Victim may save again as indicated below. | |
825 | \begin{tabular}[C]{\shade cl|cl} \hlx*{hv} | |
826 | \th{Int} & \th{Save every} & \th{Int} & \th{Save every} \\ \hlx{vhv} | |
827 | 0 & 120 days & 13--15 & 3 days \\ \hlx{+} | |
828 | 1 & 90 days & 16--17 & 24 hours \\ \hlx{+} | |
829 | 2 & 60 days & 18 & 8 hours \\ \hlx{+} | |
830 | 3 & 45 days & 19 & 3 hours \\ \hlx{+} | |
831 | 4--5 & 30 days & 20 & 1 hour \\ \hlx{+} | |
832 | 6--8 & 15 days & 21\rlap+ & 1 turn \\ \hlx{+} | |
833 | \09--12 & 7 days & \\ \hlx*{vh} | |
834 | \end{tabular} | |
835 | ||
836 | \spell{Detect magic}{0, 2T, $60'$} | |
837 | All magical things and effects within effect `glow'. | |
838 | ||
839 | \spell{Floating disc}{$6'$, 6T, 5000\,cn} | |
840 | Disc floats at height of caster's waist, remaining within $6'$. | |
841 | ||
842 | \spell{Hold portal}{$10'$, 2d6T, 1 portal} | |
843 | Holds portal against creatures with $L' < L + 3$. | |
844 | ||
845 | \spell{Light*}{$120'$, 12T, 1 object} | |
846 | Casts light for $30'$; effect moves with target unless SvS. Blinds if cast | |
847 | at eyes. Reverse \emph{darkness}: creates darkness penetrable by | |
848 | infravision; cancels \emph{light} and \emph{vice versa}. | |
849 | ||
850 | \spell{Magic missile}{$150'$, 1R, $2 \lceil L/5 \rceil - 1$ missiles} | |
851 | Each missile does $\d{1d6} + 1$ damage; missiles never miss; may have | |
852 | different targets. | |
853 | ||
854 | \spell{Protection from evil}{0, 6T} | |
855 | Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted | |
856 | creatures cannot enter unless attacked. | |
857 | ||
858 | \spell{Read languages}{0, 2T} | |
859 | Caster can read (not speak) nonmagical languages, codes, etc. | |
860 | ||
861 | \spell{Read magic}{0, 1T} | |
862 | Caster can read (not speak) magical writings, allowing later use of scrolls, | |
863 | or copying spells into book. | |
864 | ||
865 | \spell{Shield}{0, 2T} | |
866 | Personal barrier: caster has AC2 against missiles, AC4 against mel\'ee | |
867 | attacks, and may SvS against \emph{magic missile}. | |
868 | ||
869 | \spell{Sleep}{$240'$, 4d4T, 2d8HD of living creatures in $40'$ square} | |
870 | Only affects creatures with $4 + 1$HD or less. Sleeping creatures can be | |
871 | easily killed with an edged weapon. | |
872 | ||
873 | \spell{Ventriloquism}{$60'$, 2T, 1 item or location} | |
874 | Caster's voice appears to come from somewhere else. | |
875 | ||
876 | \level | |
877 | ||
878 | \spell{Continual light*}{$120'$, P, 1 object} | |
879 | Casts light for $60'$; effect moves with target unless SvS. Blinds if cast | |
880 | at eyes; applies penalties for daylight. Reverse \emph{continual darkness}: | |
881 | creates darkness impenetrable by infravision, lanterns, torches or | |
882 | \emph{light}; cancels \emph{continual light} and \emph{vice versa}. | |
883 | ||
884 | \spell{Detect evil}{0, 6T, $60'$} | |
885 | Evilly enchanted objects and ill-intentioned creatures seem to `glow'. | |
886 | ||
887 | \spell{Detect invisible}{0, 6T, $10L'$} | |
888 | Caster can see invisible creatures and objects within effect. | |
889 | ||
890 | \spell{Entangle}{$30'$, $L$R, $50' + 5L'$ of rope or similar} | |
891 | Caster can command ropes, e.g., `coil', `coil and knot', `loop', `loop and | |
892 | knot'. Rope must be within $1'$ of anything it's meant to tie up. Victim | |
893 | may SvS to avoid effect. | |
894 | ||
895 | \spell{ESP*}{$60'$, 12T} | |
896 | Caster can `hear' thoughts in some direction after concentrating for 6 | |
897 | rounds. If more than one creature in range and direction, the result is a | |
898 | confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead. | |
899 | Reverse \emph{mindmask} (T, 12T, 1 creature): target is immune to | |
900 | mind-reading. | |
901 | ||
902 | \spell{Invisibility}{$240'$, P, 1 creature or object} | |
903 | Creature becomes invisible with all items carried; items become visible when | |
904 | dropped; creature becomes visible if it attacks or casts a spell. Objects | |
905 | made invisible reappear when touched. | |
906 | ||
907 | \spell{Knock}{$60'$, until closed, 1 portal} | |
908 | Opens a door or other locked or obstructed opening, even if magically locked. | |
909 | ||
910 | \spell{Levitate}{0, $6 + L$T} | |
911 | Caster may move up and down (only) at $20'$ per round, carrying up to | |
912 | 2000\,cn. | |
913 | ||
914 | \spell{Locate object}{0, 6T, $60' + 10L'$} | |
915 | Sense direction of one known object (but not distance). Will not locate | |
916 | creatures. | |
917 | ||
918 | \spell{Mirror image}{$3'$, 6T 1d4 additional copies} | |
919 | Creates copies of the caster, remaining within range, duplicating his | |
920 | actions. Attacks always hit images, not caster, causing images to vanish. | |
921 | ||
922 | \spell{Phantasmal force}{$240'$, C, $20'$ cube} | |
923 | Caster creates illusion in affected volume. Monsters are AC9 and disappear | |
924 | when hit. Victim may SvS to disbelieve the illusion. Never causes damage; | |
925 | effects wear off in 1d4 turns. | |
926 | ||
927 | \spell{Web}{$10'$, 48T, $10'$ cube} | |
928 | Fills volume with sticky strands. Giant can break through in 2 rounds; | |
929 | \emph{gauntlets of ogre power} can be used to escape in 4 rounds; normal | |
930 | human takes $\d{2d4} + \delta S$ turns. Flames destroy the web in 2 rounds; | |
931 | those caught take 1d6 damage. | |
932 | ||
933 | \spell{Wizard lock}{$10'$, P, 1 portal} | |
934 | Holds portal against creatures with $L' < L + 3$. | |
935 | ||
936 | \level | |
937 | ||
938 | \spell{Clairvoyance}{$60'$, 12T} | |
939 | The caster sees through another's eyes; may pick a different target each | |
940 | turn. | |
941 | ||
942 | \spell{Create air}{$10'$, $6L$T, $20'$ cube of air} | |
943 | Cast on area to move effect with area; cast on person to allow breathing (and | |
944 | flight) in hostile environments (e.g., under water, in poison gas). Cannot | |
945 | negate effects of breath weapon. | |
946 | ||
947 | \spell{Dispel magic}{$120'$, P, $20'$ cube} | |
948 | Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel | |
949 | ||
950 | \spell{Fire ball}{$240'$, I, $40'\phi$} | |
951 | Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). | |
952 | ||
953 | \spell{Fly}{T, $\d{1d6} + L$T, 1 creature} | |
954 | Allows flight, MV360. Hovering does not require concentration. | |
955 | ||
956 | \spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$} | |
957 | Targets may move at twice normal speed, two attacks per round, etc. Reverse | |
958 | \emph{slow}: half movement, one attack every two rounds, SvS to avoid. | |
959 | ||
960 | \spell{Hold person*}{$120'$, $L$T, up to 4 humanoids} | |
961 | SvS or paralysed. Penalty $-2$ on save if cast on single individual. | |
962 | Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. | |
963 | ||
964 | \spell{Infravision}{T, 1 day, 1 creature} | |
965 | Bestows $60'$ infravision. | |
966 | ||
967 | \spell{Invisibility 10$'$ radius}{$120'$, P, $20'\phi$} | |
968 | Recipient and all others within $10'$ become invisible, with all equipment | |
969 | carried. Those moving more than $10'$ from recipient become visible (not | |
970 | regained by re-entering area). Items become visible when dropped; creatures | |
971 | become visible when attacking or casting a spell. | |
972 | ||
973 | \spell{Lightning bolt}{$180'$, I, $60' \times 5'$} | |
974 | Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). Bolt | |
975 | bounces off solid surfaces towards caster. | |
976 | ||
977 | \spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$} | |
978 | Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter | |
979 | unless attacked. | |
980 | ||
981 | \spell{Protection from normal missiles}{$30$', 12T, 1 creature} | |
982 | Target is immune from small nonmagical missiles (e.g., arrows, but not | |
983 | catapult stones or magical arrows). | |
984 | ||
985 | \spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature} | |
986 | Recipient can breathe under water. | |
987 | ||
988 | \level | |
989 | ||
990 | \spell{Charm monster}{$120'$, as \emph{charm person}, one or more creatures} | |
991 | Affects 3d6 creatures with 3HD or less each, or one larger creature. SvS or | |
992 | \emph{charmed} as for \emph{charm person} (q.v.). | |
993 | ||
994 | \spell{Clothform}{T, P, single $30' \times 30'$ piece of cloth} | |
995 | Creates nonmagical cloth; can join onto previously \emph{clothformed} items | |
996 | at unfinished ends. | |
997 | ||
998 | \spell{Confusion}{$120'$, 12R, 3d6 creatures in $60'\phi$} | |
999 | Victims with $2 + 1$HD or less have no saving throw; those with more must SvS | |
1000 | each round in effect. Confused creatures act randomly (2d6): 2--5 attack | |
1001 | caster's party, 6--8 do nothing, 9--12 attack own party. | |
1002 | ||
1003 | \spell{Dimension door}{$10'$, 1R, 1 creature} | |
1004 | Transports target safely up to $360'$ away; destination chosen by caster | |
1005 | (either known location, or by direction and distance. No effect if | |
1006 | destination is occupied by solid object. SvS to avoid. | |
1007 | ||
1008 | \spell{Growth of plants*}{$120'$, P, 3000\,sq\,ft} | |
1009 | Area becomes overgrown with vines, creepers etc.\@ as appropriate; impassable | |
1010 | except by giants. Reverse \emph{shrink plants}: plants shrink and become | |
1011 | passable; negates normal spell. Cannot affect plant-like monsters. | |
1012 | ||
1013 | \spell{Hallucinatory terrain}{$240'$, P} | |
1014 | Creates illusory terrain feature (pit, stairs, hill, swamp, etc.); lasts | |
1015 | until touched or dispelled. | |
1016 | ||
1017 | \spell{Ice storm/wall of ice}{$120'$, 1R or 12T, $20'$ cube or 1200\,sq\,ft} | |
1018 | An \emph{ice storm} inflicts $L$d6 damage on each creature in effect (max | |
1019 | 20d6, SvS for half damage). A \emph{wall of ice} is vertical, opaque, must | |
1020 | rest on ground or similar; cannot be broken by creatures of less than 4HD; | |
1021 | breaking through causes 1d6 damage. Fire-type creatures save at $-4$ against | |
1022 | \emph{ice storms}, and take 2d6 damage breaking \emph{ice walls}. | |
1023 | ||
1024 | \spell{Massmorph}{$240'$, until cancelled, up to 100 man-size creatures} | |
1025 | Makes creatures appear to be trees (or other appropriate plants). Large | |
1026 | creatures count as two or three men. Creatures can move within the area | |
1027 | without breaking the illusion; creatures leaving the effect return to normal. | |
1028 | ||
1029 | \spell{Polymorph other}{$60'$, P, 1 creature} | |
1030 | Changes creature into another creature with no more than twice the original's | |
1031 | hit dice. Hit points preserved; special abilities and behaviour of new form | |
1032 | are gained. SvS to avoid; lasts until dispelled or target dies. | |
1033 | ||
1034 | \spell{Polymorph self}{0, $6 + L$T} | |
1035 | Caster changes into another creature with no more than $L$HD. Hit points, | |
1036 | armour class, hit rolls, saving throws all preserved; no special abilities or | |
1037 | immunities are gained. | |
1038 | ||
1039 | \spell{Remove curse*}{T, P, 1 creature or item} | |
1040 | Removes a curse from character or item. Reverse \emph{curse}: bestows curse; | |
1041 | SvS allowed. | |
1042 | ||
1043 | \spell{Wall of fire}{$60'$, C, 1200\,sq\,ft of fire} | |
1044 | Vertical, opaque, must rest on ground or similar; cannot be broken by | |
1045 | creatures of less than 4HD; breaking through causes 1d6 damage. Undead and | |
1046 | cold-type creatures take 2d6 damage breaking through. | |
1047 | ||
1048 | \spell{Wizard eye}{$240'$, 6T} | |
1049 | Creates invisible eye (MV120) with infravision ($60'$ range); caster must | |
1050 | concentrate to see through the eye. | |
1051 | ||
1052 | \level | |
1053 | ||
1054 | \spell{Animate dead}{$60'$, P, $L$HD of undead} | |
1055 | Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel | |
1056 | magic}. Skeletons have same HD as original creature, zombies have one more | |
1057 | HD. | |
1058 | ||
1059 | \spell{Cloudkill}{$1'$, 6T, cloud $20' \times 30'\phi$ or smaller} | |
1060 | Cloud moves at 60, sinking close to the ground; moves with the wind, or under | |
1061 | caster's control. Evaporates if it hits trees or other dense vegetation. | |
1062 | Those within the cloud lose 1\,hp per round; those with less than 5HD must | |
1063 | SvPn or die. | |
1064 | ||
1065 | \spell{Conjure elemental}{$240'$, C, one 16HD elemental} | |
1066 | Summons elemental. Caster must concentrate (half movement, no spell casting | |
1067 | or fighting) to maintain control. Caster may return elemental to its home | |
1068 | plane. Elemental will attack summoner if control lapses. | |
1069 | ||
1070 | \spell{Contact outer plane}{0, special, 3--12 questions} | |
1071 | Number of questions $n$ is equal to distance to outer plane. May be used at | |
1072 | most once a month. Possibility of insanity is $n - 2 - \max(L - 20, 0)$ in | |
1073 | 20; chance of Immortal knowing each answer is $n + 7$ in 20; chance of lying | |
1074 | is $13 - n$ in 20. | |
1075 | ||
1076 | \spell{Dissolve}{$120'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep} | |
1077 | Changes earth to mud. Entire volume must be within range. Creatures in mud | |
1078 | slowed to 10\%, and may become stuck. Reverse \emph{harden} ($120'$, P, | |
1079 | 3000\,sq\,ft): changes mud to rock; SvS to avoid being trapped. | |
1080 | ||
1081 | \spell{Feeblemind}{$240'$, P, 1 magic-user} | |
1082 | Lowers intelligence to 2; SvS at $-4$ to avoid. Removable by \emph{dispel | |
1083 | magic}, \emph{cureall} or \emph{heal}. | |
1084 | ||
1085 | \spell{Hold monster*}{$120'$, $L + 6$T, 1d4 creatures} | |
1086 | SvS or paralysed. Penalty $-2$ on save if cast on single individual. | |
1087 | Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free monster}. | |
1088 | ||
1089 | \spell{Magic jar}{$30'$, P, one object} | |
1090 | Transfers life-force to inanimate object (the \emph{magic jar}). Thence, the | |
1091 | caster may attempt to possess creatures (each once per turn) within $120'$ of | |
1092 | the \emph{jar}; SvS to avoid. The possessed body cannot perform special | |
1093 | abilities. A \emph{dispel evil} forces the life-force back to the | |
1094 | \emph{jar}. If the body is destroyed, the caster returns to the \emph{jar}. | |
1095 | If the \emph{jar} is destroyed, the life-force within it is lost. | |
1096 | ||
1097 | \spell{Passwall}{$30'$, 3T, $10' \times 5'\phi$ hole} | |
1098 | Makes a hole in a stone wall or floor. Creatures in the hole when the | |
1099 | duration ends must SvTtS or be trapped. | |
1100 | ||
1101 | \spell{Telekinesis}{$120'$, 6R, $200L$\,cn} | |
1102 | Caster can move objects by concentrating. Unwilling victims may SvS to | |
1103 | avoid; SvS at $-2$ to hold on to items in hand; SvS at $-5$ to grab items | |
1104 | carried. | |
1105 | ||
1106 | \spell{Teleport}{$10'$, I, 1 creature with equipment} | |
1107 | Distance teleported is unimportant. SvS to avoid. Falling damage is 1d6 per | |
1108 | $10'$; teleporting into solid rock is fatal. | |
1109 | \begin{tabular}[C]{\shade cccl} \hlx*{hv} | |
1110 | \multicolumn{3}{c}{\th{Knowledge}} \\ | |
1111 | \th{Casual} & \th{General} & \th{Exact} & \th{Result} \\ \hlx{vhv} | |
1112 | 01--50 & 01--80 & 01--95 & Success \\ \hlx{+} | |
1113 | 51--75 & 81--90 & 96--99 & $\d{1d10} \times 10'$ too high \\ \hlx{+} | |
1114 | 76--00 & 91--00 & 00 & $\d{1d10} \times 10'$ too low \\ \hlx*{vh} | |
1115 | \end{tabular} | |
1116 | ||
1117 | \spell{Wall of stone}{$60'$, until broken, $500$\,sq\,ft of stone} | |
1118 | Creates a $2'$ thick vertical wall; must be vertical and supported. When | |
1119 | toppled, cases 10d10 damage to anyone underneath. | |
1120 | ||
1121 | \spell{Woodform}{T, P, single 1000\,cu\,ft piece of wood} | |
1122 | Creates nonmagical wood; can join onto previously \emph{woodformed} items at | |
1123 | unfinished ends. Casting time up to 12 turns; may be used to modify | |
1124 | \emph{woodformed} objects. Final casting to `lock' item down. | |
1125 | ||
1126 | \level | |
1127 | ||
1128 | \spell{Anti-magic shell}{0, 12T} | |
1129 | Personal barrier blocks all magic spell effects. Caster may cancel the shell | |
1130 | at will; \emph{dispel magic} cannot. | |
1131 | ||
1132 | \spell{Death spell}{$240'$, I, 4d8HD of creatures in $60'$ cube} | |
1133 | Plants and insects automatically slain; undead and those with 8HD or more not | |
1134 | affected. Lowest HD affected first: SvDR or die. | |
1135 | ||
1136 | \spell{Disintegrate}{$60'$, I, 1 creature or object} | |
1137 | Victim may SvDR. Can destroy a $10'$ section of wall. Does not affect | |
1138 | magical items. | |
1139 | ||
1140 | \spell{Geas*}{$30'$, until completed, 1 creature} | |
1141 | Compels victim to perform or avoid an action. Must not be directly fatal. | |
1142 | SvS to avoid effect. Penalties applied if \emph{geas} not followed; cannot | |
1143 | be removed by \emph{dispel magic} or \emph{remove curse}. Reverse | |
1144 | \emph{remove geas}: removes unwanted \emph{geas} ($L' - L$ in 20 chance of | |
1145 | failure). | |
1146 | ||
1147 | \spell{Invisible stalker}{0, until accomplished} | |
1148 | Summons an invisible stalker to perform a service. | |
1149 | ||
1150 | \spell{Lower water}{$240'$, 10T, up to 10\,000\,sq\,ft of water} | |
1151 | Lowers water to half its normal depth. At end, water surges in, sweeping | |
1152 | ship's deck clear of items and creatures who fail SvS; causes $\d{1d12} + 20$ | |
1153 | hull points damage. | |
1154 | ||
1155 | \spell{Move earth}{$240'$, 6T} | |
1156 | Moves soil (not rock) within range, $60'$ per turn. | |
1157 | ||
1158 | \spell{Projected image}{$240'$, 6T, 1 image} | |
1159 | Creates an image of the caster; spells appear to come from the image; | |
1160 | concentration not required. Spells and missiles do not affect the image; | |
1161 | image disappears if touched or struck hand-to-hand. | |
1162 | ||
1163 | \spell{Reincarnation}{$10'$, P} | |
1164 | Creates a new body; part of the old body is needed. | |
1165 | \begin{tabular}[C]{\shade cl} \hlx*{hv} | |
1166 | \th{1d8} & \th{Body} \\ \hlx{vhv} | |
1167 | 1--3 & Human \\ \hlx{+} | |
1168 | 4 & Dwarf \\ \hlx{+} | |
1169 | 5 & Elf \\ \hlx{+} | |
1170 | 6 & Halfling \\ \hlx{+} | |
1171 | 7 & Original race \\ \hlx{+} | |
1172 | 8 & Monster (see table below) \\ \hlx*{vh} | |
1173 | \end{tabular} | |
1174 | \begin{tabular}[C]{\shade clll} \hlx*{hv} | |
1175 | \th{1d6} & \th{Lawful} & \th{Neutral} & \th{Chaotic} \\ \hlx{vhv} | |
1176 | 1 & Blink dog & Ape, white & Bugbear \\ \hlx{+} | |
1177 | 2 & Gnome & Bear (any) & Gnoll \\ \hlx{+} | |
1178 | 3 & Neanderthal & Centaur & Kobold \\ \hlx{+} | |
1179 | 4 & Owl, giant & Gryphon & Manticore \\ \hlx{+} | |
1180 | 5 & Pegasus & Lizard man & Orc \\ \hlx{+} | |
1181 | 6 & Treant & Pixie & Troglodyte \\ \hlx*{vh} | |
1182 | \end{tabular} | |
1183 | ||
1184 | \spell{Stone to flesh*}{$120'$, P, 1 statue up to $10'$ cube} | |
1185 | Turns a status into flesh; restores petrified characters. Reverse | |
1186 | \emph{flesh to stone} ($120'$, P, 1 creature): SvTtS or turned to stone. | |
1187 | ||
1188 | \spell{Stoneform}{T, P, single 1000\,cu\,ft piece of stone} | |
1189 | Creates nonmagical stone; can join onto previously \emph{stoneformed} items | |
1190 | at unfinished ends. Casting time up to 12 turns; may be used to modify | |
1191 | \emph{stoneformed} objects. Final casting to `lock' item down. Can be used | |
1192 | to create transparent and translucent stones. | |
1193 | ||
1194 | \spell{Wall of iron}{$120'$, P, 500\,sq,ft} | |
1195 | Creates a $2'$ thick vertical wall; must be vertical and supported. When | |
1196 | toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the | |
1197 | caster. | |
1198 | ||
1199 | \spell{Weather control}{0, C, weather within $240'$} | |
1200 | Caster can create a weather condition; must be outdoors. Possible effects: | |
1201 | \begin{description} | |
1202 | \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground | |
1203 | muddy, movement halved. | |
1204 | \item[Snow] Visibility $20'$; half movement; water may | |
1205 | freeze. | |
1206 | \item[Fog] Visibility $20'$; half movement; those within may | |
1207 | become lost. | |
1208 | \item[Clear] Cancels adverse weather. | |
1209 | \item[Intense heat] Half movement; water dries up. | |
1210 | \item[High winds] Missile fire impossible; half movement; sailing ships | |
1211 | move 50\% faster; sandstorm in desert ($20'$ visibility). | |
1212 | \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or | |
1213 | gale. | |
1214 | \end{description} | |
1215 | ||
1216 | \level | |
1217 | ||
1218 | \spell{Charm plant}{$120'$, 6 months, 1 or more plants} | |
1219 | Charms one tree, six medium bushes, 12 small shrubs or 24 small plants (no | |
1220 | saving throw; plant-like monsters may SvS). Charmed plants obey the caster, | |
1221 | tangling enemies within range etc. | |
1222 | ||
1223 | \spell{Create normal monsters}{$30'$, 1T, $L$HD of monsters} | |
1224 | Creates monsters with no special abilities. | |
1225 | ||
1226 | \spell{Delayed blast fire ball}{$240'$, 0--60R} | |
1227 | Makes a red gem which explodes in $20'$ radius for $L$d6 damage (max 20d6, | |
1228 | SvS for half damage) after chosen amount of time. | |
1229 | ||
1230 | \spell{Ironform}{T, P, single 500\,cu\,ft piece of iron} | |
1231 | Creates nonmagical iron; can join onto previously \emph{ironformed} items | |
1232 | at unfinished ends. Casting time up to 12 turns; may be used to modify | |
1233 | \emph{ironformed} objects. Final casting to `lock' item down. | |
1234 | ||
1235 | \spell{Lore}{0, P, 1 item, place or person} | |
1236 | Caster gains knowledge of an item, place or person. Item held in hand takes | |
1237 | 1d4 turns to study: reveals name, command word, approximate charges; one | |
1238 | function per spell. Items not in hand, or places and people, take 1d\% days | |
1239 | or more. | |
1240 | ||
1241 | \spell{Magic door*}{$10'$, 7 uses, 1 passage} | |
1242 | Creates magical, invisible doorway through up to $10'$ of solid material. | |
1243 | Reverse \emph{magic lock}: can be cast on a portal or doorway; cannot be | |
1244 | opened with \emph{knock}. | |
1245 | ||
1246 | \spell{Mass invisibility*}{$240'$, P, creatures and objects in $60'$ square} | |
1247 | Creatures in effect become invisible, with all equipment: items become | |
1248 | visible when dropped; creatures become visible when attacking or casting | |
1249 | spells. Reverse \emph{appear} ($240'$, 1T, $20'$ cube): invisible creatures | |
1250 | and objects in effect become visible. | |
1251 | ||
1252 | \spell{Power word stun}{$120'$, I, 1 creature} | |
1253 | Victim with at most 35\,hp stunned for 2d6 turns; with at most 70\,hp | |
1254 | stunned for 1d6 turns; otherwise no effect. | |
1255 | ||
1256 | \spell{Reverse gravity}{$90'$, 2\,s, $30'$ cube} | |
1257 | Reverses gravity in effect volume: 1d6 damage per $10'$ fallen, up or down. | |
1258 | ||
1259 | \spell{Statue}{0, $2L$T} | |
1260 | Turns to stone, with all equipment, or returns to normal, once per round. | |
1261 | Concentration is possible while turned to stone. Caster is AC$^-$4, cannot be | |
1262 | damaged by cold, fire, poison, normal weapons, and does not need to breathe. | |
1263 | Caster can escape attacks by winning initiative (at $+2$). | |
1264 | ||
1265 | \spell{Summon object}{$\infty$, I, 1 500\,cn object from home} | |
1266 | Summons an object from the caster's home. Object must be prepared (special | |
1267 | powder, costs 1000\,gp per item). If the item is possessed by someone else | |
1268 | at the time, the caster will know who and where that person is. Caster does | |
1269 | not need to be on the same plane of existence. | |
1270 | ||
1271 | \spell{Sword}{$30'$, $L$R} | |
1272 | Sword does 1d10 damage against any opponent in range. Caster must | |
1273 | concentrate for sword to attack. | |
1274 | ||
1275 | \spell{Teleport any object}{T, I, 1 500\,cn object} | |
1276 | Teleports an object, with normal chances of error. Unwilling creature or | |
1277 | holder of item may SvS (at $-2$) to avoid effect. | |
1278 | ||
1279 | \level | |
1280 | ||
1281 | \spell{Clone}{$10'$, P, 1 piece of a living creature} | |
1282 | Grows a clone of a creature. For (demi)humans, requires 10\,cn of flesh and | |
1283 | 5000\,gp per HD; takes 1 week per HD to grow. If original is now dead, clone | |
1284 | has features, stats and memories from when the flesh was taken. If original | |
1285 | lives on same plane, both know of the other's existence and feel its | |
1286 | emotions; if one is damaged, the other is damaged too (SvS for half damage); | |
1287 | clone is obsessed with slaying the original, and must do so in $L$ days or | |
1288 | become insane, causing loss of 1 point of $I$ and $W$ to original, who may (1 | |
1289 | in 20 per day) become insane too, and both die after a week. For other | |
1290 | creatures (\emph{simulacra}), requires 1\% of flesh and 500\,gp per hit | |
1291 | point; takes 1 week per HD; simulacrum obeys creator, can receive mental | |
1292 | commands if within $10'$, has caster's alignment, cannot pass | |
1293 | \emph{protection from evil}, can be destroyed by \emph{dispel magic}; it has | |
1294 | 50\% of original's hp, does 50\% damage and has 10 in 20 chance of each | |
1295 | special ability; if original is dead, gains 5\% (1 in 20) per week. | |
1296 | ||
1297 | \spell{Create magical monsters}{$60'$, 2T, $L$HD} | |
1298 | Creates monsters with two special abilities or less. Can create | |
1299 | \emph{construct} with two special abilities, which is permanent: materials | |
1300 | cost 5000\,gp per asterisk. | |
1301 | ||
1302 | \spell{Dance}{T, $\lceil L/4\rceil - 2$R, 1 creature} | |
1303 | Causes creature to dance ($-4$ on saving throws, $+4$ on AC, cannot attack or | |
1304 | cast spells). | |
1305 | ||
1306 | \spell{Explosive cloud}{$'1$, 6T, cloud $20' \times 30'\phi$ or smaller} | |
1307 | Those within cloud must SvS each round or be paralysed (for 1 round); also | |
1308 | take $\lfloor L/2\rfloor$\,hp explosive damage each round, regardless of any | |
1309 | immunities. | |
1310 | ||
1311 | \spell{Force field}{$120'$, 6T} | |
1312 | Field shape is sphere, hemisphere, plane, cylinder, or (partial) rectangular | |
1313 | box, radius max $20'$, flat surfaces max 5000\,sq\,ft area; edges are | |
1314 | blunt and harmless; leaves gaps where solid objects or creatures are. Field | |
1315 | cannot be moved or penetrated by spells, missiles, creatures, breath weapons | |
1316 | etc. Can only be removed by \emph{wish} or \emph{disintegrate}. | |
1317 | ||
1318 | \spell{Mass charm*} | |
1319 | {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube} | |
1320 | Charms up to 30HD or levels of creatures; each may save at $-2$. If caster | |
1321 | attacks a charmed creature, its charm is broken; others seeing attack may | |
1322 | save again. Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes | |
1323 | and prevents all charm effects in volume. | |
1324 | ||
1325 | \spell{Mind barrier*}{$10'$, $6L$T, 1 creature} | |
1326 | Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal | |
1327 | ball} gazing, \emph{contact outer plane} etc.\@ from gathering information | |
1328 | about the target; bonus of $+8$ against illusions, \emph{charm}, | |
1329 | \emph{feeblemind} (SvS to avoid). Reverse \emph{open mind} (T, $6L$T, 1 | |
1330 | creature): applies $-8$ penalties to illusions etc. | |
1331 | ||
1332 | \spell{Permanence}{$10'$, P, 1 magical effect} | |
1333 | Makes a spell effect permanent; weapons can receive five permanent effects, | |
1334 | creatures two, and other items one at most. If a weapon has permanent | |
1335 | effects, further \emph{permanence} spells may fail 1 in 4, destroying the | |
1336 | weapon. A \emph{permanence} may be removed by \emph{dispel magic}. | |
1337 | ||
1338 | \spell{Polymorph any object}{$240'$, complicated, one item up to $10'$ cube} | |
1339 | Kingdoms are $\textit{animal} \leftrightarrow \textit{vegetable} | |
1340 | \leftrightarrow \textit{mineral}$. Effect duration is $L$ turns for a | |
1341 | two-kingdom change, $6L$ for a one-kingdom change, or permanent if no change | |
1342 | of kingdom is involved. Victim may make SvS at $-4$; creatures of 41HD or | |
1343 | more are unaffected. | |
1344 | ||
1345 | \spell{Power word blind}{$120'$, 1d4 days or 2d4 hours, 1 creature} | |
1346 | Blinds creatures with 40\,hp or less for 1d4 days, with 80\,hp or less for | |
1347 | 2d4 hours ($\d{2d4} \times 6$ turns); no effect on creatures with more than | |
1348 | 80\,hp. Blind creatures are $-4$ to hit, on saves, and AC; cannot be removed | |
1349 | by \emph{cure blindness}, \emph{cureall} or \emph{heal} unless $L' \ge L$. | |
1350 | ||
1351 | \spell{Steelform}{T, P, single 500\,cu\,ft piece of steel} | |
1352 | Creates nonmagical weapon-quality steel; can join onto previously | |
1353 | \emph{steelformed} items at unfinished ends. Casting time up to 12 turns; | |
1354 | may be used to modify \emph{steelformed} objects. Final casting to `lock' | |
1355 | item down. | |
1356 | ||
1357 | \spell{Symbol}{T, P} | |
1358 | Place symbol on object or in mid-air. When creature passes over or through | |
1359 | the symbol, or touches or reads it, effect occurs (SvS only for magic-users, | |
1360 | elves etc., if touched or read but not passed). | |
1361 | \begin{description} | |
1362 | \item[Death] Slays creature with 75\,hp or less. | |
1363 | \item[Discord] Attacks allies, or is otherwise \emph{confused} until | |
1364 | dispelled or cured (e.g., by \emph{cureall}). | |
1365 | \item[Fear] Flees for 30 rounds at running speed. | |
1366 | \item[Insanity] Becomes insane -- cannot attack, cast spells, use special | |
1367 | abilities until dispelled or cured (e.g., by \emph{cureall}). | |
1368 | \item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled. | |
1369 | \item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds. | |
1370 | \end{description} | |
1371 | ||
1372 | \spell{Travel}{0, $L$T} | |
1373 | Allows free travel. MV\flying360); move between planes by one round's | |
1374 | concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ | |
1375 | others touched; assume gaseous form by one round's concentration (with all | |
1376 | equipment; MV\flying720, cannot pass \emph{protection from evil} or | |
1377 | \emph{anti-magic shell}). | |
1378 | ||
1379 | \level | |
1380 | ||
1381 | \spell{Contingency}{T, until used, 1 creature or item} | |
1382 | Specify situation and (non-damaging) spell of 4th level or most; spell occurs | |
1383 | when situation occurs. | |
1384 | ||
1385 | \spell{Create any monster}{$90'$, 3T, $L$HD} | |
1386 | Creates monsters with any special abilities. Can create \emph{construct}, | |
1387 | which is permanent: materials cost 5000\,gp per asterisk, or double if four | |
1388 | or more asterisks. | |
1389 | ||
1390 | \spell{Gate*}{$30'$, 1T or $\d{1d10 \times 10}$T, 1 portal} | |
1391 | Opens portal to another plane and a resident of the plane. \emph{Gate} to | |
1392 | outer plane lasts 1 turn; other \emph{gates} last 10--100 turns; 1 in 10 | |
1393 | chance per turn that other creature wanders through the \emph{gate}. | |
1394 | Resident will usually respond in 1d6 rounds but may (1 in 20) send some other | |
1395 | being. Reverse \emph{close gate}: closes existing \emph{gate} (even a | |
1396 | permanent one). | |
1397 | ||
1398 | \spell{Heal}{T, P, 1 creature} | |
1399 | Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or | |
1400 | \emph{feeblemind}. Eliminates need for resting after \emph{raise dead}. | |
1401 | ||
1402 | \spell{Immunity}{T, $L$T, 1 creature} | |
1403 | Target is immune to 1st--3rd level spells; 4th and 5th level spells have half | |
1404 | effect. Also immune to missiles (normal and magical) and normal and silver | |
1405 | weapons (but not natural weaponry). Target can voluntarily drop the | |
1406 | \emph{immunity} for a round. | |
1407 | ||
1408 | \spell{Maze}{$60'$, by intelligence, 1 creature} | |
1409 | Traps creature in indestructible maze (no save). | |
1410 | \begin{tabular}[C]{\shade cl} \hlx*{hv} | |
1411 | \th{Int} & \th{Time} \\ \hlx{vhv} | |
1412 | 1--8 & 1d6 turns \\ \hlx{+} | |
1413 | \09--12 & 2d20 rounds \\ \hlx{+} | |
1414 | 13--17 & 2d4 rounds \\ \hlx{+} | |
1415 | 18\rlap+ & 1d4 rounds \\ \hlx*{vh} | |
1416 | \end{tabular} | |
1417 | ||
1418 | \spell{Meteor swarm}{$240'$, I, 4 or 8 meteor-fireballs} | |
1419 | Each meteor must be aimed at a different target. Each strikes for 8d6 (or | |
1420 | 4d6 if 8 meteors) damage (no save), and explodes with $20'$ radius for 8d6 | |
1421 | (or 4d6) damage (SvS for half damage). | |
1422 | ||
1423 | \spell{Power word kill}{$120'$, I, 1 or more creatures} | |
1424 | Kills single victim with 60\,hp or less, or stun (1d4 turns) if 100\,hp or | |
1425 | less; kills up to 5 victims with 20\,hp each. Magic-user (or elf etc.\@ | |
1426 | only) may SvS at $-4$. | |
1427 | ||
1428 | \spell{Prismatic wall} | |
1429 | {$60'$, 6T, sphere ($10'$ radius) or plane (500\,sq\,ft)} | |
1430 | Creates $2'$ thick wall. Caster may pass unharmed with any items. Others | |
1431 | are affected by wall. Wall is solid and indestructible on adjacent planes of | |
1432 | existence. An \emph{anti-magic shell} cannot pass. Violet side is closest | |
1433 | to caster. | |
1434 | \begin{tabular}[C]{\shade l>{\raggedright}p{7pc}l} \hlx*{hv} | |
1435 | \th{Colour} & \th{Effect} & \th{Negated by} \\ \hlx{vhv} | |
1436 | Red & Blocks magical missiles; | |
1437 | 12\,hp damage & Magical cold \\ \hlx{+} | |
1438 | Orange & Blocks nonmagical missiles; | |
1439 | 24\,hp damage & Magical lightning \\ \hlx{+} | |
1440 | Yellow & Blocks breath weapons; | |
1441 | 48\,hp damage & \emph{Magic missile} \\ \hlx{+} | |
1442 | Green & Blocks detection; | |
1443 | SvPn or die & \emph{Passwall} \\ \hlx{+} | |
1444 | Blue & Blocks poison, gas, gaze; | |
1445 | SvTtS or petrified & \emph{Disintegrate} \\ \hlx{+} | |
1446 | Indigo & Blocks all matter; | |
1447 | SvS or \emph{gated} to | |
1448 | random outer plane, 3 in 6 | |
1449 | lost forever & \emph{Dispel magic} \\ \hlx{+} | |
1450 | Violet & Blocks magic of all types; | |
1451 | SvW or unconscious and | |
1452 | insane (cured by | |
1453 | \emph{cureall} or | |
1454 | \emph{heal}) & \emph{Continual light} | |
1455 | \\ \hlx*{vh} | |
1456 | \end{tabular} | |
1457 | ||
1458 | \spell{Shapechange}{0, $L$T} | |
1459 | Caster becomes other creature, except in mind, hp and saves; special | |
1460 | abilities are gained. Cast memorized spells in humanoid form only. | |
1461 | Inanimate forms $L'$ tall and $L \times 100$\,cn weight are possible. Change | |
1462 | shape at will each round by concentration. | |
1463 | ||
1464 | \spell{Survival}{T, $6 L$T, 1 creature} | |
1465 | Protects target from all non-magical environmental damage. | |
1466 | ||
1467 | \spell{Timestop}{0, $\d{1d4} + 1$R} | |
1468 | Stops time for everyone else for duration. Items held by others are | |
1469 | immovable; items carried (or loose) can be moved. Non-instantaneous spells | |
1470 | start after the duration ends. Cannot pass through \emph{anti-magic shell} | |
1471 | or \emph{protection from evil} effect. | |
1472 | ||
1473 | \spell{Wish}{special} | |
1474 | See notes in rules. | |
1475 | ||
1476 | \end{spells} | |
1477 | ||
46d528a4 MW |
1478 | \end{document} |
1479 | ||
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