From 89156c8c5c4bf2b751869ff53e006ac3a67b029f Mon Sep 17 00:00:00 2001 Message-Id: <89156c8c5c4bf2b751869ff53e006ac3a67b029f.1714886553.git.mdw@distorted.org.uk> From: Mark Wooding Date: Sat, 14 Mar 2009 10:22:11 +0000 Subject: [PATCH] disorder-speaker now correctly listens for its own 'sigpipe' notifications. This bug stopped gapless play working properly with low-latency audio backends. Organization: Straylight/Edgeware From: Richard Kettlewell It also has much more conservative locking. The callback now logs again when it has to play silence. --- server/speaker.c | 33 +++++++++++++++++++-------------- 1 file changed, 19 insertions(+), 14 deletions(-) diff --git a/server/speaker.c b/server/speaker.c index 8358304..b41c94f 100644 --- a/server/speaker.c +++ b/server/speaker.c @@ -163,9 +163,13 @@ struct track { /** @brief Lock protecting data structures * * This lock protects values shared between the main thread and the callback. - * It is needed e.g. if changing @ref playing or if modifying buffer pointers. - * It is not needed to add a new track, to read values only modified in the - * same thread, etc. + * + * It is held 'all' the time by the main thread, the exceptions being when + * called activate/deactivate callbacks and when calling (potentially) slow + * system calls (in particular poll(), where in fact the main thread will spend + * most of its time blocked). + * + * The callback holds it when it's running. */ static pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER; @@ -299,7 +303,6 @@ static int speaker_fill(struct track *t) { t->id, t->eof, t->used)); if(t->eof) return -1; - pthread_mutex_lock(&lock); if(t->used < sizeof t->buffer) { /* there is room left in the buffer */ where = (t->start + t->used) % sizeof t->buffer; @@ -334,7 +337,6 @@ static int speaker_fill(struct track *t) { rc = 0; } } - pthread_mutex_unlock(&lock); return rc; } @@ -366,9 +368,7 @@ static void report(void) { memset(&sm, 0, sizeof sm); sm.type = paused ? SM_PAUSED : SM_PLAYING; strcpy(sm.id, playing->id); - pthread_mutex_lock(&lock); sm.data = playing->played / (uaudio_rate * uaudio_channels); - pthread_mutex_unlock(&lock); speaker_send(1, &sm); time(&last_report); } @@ -437,6 +437,10 @@ static size_t speaker_callback(void *buffer, if(!provided_samples) { memset(buffer, 0, max_bytes); provided_samples = max_samples; + if(playing) + info("%zu samples silence, playing->used=%zu", provided_samples, playing->used); + else + info("%zu samples silence, playing=NULL", provided_samples); } pthread_mutex_unlock(&lock); return provided_samples; @@ -449,6 +453,7 @@ static void mainloop(void) { int n, fd, stdin_slot, timeout, listen_slot, sigpipe_slot; /* Keep going while our parent process is alive */ + pthread_mutex_lock(&lock); while(getppid() != 1) { int force_report = 0; @@ -481,9 +486,11 @@ static void mainloop(void) { } else t->slot = -1; } - sigpipe_slot = addfd(sigpipe[1], POLLIN); + sigpipe_slot = addfd(sigpipe[0], POLLIN); /* Wait for something interesting to happen */ + pthread_mutex_unlock(&lock); n = poll(fds, fdno, timeout); + pthread_mutex_lock(&lock); if(n < 0) { if(errno == EINTR) continue; fatal(errno, "error calling poll"); @@ -570,7 +577,6 @@ static void mainloop(void) { D(("SM_CANCEL %s", sm.id)); t = removetrack(sm.id); if(t) { - pthread_mutex_lock(&lock); if(t == playing || t == pending_playing) { /* Scratching the track that the server believes is playing, * which might either be the actual playing track or a pending @@ -591,7 +597,6 @@ static void mainloop(void) { } strcpy(sm.id, t->id); destroy(t); - pthread_mutex_unlock(&lock); } else { /* Probably scratching the playing track well before it's got * going, but could indicate a bug, so we log this as an error. */ @@ -641,30 +646,30 @@ static void mainloop(void) { } /* When the track is actually finished, deconfigure it */ if(playing && playing->eof && !playing->used) { - pthread_mutex_lock(&lock); removetrack(playing->id); destroy(playing); playing = 0; - pthread_mutex_unlock(&lock); } /* Act on the pending SM_PLAY */ if(!playing && pending_playing) { - pthread_mutex_lock(&lock); playing = pending_playing; pending_playing = 0; - pthread_mutex_unlock(&lock); force_report = 1; } /* Impose any state change required by the above */ if(playable()) { if(!activated) { activated = 1; + pthread_mutex_unlock(&lock); backend->activate(); + pthread_mutex_lock(&lock); } } else { if(activated) { activated = 0; + pthread_mutex_unlock(&lock); backend->deactivate(); + pthread_mutex_lock(&lock); } } /* If we've not reported our state for a second do so now. */ -- [mdw]