X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/disorder/blobdiff_plain/66bb2e02f95baed39eac2f3b1b11053d1e2a4c21..eb5dc014179415a0e5476e986519ac96c36221f9:/server/speaker.c diff --git a/server/speaker.c b/server/speaker.c index fabdfc4..d21ad7c 100644 --- a/server/speaker.c +++ b/server/speaker.c @@ -1,6 +1,7 @@ /* * This file is part of DisOrder * Copyright (C) 2005, 2006, 2007 Richard Kettlewell + * Portions (C) 2007 Mark Wooding * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -141,7 +142,7 @@ static void help(void) { /* Display version number and terminate. */ static void version(void) { - xprintf("disorder-speaker version %s\n", disorder_version_string); + xprintf("%s", disorder_version_string); xfclose(stdout); exit(0); } @@ -195,7 +196,7 @@ static void destroy(struct track *t) { * main loop whenever the track's file descriptor is readable, assuming the * buffer has not reached the maximum allowed occupancy. */ -static int fill(struct track *t) { +static int speaker_fill(struct track *t) { size_t where, left; int n; @@ -218,9 +219,12 @@ static int fill(struct track *t) { if(n == 0) { D(("fill %s: eof detected", t->id)); t->eof = 1; + t->playable = 1; return -1; } t->used += n; + if(t->used == sizeof t->buffer) + t->playable = 1; } return 0; } @@ -280,6 +284,17 @@ static void maybe_finished(void) { abandon(); } +/** @brief Return nonzero if we want to play some audio + * + * We want to play audio if there is a current track; and it is not paused; and + * it is playable according to the rules for @ref track::playable. + */ +static int playable(void) { + return playing + && !paused + && playing->playable; +} + /** @brief Play up to @p frames frames of audio * * It is always safe to call this function. @@ -290,15 +305,15 @@ static void maybe_finished(void) { * - If there is not enough audio to play then it play what is available. * * If there are not enough frames to play then whatever is available is played - * instead. It is up to mainloop() to ensure that play() is not called when - * unreasonably only an small amounts of data is available to play. + * instead. It is up to mainloop() to ensure that speaker_play() is not called + * when unreasonably only an small amounts of data is available to play. */ -static void play(size_t frames) { +static void speaker_play(size_t frames) { size_t avail_frames, avail_bytes, written_frames; ssize_t written_bytes; - /* Make sure there's a track to play and it is not pasued */ - if(!playing || paused) + /* Make sure there's a track to play and it is not paused */ + if(!playable()) return; /* Make sure the output device is open */ if(device_state != device_open) { @@ -336,6 +351,11 @@ static void play(size_t frames) { * empty) wrap it back to the start. */ if(!playing->used || playing->start == (sizeof playing->buffer)) playing->start = 0; + /* If the buffer emptied out mark the track as unplayably */ + if(!playing->used && !playing->eof) { + error(0, "track buffer emptied"); + playing->playable = 0; + } frames -= written_frames; return; } @@ -389,18 +409,6 @@ static const struct speaker_backend *backends[] = { 0 }; -/** @brief Return nonzero if we want to play some audio - * - * We want to play audio if there is a current track; and it is not paused; and - * there are at least @ref FRAMES frames of audio to play, or we are in sight - * of the end of the current track. - */ -static int playable(void) { - return playing - && !paused - && (playing->used >= FRAMES || playing->eof); -} - /** @brief Main event loop */ static void mainloop(void) { struct track *t; @@ -460,15 +468,15 @@ static void mainloop(void) { /* We want to play some audio */ if(device_state == device_open) { if(backend->ready()) - play(3 * FRAMES); + speaker_play(3 * FRAMES); } else { /* We must be in _closed or _error, and it should be the latter, but we * cope with either. * - * We most likely timed out, so now is a good time to retry. play() - * knows to re-activate the device if necessary. + * We most likely timed out, so now is a good time to retry. + * speaker_play() knows to re-activate the device if necessary. */ - play(3 * FRAMES); + speaker_play(3 * FRAMES); } } /* Perhaps a connection has arrived */ @@ -522,9 +530,9 @@ static void mainloop(void) { error(0, "cannot play track because no connection arrived"); playing = t; /* We attempt to play straight away rather than going round the loop. - * play() is clever enough to perform any activation that is + * speaker_play() is clever enough to perform any activation that is * required. */ - play(3 * FRAMES); + speaker_play(3 * FRAMES); report(); break; case SM_PAUSE: @@ -538,7 +546,7 @@ static void mainloop(void) { paused = 0; /* As for SM_PLAY we attempt to play straight away. */ if(playing) - play(3 * FRAMES); + speaker_play(3 * FRAMES); } report(); break; @@ -571,7 +579,7 @@ static void mainloop(void) { if(t->fd != -1 && t->slot != -1 && (fds[t->slot].revents & (POLLIN | POLLHUP))) - fill(t); + speaker_fill(t); /* Maybe we finished playing a track somewhere in the above */ maybe_finished(); /* If we don't need the sound device for now then close it for the benefit