X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/disorder/blobdiff_plain/460b9539a7c15580e41a71bbc0f47ae776238915..dda7681934e228545aae11623fbd253fe7b8928f:/lib/queue.h diff --git a/lib/queue.h b/lib/queue.h index 5bf1587..ce43fc5 100644 --- a/lib/queue.h +++ b/lib/queue.h @@ -54,6 +54,7 @@ struct queue_entry { const struct plugin *pl; /* plugin that's playing this track */ void *data; /* player data */ long sofar; /* how much played so far */ + int prepared; /* true when connected to speaker */ /* For DISORDER_PLAYER_PAUSES only: */ time_t lastpaused, lastresumed; /* when last paused/resumed, or 0 */ long uptopause; /* how much played up to last pause */ @@ -61,41 +62,6 @@ struct queue_entry { struct queuelike *ql; /* owning queue */ }; -extern struct queue_entry qhead; -/* queue of things yet to be played. the head will be played - * soonest. */ - -extern struct queue_entry phead; -/* things that have been played in the past. the head is the oldest. */ - -void queue_read(void); -/* read the queue in. Calls @fatal@ on error. */ - -void queue_write(void); -/* write the queue out. Calls @fatal@ on error. */ - -void recent_read(void); -/* read the recently played list in. Calls @fatal@ on error. */ - -void recent_write(void); -/* write the recently played list out. Calls @fatal@ on error. */ - -struct queue_entry *queue_add(const char *track, const char *submitter, - int where); -#define WHERE_START 0 /* Add to head of queue */ -#define WHERE_END 1 /* Add to end of queue */ -#define WHERE_BEFORE_RANDOM 2 /* End, or before random track */ -/* add an entry to the queue. Return a pointer to the new entry. */ - -void queue_remove(struct queue_entry *q, const char *who); -/* remove an from the queue */ - -struct queue_entry *queue_find(const char *key); -/* find a track in the queue by name or ID */ - -void queue_played(struct queue_entry *q); -/* add @q@ to the played list */ - int queue_unmarshall(struct queue_entry *q, const char *s, void (*error_handler)(const char *, void *), void *u); @@ -109,22 +75,6 @@ int queue_unmarshall_vec(struct queue_entry *q, int nvec, char **vec, char *queue_marshall(const struct queue_entry *q); /* marshall @q@ into a UTF-8 string */ -void queue_id(struct queue_entry *q); -/* give @q@ an ID */ - -int queue_move(struct queue_entry *q, int delta, const char *who); -/* move element @q@ in the queue towards the front (@delta@ > 0) or towards the - * back (@delta@ < 0). The return value is the leftover delta once we've hit - * the end in whichever direction we were going. */ - -void queue_moveafter(struct queue_entry *target, - int nqs, struct queue_entry **qs, const char *who); -/* Move all the elements QS to just after TARGET, or to the head if - * TARGET=0. */ - -void queue_fix_sofar(struct queue_entry *q); -/* Fix up the sofar field for standalone players */ - #endif /* QUEUE_H */ /* @@ -134,4 +84,3 @@ comment-column:40 fill-column:79 End: */ -/* arch-tag:23ec4c111fdd6573a0adc8c366b87e7b */