X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/disorder/blobdiff_plain/44385936ca254ab99b800640f16b18401478a95a..90b8faa5f622bc62130ec6ee59b5fd785dd3c4e8:/server/play.c diff --git a/server/play.c b/server/play.c index bd27474..9b6ec21 100644 --- a/server/play.c +++ b/server/play.c @@ -1,89 +1,49 @@ /* * This file is part of DisOrder. - * Copyright (C) 2004, 2005, 2006, 2007 Richard Kettlewell + * Copyright (C) 2004-2009 Richard Kettlewell * - * This program is free software; you can redistribute it and/or modify + * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 - * USA + * along with this program. If not, see . + */ +/** @file server/play.c + * @brief Playing tracks */ -#include -#include "types.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include "disorder-server.h" #include -#include -#include - -#include "event.h" -#include "log.h" -#include "mem.h" -#include "configuration.h" -#include "queue.h" -#include "server-queue.h" -#include "trackdb.h" -#include "play.h" -#include "plugin.h" -#include "wstat.h" -#include "eventlog.h" -#include "logfd.h" -#include "syscalls.h" -#include "speaker-protocol.h" -#include "disorder.h" -#include "signame.h" -#include "hash.h" #define SPEAKER "disorder-speaker" +/** @brief The current playing track or NULL */ struct queue_entry *playing; + +/** @brief Set when paused */ int paused; static void finished(ev_source *ev); +/** @brief File descriptor of our end of the socket to the speaker */ static int speaker_fd = -1; -static hash *player_pids; -static int shutting_down; - -static void store_player_pid(const char *id, pid_t pid) { - if(!player_pids) player_pids = hash_new(sizeof (pid_t)); - hash_add(player_pids, id, &pid, HASH_INSERT_OR_REPLACE); -} - -static pid_t find_player_pid(const char *id) { - pid_t *pidp; - - if(player_pids && (pidp = hash_find(player_pids, id))) return *pidp; - return -1; -} -static void forget_player_pid(const char *id) { - if(player_pids) hash_remove(player_pids, id); -} +/** @brief Set when shutting down */ +static int shutting_down; -/* called when speaker process terminates */ +/** @brief Called when speaker process terminates + * + * Currently kills of DisOrder completely. A future version could terminate + * the speaker when nothing was going on, or recover from failures, though any + * tracks with decoders already started would need to have them restarted. + */ static int speaker_terminated(ev_source attribute((unused)) *ev, pid_t attribute((unused)) pid, int attribute((unused)) status, @@ -93,7 +53,7 @@ static int speaker_terminated(ev_source attribute((unused)) *ev, wstat(status)); } -/* called when speaker process has something to say */ +/** @brief Called when we get a message from the speaker process */ static int speaker_readable(ev_source *ev, int fd, void attribute((unused)) *u) { struct speaker_message sm; @@ -110,10 +70,11 @@ static int speaker_readable(ev_source *ev, int fd, D(("SM_PAUSED %s %ld", sm.id, sm.data)); playing->sofar = sm.data; break; - case SM_FINISHED: - /* the playing track finished */ - D(("SM_FINISHED %s", sm.id)); - finished(ev); + case SM_FINISHED: /* scratched the playing track */ + case SM_STILLBORN: /* scratched too early */ + case SM_UNKNOWN: /* scratched WAY too early */ + if(playing && !strcmp(sm.id, playing->id)) + finished(ev); break; case SM_PLAYING: /* track ID is playing, DATA seconds played */ @@ -121,11 +82,12 @@ static int speaker_readable(ev_source *ev, int fd, playing->sofar = sm.data; break; default: - error(0, "unknown message type %d", sm.type); + error(0, "unknown speaker message type %d", sm.type); } return 0; } +/** @brief Initialize the speaker process */ void speaker_setup(ev_source *ev) { int sp[2]; pid_t pid; @@ -161,9 +123,11 @@ void speaker_setup(ev_source *ev) { /* Wait for the speaker to be ready */ speaker_recv(speaker_fd, &sm); nonblock(speaker_fd); - ev_fd(ev, ev_read, speaker_fd, speaker_readable, 0, "speaker read"); + if(ev_fd(ev, ev_read, speaker_fd, speaker_readable, 0, "speaker read") < 0) + fatal(0, "error registering speaker socket fd"); } +/** @brief Tell the speaker to reload its configuration */ void speaker_reload(void) { struct speaker_message sm; @@ -172,28 +136,21 @@ void speaker_reload(void) { speaker_send(speaker_fd, &sm); } -/* timeout for play retry */ -static int play_again(ev_source *ev, - const struct timeval attribute((unused)) *now, - void attribute((unused)) *u) { - D(("play_again")); - play(ev); - return 0; -} - -/* try calling play() again after @offset@ seconds */ -static void retry_play(ev_source *ev, int offset) { - struct timeval w; - - D(("retry_play(%d)", offset)); - gettimeofday(&w, 0); - w.tv_sec += offset; - ev_timeout(ev, 0, &w, play_again, 0); -} - -/* Called when the currently playing track finishes playing. This - * might be because the player finished or because the speaker process - * told us so. */ +/** @brief Called when the currently playing track finishes playing + * @param ev Event loop or NULL + * + * There are three places this is called from: + * + * 1) speaker_readable(), when the speaker tells us the playing track finished. + * (Technically the speaker lies a little to arrange for gapless play.) + * + * 2) player_finished(), when the player for a non-raw track (i.e. one that + * does not use the speaker) finishes. + * + * 3) quitting(), after signalling the decoder or player but possible before it + * has actually terminated. In this case @p ev is NULL, inhibiting any further + * attempt to play anything. + */ static void finished(ev_source *ev) { D(("finished playing=%p", (void *)playing)); if(!playing) @@ -215,12 +172,21 @@ static void finished(ev_source *ev) { } queue_played(playing); recent_write(); - forget_player_pid(playing->id); playing = 0; - if(ev) retry_play(ev, config->gap); + /* Try to play something else */ + /* TODO re-support config->gap? */ + if(ev) + play(ev); } -/* Called when a player terminates. */ +/** @brief Called when a player or decoder process terminates + * + * This is called when a decoder process terminates (which might actually be + * some time before the speaker reports it as finished) or when a non-raw + * (i.e. non-speaker) player terminates. In the latter case it's imaginable + * that the OS has buffered the last few samples. + * + */ static int player_finished(ev_source *ev, pid_t pid, int status, @@ -233,18 +199,20 @@ static int player_finished(ev_source *ev, /* Record that this PID is dead. If we killed the track we might know this * already, but also it might have exited or crashed. Either way we don't * want to end up signalling it. */ - if(pid == find_player_pid(q->id)) - forget_player_pid(q->id); + q->pid = -1; switch(q->state) { case playing_unplayed: case playing_random: /* If this was a pre-prepared track then either it failed or we - * deliberately stopped it because it was removed from the queue or moved - * down it. So leave it state alone for future use. */ + * deliberately stopped it: it might have been removed from the queue, or + * moved down the queue, or the speaker might be on a break. So we leave + * it state alone for future use. + */ break; default: /* We actually started playing this track. */ if(status) { + /* Don't override 'scratched' with 'failed'. */ if(q->state != playing_scratched) q->state = playing_failed; } else @@ -267,7 +235,7 @@ static int player_finished(ev_source *ev, return 0; } -/* Find the player for Q */ +/** @brief Find the player for @p q */ static int find_player(const struct queue_entry *q) { int n; @@ -281,15 +249,23 @@ static int find_player(const struct queue_entry *q) { } /* Return values from start() */ -#define START_OK 0 /**< @brief Succeeded. */ -#define START_HARDFAIL 1 /**< @brief Track is broken. */ -#define START_SOFTFAIL 2 /**< @brief Track OK, system (temporarily?) broken */ +#define START_OK 0 /**< @brief Succeeded. */ +#define START_HARDFAIL 1 /**< @brief Track is broken. */ +#define START_SOFTFAIL 2 /**< @brief Track OK, system (temporarily?) broken */ /** @brief Play or prepare @p q * @param ev Event loop * @param q Track to play/prepare * @param prepare_only If true, only prepares track * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL + * + * TODO: probably ought to be split up into separate prepare() and start() + * operations, the latter calling the former if necessary and perhaps the two + * sharing some subprocess creation logic. + * + * "Preparing" a track means starting a background decoder and connecting it to + * the speaker process. Obviously this only applies to raw-format + * (i.e. speaker-using) players. */ static int start(ev_source *ev, struct queue_entry *q, @@ -306,20 +282,22 @@ static int start(ev_source *ev, struct timespec ts; const char *waitdevice = 0; const char *const *optv; - pid_t pid, npid; + pid_t npid; struct sockaddr_un addr; uint32_t l; memset(&sm, 0, sizeof sm); D(("start %s %d", q->id, prepare_only)); - if(find_player_pid(q->id) > 0) { - if(prepare_only) return START_OK; - /* We have already prepared this track so we just need to tell the speaker - * process to start actually playing the queued up audio data */ - strcpy(sm.id, q->id); - sm.type = SM_PLAY; - speaker_send(speaker_fd, &sm); - D(("sent SM_PLAY for %s", sm.id)); + if(q->prepared) { + /* The track is already prepared */ + if(!prepare_only) { + /* We want to run it, since it's prepared the answer is to tell the + * speaker to set it off */ + strcpy(sm.id, q->id); + sm.type = SM_PLAY; + speaker_send(speaker_fd, &sm); + D(("sent SM_PLAY for %s", sm.id)); + } return START_OK; } /* Find the player plugin. */ @@ -331,20 +309,24 @@ static int start(ev_source *ev, if(prepare_only && (q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) return START_OK; - /* Call the prefork function. */ + /* Call the prefork function in the player module. None of the built-in + * modules use this so it's not well tested, unfortunately. */ p = trackdb_rawpath(q->track); if(q->type & DISORDER_PLAYER_PREFORK) if(!(q->data = play_prefork(q->pl, p))) { error(0, "prefork function for %s failed", q->track); return START_HARDFAIL; } - /* Use the second arg as the tag if available (it's probably a command name), + /* Capture the player/decoder's stderr and feed it into our logs. + * + * Use the second arg as the tag if available (it's probably a command name), * otherwise the module name. */ if(!isatty(2)) lfd = logfd(ev, (config->player.s[n].s[2] ? config->player.s[n].s[2] : config->player.s[n].s[1])); else lfd = -1; + /* Parse player arguments */ optc = config->player.s[n].n - 2; optv = (void *)&config->player.s[n].s[2]; while(optc > 0 && optv[0][0] == '-') { @@ -366,16 +348,21 @@ static int start(ev_source *ev, return START_HARDFAIL; } } - switch(pid = fork()) { - case 0: /* child */ + /* Create the subprocess */ + switch(q->pid = fork()) { + case 0: + /* Child of disorderd */ exitfn = _exit; + progname = "disorderd-fork"; ev_signal_atfork(ev); signal(SIGPIPE, SIG_DFL); + /* Send our log output to DisOrder's logs */ if(lfd != -1) { xdup2(lfd, 1); xdup2(lfd, 2); xclose(lfd); /* tidy up */ } + /* Create a new process group, ID = child PID */ setpgid(0, 0); if((q->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) { /* "Raw" format players always have their output send down a pipe @@ -385,27 +372,38 @@ static int start(ev_source *ev, /* np will be the pipe to disorder-normalize */ if(socketpair(PF_UNIX, SOCK_STREAM, 0, np) < 0) fatal(errno, "error calling socketpair"); - xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */ + /* Beware of the Leopard! On OS X 10.5.x, the order of the shutdown + * calls here DOES MATTER. If you do the SHUT_WR first then the SHUT_RD + * fails with "Socket is not connected". I think this is a bug but + * provided implementors either don't care about the order or all agree + * about the order, choosing the reliable order is an adequate + * workaround. */ xshutdown(np[1], SHUT_RD); /* decoder writes to np[1] */ + xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */ blocking(np[0]); blocking(np[1]); - /* Start disorder-normalize */ + /* Start disorder-normalize. We double-fork so that nothing has to wait + * for disorder-normalize. */ if(!(npid = xfork())) { + /* Grandchild of disorderd */ if(!xfork()) { + /* Great-grandchild of disorderd */ /* Connect to the speaker process */ memset(&addr, 0, sizeof addr); addr.sun_family = AF_UNIX; snprintf(addr.sun_path, sizeof addr.sun_path, - "%s/speaker", config->home); + "%s/speaker/socket", config->home); sfd = xsocket(PF_UNIX, SOCK_STREAM, 0); if(connect(sfd, (const struct sockaddr *)&addr, sizeof addr) < 0) fatal(errno, "connecting to %s", addr.sun_path); + /* Send the ID, with a NATIVE-ENDIAN 32 bit length */ l = strlen(q->id); if(write(sfd, &l, sizeof l) < 0 || write(sfd, q->id, l) < 0) fatal(errno, "writing to %s", addr.sun_path); /* Await the ack */ - read(sfd, &l, 1); + if (read(sfd, &l, 1) < 0) + fatal(errno, "reading ack from %s", addr.sun_path); /* Plumbing */ xdup2(np[0], 0); xdup2(sfd, 1); @@ -413,7 +411,19 @@ static int start(ev_source *ev, xclose(np[1]); xclose(sfd); /* Ask the speaker to actually start playing the track; we do it here - * so it's definitely after ack. */ + * so it's definitely after ack. + * + * This is actually insufficient. If the track is prepared and then + * very shortly afterwards played, then the race we're trying to + * avoid here will still exist. So either the speaker must cope with + * SM_PLAY before connection has arrived (in which case we might as + * well move the SM_PLAY somewhere saner) or we must do more work + * here to avoid the race. + * + * In fact the current speaker can indeed cope with SM_PLAY before + * the connection arrives. So this code can probably be moved + * somewhere saner in due course. TODO! + */ if(!prepare_only) { strcpy(sm.id, q->id); sm.type = SM_PLAY; @@ -424,14 +434,17 @@ static int start(ev_source *ev, * (but it should be for play_track() */ execlp("disorder-normalize", "disorder-normalize", log_default == &log_syslog ? "--syslog" : "--no-syslog", + "--config", configfile, (char *)0); fatal(errno, "executing disorder-normalize"); - /* end of the innermost fork */ + /* End of the great-grandchild of disorderd */ } + /* Back in the grandchild of disorderd */ _exit(0); - /* end of the middle fork */ + /* End of the grandchild of disorderd */ } - /* Wait for the middle fork to finish */ + /* Back in the child of disorderd */ + /* Wait for the grandchild of disordered to finish */ while(waitpid(npid, &n, 0) < 0 && errno == EINTR) ; /* Pass the file descriptor to the driver in an environment @@ -442,6 +455,8 @@ static int start(ev_source *ev, /* Close all the FDs we don't need */ xclose(np[0]); } + /* Wait for a device to clear. This ugliness is now deprecated and will + * eventually be removed. */ if(waitdevice) { ao_initialize(); if(*waitdevice) { @@ -468,8 +483,10 @@ static int start(ev_source *ev, optv, optc, p, q->track); + /* End of child of disorderd */ _exit(0); - case -1: /* error */ + case -1: + /* Back in disorderd (child could not be created) */ error(errno, "error calling fork"); if(q->type & DISORDER_PLAYER_PREFORK) play_cleanup(q->pl, q->data); /* else would leak */ @@ -477,21 +494,39 @@ static int start(ev_source *ev, xclose(lfd); return START_SOFTFAIL; } - store_player_pid(q->id, pid); + /* Back in disorderd (child was created) */ + /* This track is prepared. (Non-raw tracks are by implication prepared as + * soon as they are playing, but really the question doesn't make much sense + * for them.) */ + q->prepared = 1; if(lfd != -1) xclose(lfd); - setpgid(pid, pid); - ev_child(ev, pid, 0, player_finished, q); - D(("player subprocess ID %lu", (unsigned long)pid)); + /* Set the child's process group ID. + * + * But wait, didn't we already set it in the child? Yes, but it's possible + * that we'll need to address it by process group ID before it gets that far, + * so we set it here too. One or the other may fail but as long as one + * succeeds that's fine. + */ + setpgid(q->pid, q->pid); + /* Ask the event loop to tell us when the child terminates */ + ev_child(ev, q->pid, 0, player_finished, q); + D(("player subprocess ID %lu", (unsigned long)q->pid)); return START_OK; } +/** @brief Prepare a track for later play + * + * Only applies to raw-format (speaker-using) players. + */ int prepare(ev_source *ev, struct queue_entry *q) { int n; + /* If there's a decoder (or player!) going we do nothing */ + if(q->pid >= 0) + return 0; /* Find the player plugin */ - if(find_player_pid(q->id) > 0) return 0; /* Already going. */ if((n = find_player(q)) < 0) return -1; /* No player */ q->pl = open_plugin(config->player.s[n].s[1], 0); /* No player */ q->type = play_get_type(q->pl); @@ -500,17 +535,22 @@ int prepare(ev_source *ev, return start(ev, q, 1/*prepare_only*/); /* Prepare it */ } +/** @brief Abandon a queue entry + * + * Called from c_remove() (but NOT when scratching a track). Only does + * anything to raw-format tracks. Terminates the background decoder and tells + * the speaker process to cancel the track. + */ void abandon(ev_source attribute((unused)) *ev, struct queue_entry *q) { struct speaker_message sm; - pid_t pid = find_player_pid(q->id); - if(pid < 0) return; /* Not prepared. */ + if(q->pid < 0) + return; /* Not prepared. */ if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) return; /* Not a raw player. */ /* Terminate the player. */ - kill(-pid, config->signal); - forget_player_pid(q->id); + kill(-q->pid, config->signal); /* Cancel the track. */ memset(&sm, 0, sizeof sm); sm.type = SM_CANCEL; @@ -518,58 +558,74 @@ void abandon(ev_source attribute((unused)) *ev, speaker_send(speaker_fd, &sm); } -int add_random_track(void) { +/** @brief Called with a new random track + * @param ev Event loop + * @param track Track name + */ +static void chosen_random_track(ev_source *ev, + const char *track) { + struct queue_entry *q; + + if(!track) + return; + /* Add the track to the queue */ + q = queue_add(track, 0, WHERE_END, origin_random); + D(("picked %p (%s) at random", (void *)q, q->track)); + queue_write(); + /* Maybe a track can now be played */ + play(ev); +} + +/** @brief Maybe add a randomly chosen track + * @param ev Event loop + * + * Picking can take some time so the track will only be added after this + * function has returned. + */ +void add_random_track(ev_source *ev) { struct queue_entry *q; - const char *p; long qlen = 0; - int rc = 0; /* If random play is not enabled then do nothing. */ if(shutting_down || !random_is_enabled()) - return 0; + return; /* Count how big the queue is */ for(q = qhead.next; q != &qhead; q = q->next) ++qlen; - /* Add random tracks until the queue is at the right size */ - while(qlen < config->queue_pad) { - /* Try to pick a random track */ - if(!(p = trackdb_random(16))) { - rc = -1; - break; - } - /* Add it to the end of the queue. */ - q = queue_add(p, 0, WHERE_END); - q->state = playing_random; - D(("picked %p (%s) at random", (void *)q, q->track)); - ++qlen; - } - /* Commit the queue */ - queue_write(); - return rc; + /* If it's smaller than the desired size then add a track */ + if(qlen < config->queue_pad) + trackdb_request_random(ev, chosen_random_track); } -/* try to play a track */ +/** @brief Attempt to play something + * + * This is called from numerous locations - whenever it might conceivably have + * become possible to play something. + */ void play(ev_source *ev) { struct queue_entry *q; int random_enabled = random_is_enabled(); D(("play playing=%p", (void *)playing)); + /* If we're shutting down, or there's something playing, or playing is not + * enabled, give up now */ if(shutting_down || playing || !playing_is_enabled()) return; - /* If the queue is empty then add a random track. */ + /* See if there's anything to play */ if(qhead.next == &qhead) { - if(!random_enabled) - return; - if(add_random_track()) { - /* On error, try again in 10s. */ - retry_play(ev, 10); - return; - } - /* Now there must be at least one track in the queue. */ + /* Queue is empty. We could just wait around since there are periodic + * attempts to add a random track anyway. However they are rarer than + * attempts to force a track so we initiate one now. */ + add_random_track(ev); + /* chosen_random_track() will call play() when a new random track has been + * added to the queue. */ + return; } + /* There must be at least one track in the queue. */ q = qhead.next; - /* If random play is disabled but the track is a random one then don't play - * it. play() will be called again when random play is re-enabled. */ - if(!random_enabled && q->state == playing_random) + /* If random play is disabled but the track is a non-adopted random one + * then don't play it. play() will be called again when random play is + * re-enabled. */ + if(!random_enabled && q->origin == origin_random) return; D(("taken %p (%s) from queue", (void *)q, q->track)); /* Try to start playing. */ @@ -580,25 +636,19 @@ void play(ev_source *ev) { queue_played(q); recent_write(); } - if(qhead.next == &qhead) - /* Queue is empty, wait a bit before trying something else (so we don't - * sit there looping madly in the presence of persistent problem). Note - * that we might not reliably get a random track lookahead in this case, - * but if we get here then really there are bigger problems. */ - retry_play(ev, 1); - else - /* More in queue, try again now. */ - play(ev); + /* Oh well, try the next one */ + play(ev); break; case START_SOFTFAIL: - /* Try same track again in a bit. */ - retry_play(ev, 10); + /* We'll try the same track again shortly. */ break; case START_OK: + /* Remove from the queue */ if(q == qhead.next) { queue_remove(q, 0); queue_write(); } + /* It's become the playing track */ playing = q; time(&playing->played); playing->state = playing_started; @@ -607,7 +657,7 @@ void play(ev_source *ev) { playing->submitter ? playing->submitter : (const char *)0, (const char *)0); /* Maybe add a random track. */ - add_random_track(); + add_random_track(ev); /* If there is another track in the queue prepare it now. This could * potentially be a just-added random track. */ if(qhead.next != &qhead) @@ -616,62 +666,74 @@ void play(ev_source *ev) { } } +/** @brief Return true if play is enabled */ int playing_is_enabled(void) { const char *s = trackdb_get_global("playing"); return !s || !strcmp(s, "yes"); } +/** @brief Enable play */ void enable_playing(const char *who, ev_source *ev) { trackdb_set_global("playing", "yes", who); /* Add a random track if necessary. */ - add_random_track(); + add_random_track(ev); play(ev); } +/** @brief Disable play */ void disable_playing(const char *who) { trackdb_set_global("playing", "no", who); } +/** @brief Return true if random play is enabled */ int random_is_enabled(void) { const char *s = trackdb_get_global("random-play"); return !s || !strcmp(s, "yes"); } +/** @brief Enable random play */ void enable_random(const char *who, ev_source *ev) { trackdb_set_global("random-play", "yes", who); - add_random_track(); + add_random_track(ev); play(ev); } +/** @brief Disable random play */ void disable_random(const char *who) { trackdb_set_global("random-play", "no", who); } +/** @brief Scratch a track + * @param User responsible (or NULL) + * @param Track ID (or NULL for current) + */ void scratch(const char *who, const char *id) { struct queue_entry *q; struct speaker_message sm; - pid_t pid; D(("scratch playing=%p state=%d id=%s playing->id=%s", (void *)playing, playing ? playing->state : 0, id ? id : "(none)", playing ? playing->id : "(none)")); + /* There must be a playing track; it must be in a scratchable state; if a + * specific ID was mentioned it must be that track. */ if(playing && (playing->state == playing_started || playing->state == playing_paused) && (!id || !strcmp(id, playing->id))) { + /* Update state (for the benefit of the 'recent' list) */ playing->state = playing_scratched; playing->scratched = who ? xstrdup(who) : 0; - if((pid = find_player_pid(playing->id)) > 0) { - D(("kill -%d %lu", config->signal, (unsigned long)pid)); - kill(-pid, config->signal); - forget_player_pid(playing->id); - } else - error(0, "could not find PID for %s", playing->id); + /* Find the player and kill the whole process group */ + if(playing->pid >= 0) { + D(("kill -%d -%lu", config->signal, (unsigned long)playing->pid)); + kill(-playing->pid, config->signal); + } + /* Tell the speaker, if we think it'll care */ if((playing->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) { memset(&sm, 0, sizeof sm); sm.type = SM_CANCEL; @@ -683,43 +745,38 @@ void scratch(const char *who, const char *id) { * bother if playing is disabled) */ if(playing_is_enabled() && config->scratch.n) { int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0); - q = queue_add(config->scratch.s[r], who, WHERE_START); - q->state = playing_isscratch; + q = queue_add(config->scratch.s[r], who, WHERE_START, origin_scratch); } notify_scratch(playing->track, playing->submitter, who, time(0) - playing->played); } } +/** @brief Called from quit() to tear down eveyrthing belonging to this file */ void quitting(ev_source *ev) { struct queue_entry *q; - pid_t pid; /* Don't start anything new */ shutting_down = 1; /* Shut down the current player */ if(playing) { - if((pid = find_player_pid(playing->id)) > 0) { - kill(-pid, config->signal); - forget_player_pid(playing->id); - } else - error(0, "could not find PID for %s", playing->id); + if(playing->pid >= 0) + kill(-playing->pid, config->signal); playing->state = playing_quitting; finished(0); } - /* Zap any other players */ + /* Zap any background decoders that are going */ for(q = qhead.next; q != &qhead; q = q->next) - if((pid = find_player_pid(q->id)) > 0) { - D(("kill -%d %lu", config->signal, (unsigned long)pid)); - kill(-pid, config->signal); - forget_player_pid(q->id); - } else - error(0, "could not find PID for %s", q->id); + if(q->pid >= 0) { + D(("kill -%d %lu", config->signal, (unsigned long)q->pid)); + kill(-q->pid, config->signal); + } /* Don't need the speaker any more */ ev_fd_cancel(ev, ev_read, speaker_fd); xclose(speaker_fd); } +/** @brief Pause the playing track */ int pause_playing(const char *who) { struct speaker_message sm; long played; @@ -756,6 +813,7 @@ int pause_playing(const char *who) { return 0; } +/** @brief Resume playing after a pause */ void resume_playing(const char *who) { struct speaker_message sm; @@ -790,5 +848,6 @@ Local Variables: c-basic-offset:2 comment-column:40 fill-column:79 +indent-tabs-mode:nil End: */