X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~mdw/git/disorder/blobdiff_plain/1c95530676f55d612383883ff383e24ecc7dc17d..f2620548144b356661614eba36c9de12ef31395c:/lib/uaudio.h diff --git a/lib/uaudio.h b/lib/uaudio.h index aa686d0..6592d53 100644 --- a/lib/uaudio.h +++ b/lib/uaudio.h @@ -34,6 +34,15 @@ extern size_t uaudio_sample_size; * @param max_samples How many samples to supply * @param userdata As passed to uaudio_open() * @return Number of samples filled + * + * This function should not block if possible (better to fill the buffer with + * 0s) and should definitely not block indefinitely. This great caution with + * any locks or syscalls! In particular avoid it taking a lock that may be + * held while any of the @ref uaudio members are called. + * + * If it's more convenient, it's OK to return less than the maximum number of + * samples (including 0) provided you expect to be called again for more + * samples immediately. */ typedef size_t uaudio_callback(void *buffer, size_t max_samples, @@ -42,11 +51,33 @@ typedef size_t uaudio_callback(void *buffer, /** @brief Callback to play audio data * @param buffer Pointer to audio buffer * @param samples Number of samples to play + * @param flags Flags word * @return Number of samples played * * Used with uaudio_thread_start() etc. + * + * @p flags is a bitmap giving the current pause state and transitions: + * - @ref UAUDIO_PAUSE if this is the first call of a pause + * - @ref UAUDIO_RESUME if this is the first call of a resumse + * - @ref UAUDIO_PLAYING if this is outside a pause + * - @ref UAUDIO_PAUSED if this is in a pause + * + * During a pause, the sample data is guaranteed to be 0. */ -typedef size_t uaudio_playcallback(void *buffer, size_t samples); +typedef size_t uaudio_playcallback(void *buffer, size_t samples, + unsigned flags); + +/** @brief Start of a pause */ +#define UAUDIO_PAUSE 0x0001 + +/** @brief End of a pause */ +#define UAUDIO_RESUME 0x0002 + +/** @brief Currently playing */ +#define UAUDIO_PLAYING 0x0004 + +/** @brief Currently paused */ +#define UAUDIO_PAUSED 0x0008 /** @brief Audio API definition */ struct uaudio { @@ -127,12 +158,14 @@ void uaudio_thread_start(uaudio_callback *callback, void *userdata, uaudio_playcallback *playcallback, size_t min, - size_t max); + size_t max, + unsigned flags); + void uaudio_thread_stop(void); void uaudio_thread_activate(void); void uaudio_thread_deactivate(void); -void uaudio_schedule_synchronize(void); -void uaudio_schedule_update(size_t written_samples); +uint32_t uaudio_schedule_sync(void); +void uaudio_schedule_sent(size_t nsamples_sent); void uaudio_schedule_init(void); const struct uaudio *uaudio_find(const char *name);