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Avoid play.py looping indefinitely.
[disorder]
/
tests
/
play.py
diff --git
a/tests/play.py
b/tests/play.py
index 0013d7e3e62b420d4c0b496ffa3d598e1a2c0000..c298ce514656403f6133de31f13b38e3abcc2fec 100755
(executable)
--- a/
tests/play.py
+++ b/
tests/play.py
@@
-18,7
+18,7
@@
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
# USA
#
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
# USA
#
-import dtest,time,disorder,re
+import dtest,time,disorder,re
,sys
def test():
"""Play some tracks"""
def test():
"""Play some tracks"""
@@
-66,7
+66,9
@@
def test():
print " testing scratches"
retry = False
print " testing scratches"
retry = False
- while True:
+ scratchlimit = 5
+ while scratchlimit > 0:
+ scratchlimit -= 1
c.disable()
print " starting a track"
c.play(track)
c.disable()
print " starting a track"
c.play(track)
@@
-95,6
+97,10
@@
def test():
continue
assert ts[0]['state'] == 'scratched', "checking track scratched"
break
continue
assert ts[0]['state'] == 'scratched', "checking track scratched"
break
+ if scratchlimit == 0:
+ # TODO this is really not a great approach!
+ print " didn't complete in a reasonable time"
+ sys.exit(77)
print " waiting for scratch to complete"
p = c.recent()
while p is not None:
print " waiting for scratch to complete"
p = c.recent()
while p is not None: