+static void queue_drop_completed(void attribute((unused)) *v,
+ const char *err) {
+ if(err) {
+ popup_protocol_error(0, err);
+ return;
+ }
+ /* The log should tell us the queue changed so we do no more here */
+}
+
+/** @brief Called when drag+drop completes */
+static void queue_drop(struct queuelike attribute((unused)) *ql,
+ int ntracks,
+ char **tracks, char **ids,
+ struct queue_entry *after_me) {
+ int n;
+
+ if(ids) {
+ /* Rearrangement */
+ if(playing_track) {
+ /* If there's a playing track then you can't drag it anywhere */
+ for(n = 0; n < ntracks; ++n) {
+ if(!strcmp(playing_track->id, ids[n])) {
+ fprintf(stderr, "cannot drag playing track\n");
+ return;
+ }
+ }
+ /* You can't tell the server to drag after the playing track by ID, you
+ * have to send "". */
+ if(after_me == playing_track)
+ after_me = NULL;
+ /* If you try to drag before the playing track (i.e. after_me=NULL on
+ * input) then the effect is just to drag after it, although there's no
+ * longer code to explicitly implement this. */
+ }
+ /* Tell the server to move them. The log will tell us about the change (if
+ * indeed it succeeds!), so no need to rearrange the model now. */
+ disorder_eclient_moveafter(client,
+ after_me ? after_me->id : "",
+ ntracks, (const char **)ids,
+ queue_drop_completed, NULL);
+ } else {
+ /* You can't tell the server to insert after the playing track by ID, you
+ * have to send "". */
+ if(after_me == playing_track)
+ after_me = NULL;
+ /* Play the tracks */
+ disorder_eclient_playafter(client,
+ after_me ? after_me->id : "",
+ ntracks, (const char **)tracks,
+ queue_drop_completed, NULL);
+ }
+}
+