NULL,
uaudio_collect_thread_fn,
NULL)))
- fatal(e, "pthread_create");
+ disorder_fatal(e, "pthread_create");
if((e = pthread_create(&uaudio_play_thread,
NULL,
uaudio_play_thread_fn,
NULL)))
- fatal(e, "pthread_create");
+ disorder_fatal(e, "pthread_create");
}
/** @brief Shut down background threads for audio processing */