}
static void choose_dirs_completed(void *v,
- const char *error,
+ const char *err,
int nvec, char **vec) {
- if(error) {
- popup_protocol_error(0, error);
+ if(err) {
+ popup_protocol_error(0, err);
return;
}
choose_populate(v, nvec, vec, 0/*!isfile*/);
}
static void choose_files_completed(void *v,
- const char *error,
+ const char *err,
int nvec, char **vec) {
- if(error) {
- popup_protocol_error(0, error);
+ if(err) {
+ popup_protocol_error(0, err);
return;
}
choose_populate(v, nvec, vec, 1/*isfile*/);
}
void choose_play_completed(void attribute((unused)) *v,
- const char *error) {
- if(error)
- popup_protocol_error(0, error);
+ const char *err) {
+ if(err)
+ popup_protocol_error(0, err);
}
static void choose_state_toggled