static void post_move_cleanup(void) {
struct queue_entry *q;
- /* If we have caused the random track to not be at the end then we make it no
- * longer be random. */
+ /* If we have caused any random tracks to not be at the end then we make them
+ * no longer be random. */
for(q = qhead.next; q != &qhead; q = q->next)
if(q->state == playing_random && q->next != &qhead)
q->state = playing_unplayed;