*/
/** @file server/play.c
* @brief Playing tracks
+ *
+ * This file is rather badly organized. Sorry. It's better than it was...
*/
#include "disorder-server.h"
int paused;
static void finished(ev_source *ev);
+static int start_child(struct queue_entry *q,
+ const struct pbgc_params *params,
+ void attribute((unused)) *bgdata);
+static int prepare_child(struct queue_entry *q,
+ const struct pbgc_params *params,
+ void attribute((unused)) *bgdata);
+static void ensure_next_scratch(ev_source *ev);
/** @brief File descriptor of our end of the socket to the speaker */
static int speaker_fd = -1;
/** @brief Set when shutting down */
static int shutting_down;
+/* Speaker ------------------------------------------------------------------ */
+
/** @brief Called when speaker process terminates
*
* Currently kills of DisOrder completely. A future version could terminate
int attribute((unused)) status,
const struct rusage attribute((unused)) *rusage,
void attribute((unused)) *u) {
- fatal(0, "speaker subprocess %s",
- wstat(status));
+ disorder_fatal(0, "speaker subprocess %s", wstat(status));
}
/** @brief Called when we get a message from the speaker process */
case SM_FINISHED: /* scratched the playing track */
case SM_STILLBORN: /* scratched too early */
case SM_UNKNOWN: /* scratched WAY too early */
- if(playing && !strcmp(sm.id, playing->id))
+ if(playing && !strcmp(sm.id, playing->id)) {
+ if((playing->state == playing_unplayed
+ || playing->state == playing_started)
+ && sm.type == SM_FINISHED)
+ playing->state = playing_ok;
finished(ev);
+ }
break;
case SM_PLAYING:
/* track ID is playing, DATA seconds played */
D(("SM_PLAYING %s %ld", sm.id, sm.data));
playing->sofar = sm.data;
break;
+ case SM_ARRIVED: {
+ /* track ID is now prepared */
+ struct queue_entry *q;
+ for(q = qhead.next; q != &qhead && strcmp(q->id, sm.id); q = q->next)
+ ;
+ if(q && q->preparing) {
+ q->preparing = 0;
+ q->prepared = 1;
+ /* We might be waiting to play the now-prepared track */
+ play(ev);
+ }
+ break;
+ }
default:
- error(0, "unknown speaker message type %d", sm.type);
+ disorder_error(0, "unknown speaker message type %d", sm.type);
}
return 0;
}
struct speaker_message sm;
if(socketpair(PF_UNIX, SOCK_DGRAM, 0, sp) < 0)
- fatal(errno, "error calling socketpair");
+ disorder_fatal(errno, "error calling socketpair");
if(!(pid = xfork())) {
exitfn = _exit;
ev_signal_atfork(ev);
log_default == &log_syslog ? "--syslog" : "--no-syslog",
(char *)0);
#endif
- fatal(errno, "error invoking %s", SPEAKER);
+ disorder_fatal(errno, "error invoking %s", SPEAKER);
}
ev_child(ev, pid, 0, speaker_terminated, 0);
speaker_fd = sp[1];
speaker_recv(speaker_fd, &sm);
nonblock(speaker_fd);
if(ev_fd(ev, ev_read, speaker_fd, speaker_readable, 0, "speaker read") < 0)
- fatal(0, "error registering speaker socket fd");
+ disorder_fatal(0, "error registering speaker socket fd");
}
/** @brief Tell the speaker to reload its configuration */
speaker_send(speaker_fd, &sm);
}
+/* Track termination -------------------------------------------------------- */
+
/** @brief Called when the currently playing track finishes playing
* @param ev Event loop or NULL
*
recent_write();
playing = 0;
/* Try to play something else */
- /* TODO re-support config->gap? */
if(ev)
play(ev);
}
* some time before the speaker reports it as finished) or when a non-raw
* (i.e. non-speaker) player terminates. In the latter case it's imaginable
* that the OS has buffered the last few samples.
- *
+ *
+ * NB. The finished track might NOT be in the queue (yet) - it might be a
+ * pre-chosen scratch.
*/
static int player_finished(ev_source *ev,
pid_t pid,
/* Regardless we always report and record the status and do cleanup for
* prefork calls. */
if(status)
- error(0, "player for %s %s", q->track, wstat(status));
+ disorder_error(0, "player for %s %s", q->track, wstat(status));
if(q->type & DISORDER_PLAYER_PREFORK)
play_cleanup(q->pl, q->data);
q->wstat = status;
return 0;
}
+/* Track initiation --------------------------------------------------------- */
+
/** @brief Find the player for @p q */
-static int find_player(const struct queue_entry *q) {
+static const struct stringlist *find_player(const struct queue_entry *q) {
int n;
for(n = 0; n < config->player.n; ++n)
if(fnmatch(config->player.s[n].s[0], q->track, 0) == 0)
break;
if(n >= config->player.n)
- return -1;
+ return NULL;
else
- return n;
+ return &config->player.s[n];
}
-/* Return values from start() */
-#define START_OK 0 /**< @brief Succeeded. */
-#define START_HARDFAIL 1 /**< @brief Track is broken. */
-#define START_SOFTFAIL 2 /**< @brief Track OK, system (temporarily?) broken */
-
-/** @brief Play or prepare @p q
+/** @brief Start to play @p q
* @param ev Event loop
* @param q Track to play/prepare
- * @param prepare_only If true, only prepares track
* @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL
*
- * TODO: probably ought to be split up into separate prepare() and start()
- * operations, the latter calling the former if necessary and perhaps the two
- * sharing some subprocess creation logic.
+ * This makes @p actually start playing. It calls prepare() if necessary and
+ * either sends an @ref SM_PLAY command or invokes the player itself in a
+ * subprocess.
*
- * "Preparing" a track means starting a background decoder and connecting it to
- * the speaker process. Obviously this only applies to raw-format
- * (i.e. speaker-using) players.
+ * It's up to the caller to set @ref playing and @c playing->state (this might
+ * be changed in the future).
*/
static int start(ev_source *ev,
- struct queue_entry *q,
- int prepare_only) {
- int n, lfd;
- const char *p;
- int np[2], sfd;
- struct speaker_message sm;
- char buffer[64];
- int optc;
- ao_sample_format format;
- ao_device *device;
- int retries;
- struct timespec ts;
- const char *waitdevice = 0;
- const char *const *optv;
- pid_t npid;
- struct sockaddr_un addr;
- uint32_t l;
+ struct queue_entry *q) {
+ const struct stringlist *player;
+ int rc;
- memset(&sm, 0, sizeof sm);
- D(("start %s %d", q->id, prepare_only));
- if(q->prepared) {
- /* The track is already prepared */
- if(!prepare_only) {
- /* We want to run it, since it's prepared the answer is to tell the
- * speaker to set it off */
- strcpy(sm.id, q->id);
- sm.type = SM_PLAY;
- speaker_send(speaker_fd, &sm);
- D(("sent SM_PLAY for %s", sm.id));
- }
- return START_OK;
- }
+ D(("start %s", q->id));
/* Find the player plugin. */
- if((n = find_player(q)) < 0) return START_HARDFAIL;
- if(!(q->pl = open_plugin(config->player.s[n].s[1], 0)))
+ if(!(player = find_player(q)))
+ return START_HARDFAIL; /* No player */
+ if(!(q->pl = open_plugin(player->s[1], 0)))
return START_HARDFAIL;
q->type = play_get_type(q->pl);
- /* Can't prepare non-raw tracks. */
- if(prepare_only
- && (q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW)
+ /* Special handling for raw-format players */
+ if((q->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) {
+ /* Make sure that the track is prepared */
+ if((rc = prepare(ev, q)))
+ return rc;
+ /* Now we're sure it's prepared, start it playing */
+ /* TODO actually it might not be fully prepared yet - it's all happening in
+ * a subprocess. See speaker.c for further discussion. */
+ struct speaker_message sm[1];
+ memset(sm, 0, sizeof sm);
+ strcpy(sm->id, q->id);
+ sm->type = SM_PLAY;
+ speaker_send(speaker_fd, sm);
+ D(("sent SM_PLAY for %s", sm->id));
+ /* Our caller will set playing and playing->state = playing_started */
return START_OK;
- /* Call the prefork function in the player module. None of the built-in
- * modules use this so it's not well tested, unfortunately. */
- p = trackdb_rawpath(q->track);
- if(q->type & DISORDER_PLAYER_PREFORK)
- if(!(q->data = play_prefork(q->pl, p))) {
- error(0, "prefork function for %s failed", q->track);
- return START_HARDFAIL;
- }
- /* Capture the player/decoder's stderr and feed it into our logs.
- *
- * Use the second arg as the tag if available (it's probably a command name),
- * otherwise the module name. */
- if(!isatty(2))
- lfd = logfd(ev, (config->player.s[n].s[2]
- ? config->player.s[n].s[2] : config->player.s[n].s[1]));
- else
- lfd = -1;
- /* Parse player arguments */
- optc = config->player.s[n].n - 2;
- optv = (void *)&config->player.s[n].s[2];
- while(optc > 0 && optv[0][0] == '-') {
- if(!strcmp(optv[0], "--")) {
- ++optv;
- --optc;
- break;
- }
- if(!strcmp(optv[0], "--wait-for-device")
- || !strncmp(optv[0], "--wait-for-device=", 18)) {
- if((waitdevice = strchr(optv[0], '='))) {
- ++waitdevice;
- } else
- waitdevice = ""; /* use default */
- ++optv;
- --optc;
- } else {
- error(0, "unknown option %s", optv[0]);
- return START_HARDFAIL;
- }
+ } else {
+ rc = play_background(ev, player, q, start_child, NULL);
+ if(rc == START_OK)
+ ev_child(ev, q->pid, 0, player_finished, q);
+ /* Our caller will set playing and playing->state = playing_started */
+ return rc;
}
- /* Create the subprocess */
- switch(q->pid = fork()) {
- case 0:
- /* Child of disorderd */
- exitfn = _exit;
- progname = "disorderd-fork";
- ev_signal_atfork(ev);
- signal(SIGPIPE, SIG_DFL);
- /* Send our log output to DisOrder's logs */
- if(lfd != -1) {
- xdup2(lfd, 1);
- xdup2(lfd, 2);
- xclose(lfd); /* tidy up */
- }
- /* Create a new process group, ID = child PID */
- setpgid(0, 0);
- if((q->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) {
- /* "Raw" format players always have their output send down a pipe
- * to the disorder-normalize process. This will connect to the
- * speaker process to actually play the audio data.
- */
- /* np will be the pipe to disorder-normalize */
- if(socketpair(PF_UNIX, SOCK_STREAM, 0, np) < 0)
- fatal(errno, "error calling socketpair");
- /* Beware of the Leopard! On OS X 10.5.x, the order of the shutdown
- * calls here DOES MATTER. If you do the SHUT_WR first then the SHUT_RD
- * fails with "Socket is not connected". I think this is a bug but
- * provided implementors either don't care about the order or all agree
- * about the order, choosing the reliable order is an adequate
- * workaround. */
- xshutdown(np[1], SHUT_RD); /* decoder writes to np[1] */
- xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */
- blocking(np[0]);
- blocking(np[1]);
- /* Start disorder-normalize. We double-fork so that nothing has to wait
- * for disorder-normalize. */
- if(!(npid = xfork())) {
- /* Grandchild of disorderd */
- if(!xfork()) {
- /* Great-grandchild of disorderd */
- /* Connect to the speaker process */
- memset(&addr, 0, sizeof addr);
- addr.sun_family = AF_UNIX;
- snprintf(addr.sun_path, sizeof addr.sun_path,
- "%s/speaker/socket", config->home);
- sfd = xsocket(PF_UNIX, SOCK_STREAM, 0);
- if(connect(sfd, (const struct sockaddr *)&addr, sizeof addr) < 0)
- fatal(errno, "connecting to %s", addr.sun_path);
- /* Send the ID, with a NATIVE-ENDIAN 32 bit length */
- l = strlen(q->id);
- if(write(sfd, &l, sizeof l) < 0
- || write(sfd, q->id, l) < 0)
- fatal(errno, "writing to %s", addr.sun_path);
- /* Await the ack */
- if (read(sfd, &l, 1) < 0)
- fatal(errno, "reading ack from %s", addr.sun_path);
- /* Plumbing */
- xdup2(np[0], 0);
- xdup2(sfd, 1);
- xclose(np[0]);
- xclose(np[1]);
- xclose(sfd);
- /* Ask the speaker to actually start playing the track; we do it here
- * so it's definitely after ack.
- *
- * This is actually insufficient. If the track is prepared and then
- * very shortly afterwards played, then the race we're trying to
- * avoid here will still exist. So either the speaker must cope with
- * SM_PLAY before connection has arrived (in which case we might as
- * well move the SM_PLAY somewhere saner) or we must do more work
- * here to avoid the race.
- *
- * In fact the current speaker can indeed cope with SM_PLAY before
- * the connection arrives. So this code can probably be moved
- * somewhere saner in due course. TODO!
- */
- if(!prepare_only) {
- strcpy(sm.id, q->id);
- sm.type = SM_PLAY;
- speaker_send(speaker_fd, &sm);
- D(("sent SM_PLAY for %s", sm.id));
- }
- /* TODO stderr shouldn't be redirected for disorder-normalize
- * (but it should be for play_track() */
- execlp("disorder-normalize", "disorder-normalize",
- log_default == &log_syslog ? "--syslog" : "--no-syslog",
- "--config", configfile,
- (char *)0);
- fatal(errno, "executing disorder-normalize");
- /* End of the great-grandchild of disorderd */
- }
- /* Back in the grandchild of disorderd */
- _exit(0);
- /* End of the grandchild of disorderd */
- }
- /* Back in the child of disorderd */
- /* Wait for the grandchild of disordered to finish */
- while(waitpid(npid, &n, 0) < 0 && errno == EINTR)
- ;
- /* Pass the file descriptor to the driver in an environment
- * variable. */
- snprintf(buffer, sizeof buffer, "DISORDER_RAW_FD=%d", np[1]);
- if(putenv(buffer) < 0)
- fatal(errno, "error calling putenv");
- /* Close all the FDs we don't need */
- xclose(np[0]);
- }
- /* Wait for a device to clear. This ugliness is now deprecated and will
- * eventually be removed. */
- if(waitdevice) {
- ao_initialize();
- if(*waitdevice) {
- n = ao_driver_id(waitdevice);
- if(n == -1)
- fatal(0, "invalid libao driver: %s", optv[0]);
- } else
- n = ao_default_driver_id();
- /* Make up a format. */
- memset(&format, 0, sizeof format);
- format.bits = 8;
- format.rate = 44100;
- format.channels = 1;
- format.byte_format = AO_FMT_NATIVE;
- retries = 20;
- ts.tv_sec = 0;
- ts.tv_nsec = 100000000; /* 0.1s */
- while((device = ao_open_live(n, &format, 0)) == 0 && retries-- > 0)
- nanosleep(&ts, 0);
- if(device)
- ao_close(device);
- }
- play_track(q->pl,
- optv, optc,
- p,
- q->track);
- /* End of child of disorderd */
- _exit(0);
- case -1:
- /* Back in disorderd (child could not be created) */
- error(errno, "error calling fork");
- if(q->type & DISORDER_PLAYER_PREFORK)
- play_cleanup(q->pl, q->data); /* else would leak */
- if(lfd != -1)
- xclose(lfd);
- return START_SOFTFAIL;
+}
+
+/** @brief Child-process half of start()
+ * @return Process exit code
+ *
+ * Called in subprocess to execute non-raw-format players (via plugin).
+ */
+static int start_child(struct queue_entry *q,
+ const struct pbgc_params *params,
+ void attribute((unused)) *bgdata) {
+ int n;
+
+ /* Wait for a device to clear. This ugliness is now deprecated and will
+ * eventually be removed. */
+ if(params->waitdevice) {
+ ao_initialize();
+ if(*params->waitdevice) {
+ n = ao_driver_id(params->waitdevice);
+ if(n == -1)
+ disorder_fatal(0, "invalid libao driver: %s", params->waitdevice);
+ } else
+ n = ao_default_driver_id();
+ /* Make up a format. */
+ ao_sample_format format;
+ memset(&format, 0, sizeof format);
+ format.bits = 8;
+ format.rate = 44100;
+ format.channels = 1;
+ format.byte_format = AO_FMT_NATIVE;
+ int retries = 20;
+ struct timespec ts;
+ ts.tv_sec = 0;
+ ts.tv_nsec = 100000000; /* 0.1s */
+ ao_device *device;
+ while((device = ao_open_live(n, &format, 0)) == 0 && retries-- > 0)
+ nanosleep(&ts, 0);
+ if(device)
+ ao_close(device);
}
- /* Back in disorderd (child was created) */
- /* This track is prepared. (Non-raw tracks are by implication prepared as
- * soon as they are playing, but really the question doesn't make much sense
- * for them.) */
- q->prepared = 1;
- if(lfd != -1)
- xclose(lfd);
- /* Set the child's process group ID.
- *
- * But wait, didn't we already set it in the child? Yes, but it's possible
- * that we'll need to address it by process group ID before it gets that far,
- * so we set it here too. One or the other may fail but as long as one
- * succeeds that's fine.
- */
- setpgid(q->pid, q->pid);
- /* Ask the event loop to tell us when the child terminates */
- ev_child(ev, q->pid, 0, player_finished, q);
- D(("player subprocess ID %lu", (unsigned long)q->pid));
- return START_OK;
+ /* Play the track */
+ play_track(q->pl,
+ params->argv, params->argc,
+ params->rawpath,
+ q->track);
+ return 0;
}
/** @brief Prepare a track for later play
+ * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL
+ *
+ * This can be called either when we want to play the track or slightly before
+ * so that some samples are decoded and available in a buffer.
*
- * Only applies to raw-format (speaker-using) players.
+ * Only applies to raw-format (i.e. speaker-using) players; everything else
+ * gets @c START_OK.
*/
int prepare(ev_source *ev,
struct queue_entry *q) {
- int n;
+ const struct stringlist *player;
/* If there's a decoder (or player!) going we do nothing */
if(q->pid >= 0)
- return 0;
+ return START_OK;
+ /* If the track is already prepared, do nothing */
+ if(q->prepared || q->preparing)
+ return START_OK;
/* Find the player plugin */
- if((n = find_player(q)) < 0) return -1; /* No player */
- q->pl = open_plugin(config->player.s[n].s[1], 0); /* No player */
+ if(!(player = find_player(q)))
+ return START_HARDFAIL; /* No player */
+ q->pl = open_plugin(player->s[1], 0);
q->type = play_get_type(q->pl);
if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW)
- return 0; /* Not a raw player */
- return start(ev, q, 1/*prepare_only*/); /* Prepare it */
+ return START_OK; /* Not a raw player */
+ int rc = play_background(ev, player, q, prepare_child, NULL);
+ if(rc == START_OK) {
+ ev_child(ev, q->pid, 0, player_finished, q);
+ q->preparing = 1;
+ /* Actually the track is still "in flight" */
+ rc = START_SOFTFAIL;
+ }
+ return rc;
+}
+
+/** @brief Child-process half of prepare()
+ * @return Process exit code
+ *
+ * Called in subprocess to execute the decoder for a raw-format player.
+ *
+ * @todo We currently run the normalizer from here in a double-fork. This is
+ * unsatisfactory for many reasons: we can't prevent it outliving the main
+ * server and we don't adequately report its exit status.
+ */
+static int prepare_child(struct queue_entry *q,
+ const struct pbgc_params *params,
+ void attribute((unused)) *bgdata) {
+ /* np will be the pipe to disorder-normalize */
+ int np[2];
+ if(socketpair(PF_UNIX, SOCK_STREAM, 0, np) < 0)
+ disorder_fatal(errno, "error calling socketpair");
+ /* Beware of the Leopard! On OS X 10.5.x, the order of the shutdown
+ * calls here DOES MATTER. If you do the SHUT_WR first then the SHUT_RD
+ * fails with "Socket is not connected". I think this is a bug but
+ * provided implementors either don't care about the order or all agree
+ * about the order, choosing the reliable order is an adequate
+ * workaround. */
+ xshutdown(np[1], SHUT_RD); /* decoder writes to np[1] */
+ xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */
+ blocking(np[0]);
+ blocking(np[1]);
+ /* Start disorder-normalize. We double-fork so that nothing has to wait
+ * for disorder-normalize. */
+ pid_t npid;
+ if(!(npid = xfork())) {
+ /* Grandchild of disorderd */
+ if(!xfork()) {
+ /* Great-grandchild of disorderd */
+ /* Connect to the speaker process */
+ struct sockaddr_un addr;
+ memset(&addr, 0, sizeof addr);
+ addr.sun_family = AF_UNIX;
+ snprintf(addr.sun_path, sizeof addr.sun_path,
+ "%s/speaker/socket", config->home);
+ int sfd = xsocket(PF_UNIX, SOCK_STREAM, 0);
+ if(connect(sfd, (const struct sockaddr *)&addr, sizeof addr) < 0)
+ disorder_fatal(errno, "connecting to %s", addr.sun_path);
+ /* Send the ID, with a NATIVE-ENDIAN 32 bit length */
+ uint32_t l = strlen(q->id);
+ if(write(sfd, &l, sizeof l) < 0
+ || write(sfd, q->id, l) < 0)
+ disorder_fatal(errno, "writing to %s", addr.sun_path);
+ /* Await the ack */
+ if (read(sfd, &l, 1) < 0)
+ disorder_fatal(errno, "reading ack from %s", addr.sun_path);
+ /* Plumbing */
+ xdup2(np[0], 0);
+ xdup2(sfd, 1);
+ xclose(np[0]);
+ xclose(np[1]);
+ xclose(sfd);
+ /* TODO stderr shouldn't be redirected for disorder-normalize
+ * (but it should be for play_track() */
+ execlp("disorder-normalize", "disorder-normalize",
+ log_default == &log_syslog ? "--syslog" : "--no-syslog",
+ "--config", configfile,
+ (char *)0);
+ disorder_fatal(errno, "executing disorder-normalize");
+ /* End of the great-grandchild of disorderd */
+ }
+ /* Back in the grandchild of disorderd */
+ _exit(0);
+ /* End of the grandchild of disorderd */
+ }
+ /* Back in the child of disorderd */
+ /* Wait for the grandchild of disordered to finish */
+ int n;
+ while(waitpid(npid, &n, 0) < 0 && errno == EINTR)
+ ;
+ /* Pass the file descriptor to the driver in an environment
+ * variable. */
+ char buffer[64];
+ snprintf(buffer, sizeof buffer, "DISORDER_RAW_FD=%d", np[1]);
+ if(putenv(buffer) < 0)
+ disorder_fatal(errno, "error calling putenv");
+ /* Close all the FDs we don't need */
+ xclose(np[0]);
+ /* Start the decoder itself */
+ play_track(q->pl,
+ params->argv, params->argc,
+ params->rawpath,
+ q->track);
+ return 0;
}
/** @brief Abandon a queue entry
speaker_send(speaker_fd, &sm);
}
+/* Random tracks ------------------------------------------------------------ */
+
/** @brief Called with a new random track
* @param ev Event loop
* @param track Track name
if(!track)
return;
/* Add the track to the queue */
- q = queue_add(track, 0, WHERE_END, origin_random);
+ q = queue_add(track, 0, WHERE_END, NULL, origin_random);
D(("picked %p (%s) at random", (void *)q, q->track));
queue_write();
/* Maybe a track can now be played */
trackdb_request_random(ev, chosen_random_track);
}
+/* Track initiation (part 2) ------------------------------------------------ */
+
/** @brief Attempt to play something
*
* This is called from numerous locations - whenever it might conceivably have
return;
D(("taken %p (%s) from queue", (void *)q, q->track));
/* Try to start playing. */
- switch(start(ev, q, 0/*!prepare_only*/)) {
+ switch(start(ev, q)) {
case START_HARDFAIL:
if(q == qhead.next) {
queue_remove(q, 0); /* Abandon this track. */
}
/* It's become the playing track */
playing = q;
- time(&playing->played);
+ xtime(&playing->played);
playing->state = playing_started;
notify_play(playing->track, playing->submitter);
eventlog("playing", playing->track,
* potentially be a just-added random track. */
if(qhead.next != &qhead)
prepare(ev, qhead.next);
+ /* Make sure there is a prepared scratch */
+ ensure_next_scratch(ev);
break;
}
}
+/* Miscelleneous ------------------------------------------------------------ */
+
/** @brief Return true if play is enabled */
int playing_is_enabled(void) {
const char *s = trackdb_get_global("playing");
trackdb_set_global("random-play", "no", who);
}
+/* Scratching --------------------------------------------------------------- */
+
+/** @brief Track to play next time something is scratched */
+static struct queue_entry *next_scratch;
+
+/** @brief Ensure there isa prepared scratch */
+static void ensure_next_scratch(ev_source *ev) {
+ if(next_scratch) /* There's one already */
+ return;
+ if(!config->scratch.n) /* There are no scratches */
+ return;
+ int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0);
+ next_scratch = queue_add(config->scratch.s[r], NULL,
+ WHERE_NOWHERE, NULL, origin_scratch);
+ if(ev)
+ prepare(ev, next_scratch);
+}
+
/** @brief Scratch a track
- * @param User responsible (or NULL)
- * @param Track ID (or NULL for current)
+ * @param who User responsible (or NULL)
+ * @param id Track ID (or NULL for current)
*/
void scratch(const char *who, const char *id) {
- struct queue_entry *q;
struct speaker_message sm;
D(("scratch playing=%p state=%d id=%s playing->id=%s",
speaker_send(speaker_fd, &sm);
D(("sending SM_CANCEL for %s", playing->id));
}
- /* put a scratch track onto the front of the queue (but don't
- * bother if playing is disabled) */
- if(playing_is_enabled() && config->scratch.n) {
- int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0);
- q = queue_add(config->scratch.s[r], who, WHERE_START, origin_scratch);
+ /* If playing is enabled then add a scratch to the queue. Having a scratch
+ * appear in the queue when further play is disabled is weird and
+ * contradicts implicit assumptions made elsewhere, so we try to avoid
+ * it. */
+ if(playing_is_enabled()) {
+ /* Try to make sure there is a scratch */
+ ensure_next_scratch(NULL);
+ /* Insert it at the head of the queue */
+ if(next_scratch){
+ next_scratch->submitter = who;
+ queue_insert_entry(&qhead, next_scratch);
+ eventlog_raw("queue", queue_marshall(next_scratch), (const char *)0);
+ next_scratch = NULL;
+ }
}
notify_scratch(playing->track, playing->submitter, who,
- time(0) - playing->played);
+ xtime(0) - playing->played);
}
}
-/** @brief Called from quit() to tear down eveyrthing belonging to this file */
+/* Server termination ------------------------------------------------------- */
+
+/** @brief Called from quit() to tear down everything belonging to this file */
void quitting(ev_source *ev) {
struct queue_entry *q;
xclose(speaker_fd);
}
+/* Pause and resume --------------------------------------------------------- */
+
/** @brief Pause the playing track */
int pause_playing(const char *who) {
struct speaker_message sm;
case DISORDER_PLAYER_STANDALONE:
if(!(playing->type & DISORDER_PLAYER_PAUSES)) {
default:
- error(0, "cannot pause because player is not powerful enough");
+ disorder_error(0, "cannot pause because player is not powerful enough");
return -1;
}
if(play_pause(playing->pl, &played, playing->data)) {
- error(0, "player indicates it cannot pause");
+ disorder_error(0, "player indicates it cannot pause");
return -1;
}
- time(&playing->lastpaused);
+ xtime(&playing->lastpaused);
playing->uptopause = played;
playing->lastresumed = 0;
break;
speaker_send(speaker_fd, &sm);
break;
}
- if(who) info("paused by %s", who);
+ if(who)
+ disorder_info("paused by %s", who);
notify_pause(playing->track, who);
paused = 1;
if(playing->state == playing_started)
if(!playing) return;
switch(playing->type & DISORDER_PLAYER_TYPEMASK) {
case DISORDER_PLAYER_STANDALONE:
- if(!playing->type & DISORDER_PLAYER_PAUSES) {
+ if(!(playing->type & DISORDER_PLAYER_PAUSES)) {
default:
/* Shouldn't happen */
return;
}
play_resume(playing->pl, playing->data);
- time(&playing->lastresumed);
+ xtime(&playing->lastresumed);
break;
case DISORDER_PLAYER_RAW:
memset(&sm, 0, sizeof sm);
speaker_send(speaker_fd, &sm);
break;
}
- if(who) info("resumed by %s", who);
+ if(who) disorder_info("resumed by %s", who);
notify_resume(playing->track, who);
if(playing->state == playing_paused)
playing->state = playing_started;