* @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL
*
* This makes @p actually start playing. It calls prepare() if necessary and
- * either sends an @ref SM_START command or invokes the player itself in a
+ * either sends an @ref SM_PLAY command or invokes the player itself in a
* subprocess.
*
* It's up to the caller to set @ref playing and @c playing->state (this might
/* Scratching --------------------------------------------------------------- */
/** @brief Scratch a track
- * @param User responsible (or NULL)
- * @param Track ID (or NULL for current)
+ * @param who User responsible (or NULL)
+ * @param id Track ID (or NULL for current)
*/
void scratch(const char *who, const char *id) {
struct queue_entry *q;