/*
* This file is part of DisOrder
* Copyright (C) 2005, 2006, 2007 Richard Kettlewell
+ * Portions (C) 2007 Mark Wooding
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
/* Display version number and terminate. */
static void version(void) {
- xprintf("disorder-speaker version %s\n", disorder_version_string);
+ xprintf("%s", disorder_version_string);
xfclose(stdout);
exit(0);
}
* main loop whenever the track's file descriptor is readable, assuming the
* buffer has not reached the maximum allowed occupancy.
*/
-static int fill(struct track *t) {
+static int speaker_fill(struct track *t) {
size_t where, left;
int n;
if(n == 0) {
D(("fill %s: eof detected", t->id));
t->eof = 1;
+ t->playable = 1;
return -1;
}
t->used += n;
+ if(t->used == sizeof t->buffer)
+ t->playable = 1;
}
return 0;
}
abandon();
}
+/** @brief Return nonzero if we want to play some audio
+ *
+ * We want to play audio if there is a current track; and it is not paused; and
+ * it is playable according to the rules for @ref track::playable.
+ */
+static int playable(void) {
+ return playing
+ && !paused
+ && playing->playable;
+}
+
/** @brief Play up to @p frames frames of audio
*
* It is always safe to call this function.
* - If there is not enough audio to play then it play what is available.
*
* If there are not enough frames to play then whatever is available is played
- * instead. It is up to mainloop() to ensure that play() is not called when
- * unreasonably only an small amounts of data is available to play.
+ * instead. It is up to mainloop() to ensure that speaker_play() is not called
+ * when unreasonably only an small amounts of data is available to play.
*/
-static void play(size_t frames) {
+static void speaker_play(size_t frames) {
size_t avail_frames, avail_bytes, written_frames;
ssize_t written_bytes;
- /* Make sure there's a track to play and it is not pasued */
- if(!playing || paused)
+ /* Make sure there's a track to play and it is not paused */
+ if(!playable())
return;
/* Make sure the output device is open */
if(device_state != device_open) {
* empty) wrap it back to the start. */
if(!playing->used || playing->start == (sizeof playing->buffer))
playing->start = 0;
+ /* If the buffer emptied out mark the track as unplayably */
+ if(!playing->used && !playing->eof) {
+ error(0, "track buffer emptied");
+ playing->playable = 0;
+ }
frames -= written_frames;
return;
}
0
};
-/** @brief Return nonzero if we want to play some audio
- *
- * We want to play audio if there is a current track; and it is not paused; and
- * there are at least @ref FRAMES frames of audio to play, or we are in sight
- * of the end of the current track.
- */
-static int playable(void) {
- return playing
- && !paused
- && (playing->used >= FRAMES || playing->eof);
-}
-
/** @brief Main event loop */
static void mainloop(void) {
struct track *t;
/* We want to play some audio */
if(device_state == device_open) {
if(backend->ready())
- play(3 * FRAMES);
+ speaker_play(3 * FRAMES);
} else {
/* We must be in _closed or _error, and it should be the latter, but we
* cope with either.
*
- * We most likely timed out, so now is a good time to retry. play()
- * knows to re-activate the device if necessary.
+ * We most likely timed out, so now is a good time to retry.
+ * speaker_play() knows to re-activate the device if necessary.
*/
- play(3 * FRAMES);
+ speaker_play(3 * FRAMES);
}
}
/* Perhaps a connection has arrived */
error(0, "cannot play track because no connection arrived");
playing = t;
/* We attempt to play straight away rather than going round the loop.
- * play() is clever enough to perform any activation that is
+ * speaker_play() is clever enough to perform any activation that is
* required. */
- play(3 * FRAMES);
+ speaker_play(3 * FRAMES);
report();
break;
case SM_PAUSE:
paused = 0;
/* As for SM_PLAY we attempt to play straight away. */
if(playing)
- play(3 * FRAMES);
+ speaker_play(3 * FRAMES);
}
report();
break;
if(t->fd != -1
&& t->slot != -1
&& (fds[t->slot].revents & (POLLIN | POLLHUP)))
- fill(t);
+ speaker_fill(t);
/* Maybe we finished playing a track somewhere in the above */
maybe_finished();
/* If we don't need the sound device for now then close it for the benefit