# define MACHINE_AO_FMT AO_FMT_LITTLE
#endif
-/** @brief How many seconds of input to buffer
- *
- * While any given connection has this much audio buffered, no more reads will
- * be issued for that connection. The decoder will have to wait.
- */
-#define BUFFER_SECONDS 5
-
/** @brief Minimum number of frames to try to play at once
*
* The main loop will only attempt to play any audio when this many
#define FRAMES 4096
/** @brief Bytes to send per network packet
+ *
+ * This is the maximum number of bytes we pass to write(2); to determine actual
+ * packet sizes, add a UDP header and an IP header (and a link layer header if
+ * it's the link layer size you care about).
*
* Don't make this too big or arithmetic will start to overflow.
*/
-#define NETWORK_BYTES (1024+sizeof(struct rtp_header))
-
-/** @brief Maximum RTP playahead (ms) */
-#define RTP_AHEAD_MS 1000
+#define NETWORK_BYTES (1500-8/*UDP*/-40/*IP*/-8/*conservatism*/)
/** @brief Maximum number of FDs to poll for */
#define NFDS 256
* of these but rearranging the queue can cause there to be more.
*/
struct track {
- struct track *next; /* next track */
+ /** @brief Next track */
+ struct track *next;
+
+ /** @brief Input file descriptor */
int fd; /* input FD */
- char id[24]; /* ID */
- size_t start, used; /* start + bytes used */
- int eof; /* input is at EOF */
- int got_format; /* got format yet? */
- ao_sample_format format; /* sample format */
- unsigned long long played; /* number of frames played */
- char *buffer; /* sample buffer */
- size_t size; /* sample buffer size */
- int slot; /* poll array slot */
+
+ /** @brief Track ID */
+ char id[24];
+
+ /** @brief Start position of data in buffer */
+ size_t start;
+
+ /** @brief Number of bytes of data in buffer */
+ size_t used;
+
+ /** @brief Set @c fd is at EOF */
+ int eof;
+
+ /** @brief Total number of frames played */
+ unsigned long long played;
+
+ /** @brief Slot in @ref fds */
+ int slot;
+
+ /** @brief Set when playable
+ *
+ * A track becomes playable whenever it fills its buffer or reaches EOF; it
+ * stops being playable when it entirely empties its buffer. Tracks start
+ * out life not playable.
+ */
+ int playable;
+
+ /** @brief Input buffer
+ *
+ * 1Mbyte is enough for nearly 6s of 44100Hz 16-bit stereo
+ */
+ char buffer[1048576];
};
/** @brief Structure of a backend */
/** @brief Flags
*
- * Possible values
- * - @ref FIXED_FORMAT
+ * This field is currently not used and must be 0.
*/
unsigned flags;
-/** @brief Lock to configured sample format */
-#define FIXED_FORMAT 0x0001
/** @brief Initialization
*
* If it is @ref device_closed then the device should be opened with
* the right sample format.
*
- * If the @ref FIXED_FORMAT flag is not set then @ref device_format
- * must be set on success.
- *
- * Some devices are effectively always open and have no error state,
- * in which case this callback can be NULL. In this case @ref
- * FIXED_FORMAT must be set. Note that @ref device_state still
- * switches between @ref device_open and @ref device_closd in this
- * case.
+ * Some devices are effectively always open and have no error state, in which
+ * case this callback can be NULL. Note that @ref device_state still
+ * switches between @ref device_open and @ref device_closed in this case.
*/
void (*activate)(void);
*
* For sound devices that are open all the time and have no error
* state, this callback can be NULL. Note that @ref device_state
- * still switches between @ref device_open and @ref device_closd in
+ * still switches between @ref device_open and @ref device_closed in
* this case.
*/
void (*deactivate)(void);
/** @brief Called before poll()
+ * @param timeoutp Pointer to timeout
+ *
+ * Called before the call to poll().
+ *
+ * If desirable, should call addfd() to update the FD array and stash the
+ * slot number somewhere safe. This will only be called if @ref device_state
+ * is @ref device_open.
*
- * Called before the call to poll(). Should call addfd() to update
- * the FD array and stash the slot number somewhere safe. This will
- * only be called if @ref device_state = @ref device_open.
+ * @p timeoutp points to the poll timeout value in milliseconds. It may be
+ * reduced, but never increased.
*/
- void (*beforepoll)(void);
+ void (*beforepoll)(int *timeoutp);
/** @brief Called after poll()
* @return 1 if output device ready for play, 0 otherwise
};
extern enum device_states device_state;
-extern ao_sample_format device_format;
extern struct track *tracks;
extern struct track *playing;
+extern const struct speaker_backend network_backend;
+extern const struct speaker_backend alsa_backend;
+extern const struct speaker_backend command_backend;
+extern const struct speaker_backend coreaudio_backend;
+extern const struct speaker_backend oss_backend;
+
+extern struct pollfd fds[NFDS];
+extern int fdno;
+extern size_t bpf;
+extern int idled;
+
+int addfd(int fd, int events);
+void abandon(void);
+
#endif /* SPEAKER_H */
/*