struct queuelike;
struct choosenode;
+struct progress_window;
/** @brief Callback data structure
*
void (*selectall_activate)(GtkWidget *tab);
};
+/** @brief Button definitions */
+struct button {
+ const gchar *stock;
+ void (*clicked)(GtkButton *button, gpointer userdata);
+ const char *tip;
+};
+
/* Variables --------------------------------------------------------------- */
extern GMainLoop *mainloop;
void properties(int ntracks, const char **tracks);
/* Pop up a properties window for a list of tracks */
+void properties_reset(void);
+
GtkWidget *scroll_widget(GtkWidget *child, const char *name);
/* Wrap a widget up for scrolling */
/* Get the pixbuf for an image. Returns a null pointer if it cannot be
* found. */
-void popup_error(const char *msg);
-/* Pop up an error message */
+void popup_msg(GtkMessageType mt, const char *msg);
+/* Pop up a message */
+
+void fpopup_msg(GtkMessageType mt, const char *fmt, ...);
+
+struct progress_window *progress_window_new(const char *title);
+/* Pop up a progress window */
+
+void progress_window_progress(struct progress_window *pw,
+ int progress,
+ int limit);
+/* Report current progress */
+
+GtkWidget *iconbutton(const char *path, const char *tip);
+
+GtkWidget *create_buttons(const struct button *buttons,
+ size_t nbuttons);
void register_monitor(monitor_callback *callback,
void *u,
unsigned long mask);
/* Register a state monitor */
+/** @brief Type signature for a reset callback */
+typedef void reset_callback(void);
+
+void register_reset(reset_callback *callback);
+/* Register a reset callback */
+
+void reset(void);
+
void all_update(void);
/* Update everything */
void choose_update(void);
/* Called when we think the choose tree might need updating */
+void login_box(void);
+
/* Widget leakage debugging rubbish ---------------------------------------- */
#if MDEBUG