static int validate_player(const struct config_state *cs,
int nvec,
char attribute((unused)) **vec) {
- if(nvec < 2) {
+ if(nvec && nvec < 2) {
disorder_error(0, "%s:%d: should be at least 'player PATTERN MODULE'",
cs->path, cs->line);
return -1;
static int validate_tracklength(const struct config_state *cs,
int nvec,
char attribute((unused)) **vec) {
- if(nvec < 2) {
+ if(nvec && nvec < 2) {
disorder_error(0, "%s:%d: should be at least 'tracklength PATTERN MODULE'",
cs->path, cs->line);
return -1;