if(!track)
return;
/* Add the track to the queue */
- q = queue_add(track, 0, WHERE_END);
- q->state = playing_random;
+ q = queue_add(track, 0, WHERE_END, origin_random);
D(("picked %p (%s) at random", (void *)q, q->track));
queue_write();
/* Maybe a track can now be played */
}
/* There must be at least one track in the queue. */
q = qhead.next;
- /* If random play is disabled but the track is a random one then don't play
- * it. play() will be called again when random play is re-enabled. */
- if(!random_enabled && q->state == playing_random)
+ /* If random play is disabled but the track is a non-adopted random one
+ * then don't play it. play() will be called again when random play is
+ * re-enabled. */
+ if(!random_enabled && q->origin == origin_random)
return;
D(("taken %p (%s) from queue", (void *)q, q->track));
/* Try to start playing. */
* bother if playing is disabled) */
if(playing_is_enabled() && config->scratch.n) {
int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0);
- q = queue_add(config->scratch.s[r], who, WHERE_START);
- q->state = playing_isscratch;
+ q = queue_add(config->scratch.s[r], who, WHERE_START, origin_scratch);
}
notify_scratch(playing->track, playing->submitter, who,
time(0) - playing->played);