}
/** @brief Called at startup */
-static void queue_init(void) {
+static void queue_init(struct queuelike attribute((unused)) *ql) {
/* Arrange a callback whenever the playing state changes */
event_register("playing-changed", playing_changed, 0);
/* We reget both playing track and queue at pause/resume so that start times
}
/** @brief Called when drag+drop completes */
-static void queue_drop(int src, int dst) {
+static void queue_drop(struct queuelike attribute((unused)) *ql,
+ int src, int dst) {
struct queue_entry *sq, *dq;
int n;