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[disorder] / lib / queue.h
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460b9539 1/*
2 * This file is part of DisOrder.
3 * Copyright (C) 2004, 2005, 2006 Richard Kettlewell
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
18 * USA
19 */
20
21#ifndef QUEUE_H
22#define QUEUE_H
23
24enum playing_state {
25 playing_failed, /* failed to play */
26 playing_isscratch, /* this is a scratch track */
27 playing_no_player, /* couldn't find a player */
28 playing_ok, /* played OK */
29 playing_paused, /* started but paused */
30 playing_quitting, /* interrupt because server quit */
31 playing_random, /* unplayed randomly chosen track */
32 playing_scratched, /* was scratched */
33 playing_started, /* started to play */
34 playing_unplayed /* haven't played this track yet */
35};
36
37extern const char *playing_states[];
38
39/* queue entries form a circular doubly-linked list */
40struct queue_entry {
41 struct queue_entry *next; /* next entry */
42 struct queue_entry *prev; /* previous entry */
43 const char *track; /* path to track */
44 const char *submitter; /* name of submitter */
45 time_t when; /* time submitted */
46 time_t played; /* when played */
47 enum playing_state state; /* state */
48 long wstat; /* wait status */
49 const char *scratched; /* scratched by */
50 const char *id; /* queue entry ID */
51 time_t expected; /* expected started time */
52 /* for playing or soon-to-be-played tracks only: */
53 unsigned long type; /* type word from plugin */
54 const struct plugin *pl; /* plugin that's playing this track */
55 void *data; /* player data */
56 long sofar; /* how much played so far */
57 /* For DISORDER_PLAYER_PAUSES only: */
58 time_t lastpaused, lastresumed; /* when last paused/resumed, or 0 */
59 long uptopause; /* how much played up to last pause */
60 /* For Disobedience */
61 struct queuelike *ql; /* owning queue */
62};
63
64extern struct queue_entry qhead;
65/* queue of things yet to be played. the head will be played
66 * soonest. */
67
68extern struct queue_entry phead;
69/* things that have been played in the past. the head is the oldest. */
70
71void queue_read(void);
72/* read the queue in. Calls @fatal@ on error. */
73
74void queue_write(void);
75/* write the queue out. Calls @fatal@ on error. */
76
77void recent_read(void);
78/* read the recently played list in. Calls @fatal@ on error. */
79
80void recent_write(void);
81/* write the recently played list out. Calls @fatal@ on error. */
82
83struct queue_entry *queue_add(const char *track, const char *submitter,
84 int where);
85#define WHERE_START 0 /* Add to head of queue */
86#define WHERE_END 1 /* Add to end of queue */
87#define WHERE_BEFORE_RANDOM 2 /* End, or before random track */
88/* add an entry to the queue. Return a pointer to the new entry. */
89
90void queue_remove(struct queue_entry *q, const char *who);
91/* remove an from the queue */
92
93struct queue_entry *queue_find(const char *key);
94/* find a track in the queue by name or ID */
95
96void queue_played(struct queue_entry *q);
97/* add @q@ to the played list */
98
99int queue_unmarshall(struct queue_entry *q, const char *s,
100 void (*error_handler)(const char *, void *),
101 void *u);
102/* unmarshall UTF-8 string @s@ into @q@ */
103
104int queue_unmarshall_vec(struct queue_entry *q, int nvec, char **vec,
105 void (*error_handler)(const char *, void *),
106 void *u);
107/* unmarshall pre-split string @vec@ into @q@ */
108
109char *queue_marshall(const struct queue_entry *q);
110/* marshall @q@ into a UTF-8 string */
111
112void queue_id(struct queue_entry *q);
113/* give @q@ an ID */
114
115int queue_move(struct queue_entry *q, int delta, const char *who);
116/* move element @q@ in the queue towards the front (@delta@ > 0) or towards the
117 * back (@delta@ < 0). The return value is the leftover delta once we've hit
118 * the end in whichever direction we were going. */
119
120void queue_moveafter(struct queue_entry *target,
121 int nqs, struct queue_entry **qs, const char *who);
122/* Move all the elements QS to just after TARGET, or to the head if
123 * TARGET=0. */
124
125void queue_fix_sofar(struct queue_entry *q);
126/* Fix up the sofar field for standalone players */
127
128#endif /* QUEUE_H */
129
130/*
131Local Variables:
132c-basic-offset:2
133comment-column:40
134fill-column:79
135End:
136*/