chiark / gitweb /
Use new random_id() for queue IDs
[disorder] / server / server-queue.h
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f08c0859
RK
1/*
2 * This file is part of DisOrder.
3 * Copyright (C) 2004, 2005, 2006, 2007 Richard Kettlewell
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
18 * USA
19 */
20
21#ifndef SERVER_QUEUE_H
22#define SERVER_QUEUE_H
23
24extern struct queue_entry qhead;
25/* queue of things yet to be played. the head will be played
26 * soonest. */
27
28extern struct queue_entry phead;
29/* things that have been played in the past. the head is the oldest. */
30
31void queue_read(void);
32/* read the queue in. Calls @fatal@ on error. */
33
34void queue_write(void);
35/* write the queue out. Calls @fatal@ on error. */
36
37void recent_read(void);
38/* read the recently played list in. Calls @fatal@ on error. */
39
40void recent_write(void);
41/* write the recently played list out. Calls @fatal@ on error. */
42
43struct queue_entry *queue_add(const char *track, const char *submitter,
44 int where);
45#define WHERE_START 0 /* Add to head of queue */
46#define WHERE_END 1 /* Add to end of queue */
47#define WHERE_BEFORE_RANDOM 2 /* End, or before random track */
48/* add an entry to the queue. Return a pointer to the new entry. */
49
50void queue_remove(struct queue_entry *q, const char *who);
51/* remove an from the queue */
52
53struct queue_entry *queue_find(const char *key);
54/* find a track in the queue by name or ID */
55
56void queue_played(struct queue_entry *q);
57/* add @q@ to the played list */
58
59int queue_move(struct queue_entry *q, int delta, const char *who);
60/* move element @q@ in the queue towards the front (@delta@ > 0) or towards the
61 * back (@delta@ < 0). The return value is the leftover delta once we've hit
62 * the end in whichever direction we were going. */
63
64void queue_moveafter(struct queue_entry *target,
65 int nqs, struct queue_entry **qs, const char *who);
66/* Move all the elements QS to just after TARGET, or to the head if
67 * TARGET=0. */
68
69void queue_fix_sofar(struct queue_entry *q);
70/* Fix up the sofar field for standalone players */
71
72#endif /* SERVER_QUEUE_H */
73
74
75/*
76Local Variables:
77c-basic-offset:2
78comment-column:40
79fill-column:79
80indent-tabs-mode:nil
81End:
82*/