#include "config.h"
#include "asm-common.h"
-///--------------------------------------------------------------------------
-/// Local utilities.
-
-// Magic constants for shuffling.
-#define ROTL 0x93
-#define ROT2 0x4e
-#define ROTR 0x39
-
///--------------------------------------------------------------------------
/// Main code.
// c += d; b ^= c; b <<<= 7
paddd xmm2, xmm3
- pshufd xmm3, xmm3, ROTL
+ pshufd xmm3, xmm3, SHUF(2, 1, 0, 3)
pxor xmm1, xmm2
- pshufd xmm2, xmm2, ROT2
+ pshufd xmm2, xmm2, SHUF(1, 0, 3, 2)
movdqa xmm4, xmm1
pslld xmm1, 7
psrld xmm4, 25
//
// The shuffles have quite high latency, so they've mostly been
// pushed upwards. The remaining one can't be moved, though.
- pshufd xmm1, xmm1, ROTR
+ pshufd xmm1, xmm1, SHUF(0, 3, 2, 1)
// Apply the diagonal quarterround to each of the columns
// simultaneously.
// c += d; b ^= c; b <<<= 7
paddd xmm2, xmm3
- pshufd xmm3, xmm3, ROTR
+ pshufd xmm3, xmm3, SHUF(0, 3, 2, 1)
pxor xmm1, xmm2
- pshufd xmm2, xmm2, ROT2
+ pshufd xmm2, xmm2, SHUF(1, 0, 3, 2)
movdqa xmm4, xmm1
pslld xmm1, 7
psrld xmm4, 25
// Finally, finish off undoing the transpose, and we're done for this
// doubleround. Again, most of this was done above so we don't have
// to wait for the shuffles.
- pshufd xmm1, xmm1, ROTL
+ pshufd xmm1, xmm1, SHUF(2, 1, 0, 3)
// Decrement the loop counter and see if we should go round again.
sub NR, 2