(unless (cell-played cell player-index)
(return-from escape))
(setf (player-state player) :playing)
- (perform-explosions game (list cell)))
- (changed game :processing-move)))))
+ (changed game :processing-move)
+ (perform-explosions game (list cell)))))))
(defmethod restart-game ((game atom-game) &key grid players)
(game-cancel-timeout game)