From 89191575d6e1b6e446e610bb504fb86b55b752cd Mon Sep 17 00:00:00 2001 From: Matthew Vernon Date: Mon, 8 Jun 2020 13:45:45 +0100 Subject: [PATCH] accumulated clarifications and corrections --- convention.txt | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/convention.txt b/convention.txt index 3da4d0a..d8a4660 100644 --- a/convention.txt +++ b/convention.txt @@ -16,7 +16,7 @@ Suit grand slam: 35+ new suits often force for one round jumps to game are usually "shut up" "invitational to x" means bid x if maximal for previous bid -"support" is usually 4 cards +"support" is usually 4 cards (should add up to 8) if you make a limit bid, you usually shut up unless forced ** Opening ** @@ -26,7 +26,7 @@ longest suits); 11 or 19 if you feel aggresive / it looks good 1 [suit] promises at least the above - generally pick the longest suit 1NT is 12-14 points balanced (limit) -2C is 23+ points, at least 5 quick tricks. Usually game-forcing +2C is 23+ points. Usually game-forcing 2 [other] has one 6- or two 5-card suits, >=8 playing tricks. 1r force 2NT is 20-22 points balanced (limit) 3 [suit] pre-empt 7-card suit 7-9ish points @@ -46,7 +46,7 @@ pass - <6 points xNT - denies support for partner (other responses do not) 1NT 6-9 points (doesn't need to be balanced), no 2-level bid (limit) 2NT 10-12 points, balanced (limit) -3NT 12-15 points, balanced (limit) +3NT 13-15 points, balanced (limit) 1 [new] 6+ points, 4+ cards, 1-round force 2 [new < suit] 8-9+ points, 5+ cards, 1-round force jump [new] 16+ points, 5+ cards (or support), game force @@ -55,8 +55,7 @@ jump [new] 16+ points, 5+ cards (or support), game force pass - <11 points, no long suit 2C - Stayman (bid 2 of a 4-card major or 2D if none) -2D/2H - Transfer (3 of next suit if 4+card and maximal, 2 of next otherwise) - [a break (3 of unexpected suit) shows maximum and xx in bid suit] +2D/2H - Transfer (bid 2 of next suit) 2S - 11 points or long minor (bid 2NT if minimum, 3C if maximum) 2NT 12 points; invites game if opener maximal 3 [suit] - 5 cards in suit, forcing 1 round @@ -70,12 +69,13 @@ pass - <11 points, no long suit * Response to 2NT 3C - Stayman (as before, but forcing to game) -3 [suit] 5-card suit, forcing to game +3 [suit] - transfers (to a 5-card suit), game-forcing others, as per 1NT * Response to 2C (all game-forcing except 2C-2D-2NT (23-24 balanced)) 2D - negative (<8 points) +Positive responses often suggest slam prospects 2NT - balanced, 8+ points, game-force 2 [suit] 5-card suit with an honour ~7+ points. game-force 3 [suit] decent 6-card suit. game-force @@ -135,7 +135,7 @@ make the most natural rebid e.g. after 1NT-1D-1H: pass - weak hand -2NT - invitational to part-score or game in H or NT +2NT - invitational to part-score or game in H or NT (shows 5 hearts) 3H - promises 6 hearts, invitational to game new suit - promises 5-4 or 5-5, game-forcing 3NT - option to move to 4H or stay in 3NT @@ -176,7 +176,7 @@ Diamonds (and no such control in clubs); you can continue on to Against a 1-level bid, 1NT shows 16-18 points and a stop in the bid suit (you may bid stayman on top if relevant), unless in fourth place -where it is 12-14 as normal e.g. 1H-p-p-1NT. +where it is 12-14 as normal e.g. 1H-p-p-1NT or p-p-1H-1NT. With more points, double, then bid NT next time. 1[suit] overcall is 5+cards, 8-16ish points -- 2.30.2