From 55ed9daf8ef63d9ca3d443e542c444121e4ba286 Mon Sep 17 00:00:00 2001 From: Senji Date: Fri, 12 Sep 2014 00:24:58 +0100 Subject: [PATCH] More musings on boats --- Meta/Brainstorming.mdwn | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Meta/Brainstorming.mdwn b/Meta/Brainstorming.mdwn index 0f20d63b..c07951fc 100644 --- a/Meta/Brainstorming.mdwn +++ b/Meta/Brainstorming.mdwn @@ -72,4 +72,16 @@ It looks as if our best bet to get to the Esk Valley is going to be riverboat: - Two or three days from there to Pickering - One or two days over the moor in wagons. We probably try and get a good night's sleep in Pickering then set out very early to make the trip in a day. If we aim to hit Pickering at the Solstice/Equinox? we can meet the outgoing maga and only have to have the wagons travel once. If we have spare time then a side trip to visit Voluntes could be done here. +These figures don't seem to match up with the ones in *Grogs* which is odd; +but they're based on actual contemporary sources I found on the internet. I +think the kind of boat we're using has a sail for when it's useful and +oars/ropes/poles for when it isn't. Probably some kind of Medieval Hulk. +WAGging horribly I'm guessing we're probably going to want three to transport +one magus and 8 grogs. Lets say each one can take 3-4 passengers and luggage +in comfort plus two sailors. Lets give the covenant a spare in case we need +to send a major party up north, and for day to day river travel while the +convoy is moving. + So that just about fits in for the 10-days in a season. Allowing for weather and delays we maybe want to be looking at 2-season shifts at the Esk Valley. + +How many riverboats \ No newline at end of file -- 2.30.2