Areas of Magic
* *Symbolic connection range* Minor
* Allows the mafe to learn the symbolic connection range
* Orrery
* Can produce an individual planet component
* Improvements to Bonisagus' Theory of Magic
* Unknown
* The Elemental Harnesses (all of them count as one source of insight)
* Produce a magic item that can be connected to an elemental
* *Regio connection and manipulation*
* Allows the permanent connection of any two places that have magical auras and are astrologically favourable
* Improvements to Bonisagus' Theory of Magic
* Connect a location in a magical aura in the mundane world to an astrologically compatible location in a magical regio
* Scribing the Starry Way of Magic
* Unknown
* Connect the nth level of a magical regio to the n-1th or n+1th level of another astrologically compatible magical regio
* Her Ways are Ways of Pleasantness **result of original research by a crazy Bonisagus**
* Create a path into a regio that is not normally accessible from the current location at an astrologically favourable time
* The Nabatean Book
* Allows you to connect any level of a regio with any other level of the same regio directly
* ??
* *Improvement using Astrology*
* This does..
* Improvements to Bonisagus' Theory of Magic
* Tint a Magic aura to resonates especially well with certain Personality Traits and everything in the aura is influenced by those Traits
* What is Man That Thou Art Mindful of Him
* The Planet's Blessing spell **result of original research by a crazy Bonisagus**
* Give a person +relevant personality trait to $associated affinity (see table)
* To Each According to his Nature
* Undiscovered
* Create an area in which magi can work together despite the effects of the Gift
* *Elemental Familiars* Major
* The Elementals (one each)
* Fire ((Speak to Elementals - Intellego Elemental (Intellego with all four elemental requisites))
* Earth
* Air
Nabatean Initiation Script
* Gain a Minor Virtue
* You have the ability to find magical places nearby through the use of a crystal pendant and your own intuition
* You concentrate on the thing to be found, and hold the pendant so it can swing freely.
* The pendant moves towards the nearest example of what you are looking for
* Based on Dowsing (p64), but:
* Only works on magical places (auras, regiones, strong enough spells with a target of at least room size (depending on your roll))
* Can be done using a map (though the Ease Factors will be much higher)
* You can roll Perception + Virtue to gain magical information about the found place (for example: the strength of the aura, the level of the regio, whether there are other regio levels)
* Script
* Target is 15
* 6 (presence plus cult lore) + 3 + 3 + 1 + 2
* Minor Ordeal (3)
* You gain the minor flaw Oversensitive
* The character becomes Oversensitive to something relating to their birth element (for example, a mage whose birth element is fire becomes unable to tolerate colder temperatures).
* Travel to a special place at a special time (3)
* Has to be done at the top of a regio series containing at least 5 levels (including zero) to whch you have travelled without using any magic
* Can only be done when the Trine of your birth sign is dominant (see https://en.wikipedia.org/wiki/Astrology_and_the_classical_elements)
* Sacrifice (1)
* You have to collect four gems; one must be your zodiacal birthstone. The other three must represent the other three elements; the candidate must choose appropriately to produce balance.
* During the initiation, the other three gems are destroyed, that their influences bring the birthstone to harmony as a tool
* Symbolically Appropriate (2)