[[!toc levels=4]] # Characters ## Virtues and Flaws ### Magister-in-Artibus For the purposes of the Magister-in-Artibus virtue other scholars consider the Schola to be conspicuously wealthy enough that this will rub off on members and they only need to teach for one season; unless they are conspicuously poor (the Poor flaw). This doesn't recuse non-Wealthy companions from needing to earn their keep in whatever manner is approopriate, but the second season a year could, for instance, be a covenant role less easily visible to outsiders. ### The Gift I can't remember which splat it was, but one of them suggests that it might be possible with mundane Animal Training to train horses to accept a normally gifted rider. If this was true then all magi would ride horses. **Houserule:** you *can* train the horse to be OK with a Gifted magi as passenger in a cart or wagon provided they have a driver/handler who is not Gifted, or otherwise **Inoffensive to Animals**. If you want to ride a horse with the normal gift, then you'll either need to use spells (which may warp the horse, just saying) or tame a magical/fae horse. # Expenses ## Points of Inhabitants I'm using this slightly mashed up chart to replace the one on p63 of *Covenants* to represent the two-tier structure of the Covenant. PCs should be free to argue that they ought to be in a different band *in-character*. Note that for companions this only covers ones supported by the covenant, companions of independant means get LCM as appropriate. [[!table file="Rules/points.dsv"]] ## Writing Materials Academics count towards this cost like scribes and magi. # Mechanics ## Rule of Two If, after rolling a sequence of 1s, a 2 is rolled it may be re-rolled. But only once; if you get another 2 that's fate. ## Target Boundary The upper and lower boundaries of a boundary spell exist and are something appropriate - e.g. a triangle might be a pyramid, a circle might be a dome or a sphere. ## Group Learning The ArM4 book *Kaballah* had a sidebar on group learning that was overly powerful. The ArM5 book *Realms of Power: Divine* had one that was overly weak -- you'd never actually want to do it. The Revised Edition of that book no-longer has such a sidebar. These rules attempt to find a middle ground. Comments welcome. A group of people may study the same text and discuss it together. The maximum size of the group is limited to twice the Communication score of the highest member; excepting that it is always permissable for two people to study together. Each member calculates an Advancement Total normally; including bonuses and maluses relating to both studying from texts and learning from others. The totals for each member are summed, the communication of each member is added, and if any member has the Good Teacher virtue then that is added (+5) at most once. This grand total is then divided by (the number of participants + 1) and rounded up to produce the new Advancement Total. In addition each member may take an additional two points of exposure experience in an appropriate skill related to the discussion (likely to be one of Artes Liberales, Philosophiae, Theology, Magic Theory, or an appropriate Language). ### Summae Summae may be discussed only if all of the members are eligible to discuss the summa in question. ### Tractatus Tractatus may only be learned from once, whether through reading or discussion. ### Florigelia Seperately to the individual tractartus, a florigelium may be discussed as if it were a summa with a level equal to the number of included tractatus and a quality equal to sum the qualities of the two best tractatus. ### Hermetic Arts The maximum size of a group for learning Hermetic Arts is two. Hermetic Arts can be group studied from vis, however this requires a quantity of vis for each maga.