3 * *Construction of Complex Mechanisms*
4 * Allows the construction of complex mechanisms from standardised parts
5 * Benefits either one mage (who can make many copies of part A, many copies of part B, etc, then join them together) or a group of mages, each of whom can make one part and later join them up
7 * Can produce an individual planet component
8 * Improvements to Bonisagus' Theory of Magic
10 * The Elemental Harnesses (all of them count as one source of insight)
11 * Produce a magic item that can be connected to an external power source <br /><br />
12 * *Regio connection and manipulation*
13 * Allows the permanent connection of any two places that have magical auras and are astrologically favourable
14 * Improvements to Bonisagus' Theory of Magic
15 * Connect a location in a magical aura in the mundane world to an astrologically compatible location in a magical regio
16 * Scribing the Starry Way of Magic
18 * Connect the nth level of a magical regio to the n-1th or n+1th level of another astrologically compatible magical regio
19 * Her Ways are Ways of Pleasantness **result of original research by a crazy Bonisagus**
20 * Create a path into a regio that is not normally accessible from the current location at an astrologically favourable time
22 * Allows you to connect any level of a regio with any other level of the same regio directly
24 * *Improvement using Astrology*
26 * Improvements to Bonisagus' Theory of Magic
27 * Tint a Magic aura to resonates especially well with certain Personality Traits and everything in the aura is influenced by those Traits
28 * What is Man That Thou Art Mindful of Him
29 * The Planet's Blessing spell **result of original research by a crazy Bonisagus**
30 * Give a person +relevant personality trait to $associated affinity (see table)
31 * To Each According to his Nature
33 * Create an area in which magi can work together despite the effects of the Gift<br /><br />
34 * *Elemental Familiars*
35 * The Elementals (one each)
36 * Fire (Intellego Elemental (Intellego with all four elemental requisites)
40 Nabatean Initiation Script
43 * You have the ability to find magical places nearby through the use of a crystal pendant and your own intuition
44 * You concentrate on the thing to be found, and hold the pendant so it can swing freely.
45 * The pendant moves towards the nearest example of what you are looking for
46 * Based on Dowsing (p64), but:
47 * Only works on magical places (auras, regiones, strong enough spells with a target of at least room size (depending on your roll))
48 * Can be done using a map (though the Ease Factors will be much higher)
49 * You can roll Perception + Virtue to gain magical information about the found place (for example: the strength of the aura, the level of the regio, whether there are other regio levels)
54 * 6 (presence plus cult lore) + 3 + 3 + 1 + 2
56 * You gain the minor flaw Oversensitive
57 * The character becomes Oversensitive to something relating to their birth element (for example, a mage whose birth element is fire becomes unable to tolerate colder temperatures).
58 * Travel to a special place at a special time (3)
59 * Has to be done at the top of a regio series containing at least 5 levels (including zero) to whch you have travelled without using any magic
60 * Can only be done when the Trine of your birth sign is dominant (see https://en.wikipedia.org/wiki/Astrology_and_the_classical_elements)
62 * You have to collect four gems; one must be your zodiacal birthstone. The other three must represent the other three elements; the candidate must choose appropriately to produce balance.
63 * During the initiation, the other three gems are destroyed, that their influences bring the birthstone to harmony as a tool
64 * Symbolically Appropriate (2)