7 When a mage teaches a virtue with a study total that requires that the student gain a flaw, the flaw is chosen by the player and Story Guide, not the teacher.<br>
8 *"Because your teaching isn't really good enough, some other hermetic flaw creeps in..."*
10 * Teacher chooses virtue as normal
11 * Player chooses an appropriate flaw, working with the Story Guide
13 ### Magister-in-Artibus
15 For the purposes of the Magister-in-Artibus virtue other scholars
16 consider the Schola to be conspicuously wealthy enough that this will
17 rub off on members and they only need to teach for one season; unless
18 they are conspicuously poor (the Poor flaw).
20 This doesn't recuse non-Wealthy companions from needing to earn their
21 keep in whatever manner is approopriate, but the second season a year
22 could, for instance, be a covenant role less easily visible to
27 I can't remember which splat it was, but one of them suggests that it
28 might be possible with mundane Animal Training to train horses to
29 accept a normally gifted rider. If this was true then all magi would
32 **Houserule:** you *can* train the horse to be OK with a Gifted magi
33 as passenger in a cart or wagon provided they have a driver/handler
34 who is not Gifted, or otherwise **Inoffensive to Animals**.
36 If you want to ride a horse with the normal gift, then you'll either
37 need to use spells (which may warp the horse, just saying) or tame a
40 #### The Gift and Teaching
42 Magi with the normal Gift are at -3 for teaching, whether they're the
43 teacher or the student. This is going to be a bit of a pain if they
44 want to interact with the university. This penalty can be removed if
45 they extend their Parma to cover their teacher or students, but that
46 can only be done with consent (and note that the maga is also at -3 to
47 convincing the other party), which is going to require some finesse to
48 avoid revealing the covenant's secrets.
50 If the maga is unobtrusive and in the midst of a large group of people
51 then the -3 is ignored; so if she's going to popular lectures then
52 she'll be OK; although she will probably get a bit of suspicion of
53 being a false student (which is in some senses true anyway); but
54 that's no help if she's looking for instruction in Demotic Egyptian.
58 The Gentle Gift does not count as a Major Hermetic Virtue for the
59 purposes of the restrictions on Virtues.
62 The current reputation rules are a) widely dispersed over several different books and b) ridiculous in a wide variety of respects. These rules attempt to repair some of the more glaring faults; they represent something of a work in progress as we continue to patch faults as they become apparent.
64 Characters can have as many reputations as they acquire. In order to determine if somebody has heard of a character, sum the absolute value of their reputation experience to create a combined reputation. If a character has heard of another one by the sum of their reputations but not any particular one, they may know some basic biographical detail but beyond that will only be aware of hearing stories about them, which they can no longer recall.
66 If a character with multiple reputations performs a noteworthy act, they gain experience in the most appropriate reputation; if none are appropriate and the action is notable enough, they gain another reputation.
68 Characters cannot gain experience in a negative academic reputation through stagnation beyond the point where it would be greater than the sum of the experience in any positive academic reputation(s) they have.
71 ## Points of Inhabitants
73 I'm using this slightly mashed up chart to replace the one on p63 of
74 *Covenants* to represent the two-tier structure of the Covenant. PCs
75 should be free to argue that they ought to be in a different band
76 *in-character*. Note that for companions this only covers ones
77 supported by the covenant, companions of independant means get LCM as
80 [[!table file="Rules/points.dsv"]]
84 Academics count towards this cost like scribes and magi.
89 If, after rolling a sequence of 1s, a 2 is rolled it may be
90 re-rolled. But only once; if you get another 2 that's fate.
94 The upper and lower boundaries of a boundary spell exist and are
95 something appropriate - e.g. a triangle might be a pyramid, a circle
96 might be a dome or a sphere.
100 The ArM4 book *Kaballah* had a sidebar on group learning that was
101 overly powerful. The ArM5 book *Realms of Power: Divine* had one that
102 was overly weak -- you'd never actually want to do it. The Revised
103 Edition of that book no-longer has such a sidebar. These rules
104 attempt to find a middle ground. Comments welcome.
106 A group of people may study the same text and discuss it together.
107 The maximum size of the group is limited to twice the Communication
108 score of the highest member; excepting that it is always permissable
109 for two people to study together.
111 Each member calculates an Advancement Total normally; including
112 bonuses and maluses relating to both studying from texts and learning
115 The totals for each member are summed, the communication of each
116 member is added, and if any member has the Good Teacher virtue then
117 that is added (+5) at most once. This grand total is then divided by
118 (the number of participants + 1) and rounded up to produce the new
121 In addition each member may take an additional two points of exposure
122 experience in an appropriate skill related to the discussion (likely
123 to be one of Artes Liberales, Philosophiae, Theology, Magic Theory, or
124 an appropriate Language).
128 Summae may be discussed only if all of the members are eligible to
129 discuss the summa in question.
133 Tractatus may only be learned from once, whether through reading or
138 Seperately to the individual tractartus, a florigelium may be
139 discussed as if it were a summa with a level equal to the number of
140 included tractatus and a quality equal to sum the qualities of the two
145 The maximum size of a group for learning Hermetic Arts is two.
146 Hermetic Arts can be group studied from vis, however this requires a
147 quantity of vis for each maga.
152 Adventure XP can be assimilated in the *same* or *next* season as the
157 NPCs generally get 15 xp a year:
159 * 2 Seasons of Exposure (2 each)
160 * 1 Season of Practice (4)
161 * 1 Season of Teaching/Study/Training (usually 7)
163 If better quality training is available then they might get more than that!
166 ## Multiple Casting Mastery Ability
168 Each time you take this ability you can cast an additional copy of the
169 spell. *Not* that one copy allows you to cast Mastery copies of the
172 # Notes on changes from ArM4 to ArM5
175 Note that the old loophole of having multiple magi work together to
176 open an apprentice's arts has been removed.
180 A fairly well hidden ArM5 change is that spell mastery has been
181 improved, and one side effect of this is that spell masteries can be
182 learned and taught in all the same ways that any other Ability can.
187 The changes to book writing in *Covenants* are (a) inconsistent (b) make
188 books on magic harder to write than books on non-magic topics (c) make the
189 canonically listed books not fit right any more; and the
190 expensive resonant stuff is probably to expensive except for really good
191 books. Also the Lecture Commentry rules from A&A aren't compatable.
192 So I have revised the maximum Qualities:
196 Author's Communication + 3 + (up to 3 from skilled artisans) + virtues + (bonus for having a lower level than you could write)
200 Author's Communication + 3 + (up to 3 from skilled artisans) + virtues
204 Add one to the quality
208 First Author's Communication + Second Author's Communication + (up to 3 from skilled artisans)
212 Add one or two to the quality as described on Covenants p90
216 Add one to the quality as described on Covenants p91
218 ### Lecture Commentries
220 Teacher's Communication + (Scribe's Profession ÷ 2) - 3
222 ### Edited Lecture Commentaries
224 Teacher's Communication + (Scribe's Profession ÷ 2) - 2 + (up to 2 for skilled binder/illuminator) + virtues
229 The Safety of an Outdoor Lab is +2