X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~jacobn/git?p=bedbugs.git;a=blobdiff_plain;f=src%2Fmake-ruletable.cpp;h=805e5b7ac463c23cda27182b13d040032f876480;hp=3c7c52b84a7c79867c77a3b4a3617d55945d51ca;hb=9ca5a58108ea873729fb129d50654356785fae3f;hpb=d2545170ea5768207a3b6960233e1f07283bf39b diff --git a/src/make-ruletable.cpp b/src/make-ruletable.cpp index 3c7c52b..805e5b7 100644 --- a/src/make-ruletable.cpp +++ b/src/make-ruletable.cpp @@ -1,5 +1,8 @@ /*** / +[This file is part of Bedbugs. All I've done is made it implement +the Conway transition function. Original copyright notice follows:] + This file is part of Golly, a Game of Life Simulator. Copyright (C) 2008 Andrew Trevorrow and Tomas Rokicki. @@ -651,9 +654,13 @@ int main() { // parameters for use: const int N_STATES = 2; + // Bedbugs: FIXME: output would probably be more efficient if we used + // this, but also complicated const TSymm symmetry = none; const int nhood_size = 9; const string output_filename = "life.table"; + // Bedbugs: we need these because they will be munged into real + // transitions: const bool remove_stasis_transitions = false; vector rules;