Editing should only be done in the 2-state phase; mixing smoothed and
unsmoothed states will probably confuse the current rules.
-If you zoom out beyond the point where icons are displayed, everything
-gets blobby as smoothed 'off' cells are currently displayed; you'll
-probably want to turn icons off again.
-
The smoothing algorithm comes from Ben Harris' "Bedstead" font generator,
<http://bjh21.me.uk/bedstead/>. The idea of applying it to cellular
automata is due to Simon Tatham. Implementation is by Jacob Nevins.
anw,aw,asw,zs,zse,ze,zne,zn,zc,1
@COLORS
-255 255 255 255 255 255 white to white
+ 0 0 0 0
+ 1 255 255 255
+ 2 0 0 0
+ 3 0 0 0
+ 4 0 0 0
+ 5 0 0 0
+ 6 0 0 0
+ 7 0 0 0
+ 8 0 0 0
+ 9 0 0 0
+10 0 0 0
+11 0 0 0
+12 0 0 0
+13 0 0 0
+14 0 0 0
+15 0 0 0
+16 0 0 0
+17 0 0 0
+18 255 255 255
+19 255 255 255
+20 255 255 255
+21 255 255 255
+22 255 255 255
+23 255 255 255
+24 255 255 255
+25 255 255 255
+26 255 255 255
+27 255 255 255
+28 255 255 255
+29 255 255 255
+30 255 255 255
+31 255 255 255
+32 255 255 255
+33 255 255 255
@ICONS
XPM
"7 231 2 1"
/* colors */
". c #000000"
-"A c #FFFFFF"
+"A c #FEFEFF"
/* icon for state 1 */
"AAAAAAA"
"AAAAAAA"
"15 495 2 1"
/* colors */
". c #000000"
-"A c #FFFFFF"
+"A c #FEFEFF"
/* icon for state 1 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"31 1023 2 1"
/* colors */
". c #000000"
-"A c #FFFFFF"
+"A c #FEFEFF"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"