Editing should only be done in the 2-state phase; mixing smoothed and
unsmoothed states will probably confuse the current rules.
-If you zoom out beyond the point where icons are displayed, everything
-gets blobby as smoothed 'off' cells are currently displayed; you'll
-probably want to turn icons off again.
-
The smoothing algorithm comes from Ben Harris' "Bedstead" font generator,
<http://bjh21.me.uk/bedstead/>. The idea of applying it to cellular
automata is due to Simon Tatham. Implementation is by Jacob Nevins.
+Website:
+http://www.chiark.greenend.org.uk/ucgi/~jacobn/git/bedbugs.git/
+
@TABLE
n_states:34
neighborhood:Moore
@@mungedlife.table
@COLORS
-255 255 255 255 255 255 white to white
+@@COLORS
@ICONS
@@ICONS