archthick=8;
frameextra=3.5;
framesplay=1;
+botleftgap=4.5;
+botleftstand=0.75;
archoutwards=(pillarthick-archthick)/sqrt(8);
mw2=motorwidth/2;
rotate([0,0,angle]) mirror([1,0,0]) halfside();
}
}
+ multmatrix([[ -1, 0, 0, -mw2 - botleftstand ],
+ [ 0, 1, 0, -100 ],
+ [ 1, 0, 1, -100 + botleftgap ],
+ [ 0, 0, 0, 1 ] ])
+ cube([100,200,100]);
}
translate([0,0,totalheight])
rotate([0,-90,0])