From 4ac107bf2dd2b936a712f0bb3dd2a29be84fc56a Mon Sep 17 00:00:00 2001 From: Ian Jackson Date: Mon, 3 Aug 2026 00:05:19 +0100 Subject: [PATCH] wip horn --- ghost-horn-draft.md | 122 +++++++++++++++++++++++++++++++++++++++----- 1 file changed, 109 insertions(+), 13 deletions(-) diff --git a/ghost-horn-draft.md b/ghost-horn-draft.md index 45322e5..757aa50 100644 --- a/ghost-horn-draft.md +++ b/ghost-horn-draft.md @@ -1,26 +1,122 @@ -### Horn of the Haunting Spirits +## Horn of the Haunting Spirits -#### Spell A +## Combined effect -Starting: InIm 20 (Converse With). -Trigger (not "environmental"): holding up. -Twice per day +1 level +When raised, the horn will allow you to hear the voice of ghosts +that are present, within Voice range. + +## Physical appearance, opening + +It's a small horn made of lemonwood. + +Requires 4 pawns Vi vis to open. (Size small, material wood.) + +## Primary effect, similar to _Converse with the Haunting Spirit_ + +### Existing _Converse with the Haunting Spirit_ + +That reads: + +> You can converse with any one ghost within Voice range, for one day +> (or one night). The ghost is not compelled in any way, but most will +> typically choose to reply, especially when questioned about their +> demise and their haunting. You do not need to Penetrate the target's +> magic resistance. + +In terms of the system, _Converse with the Haunting Spirit_ is: + +InIm 20. (Base 3, +2 Sun, +3 Hearing) + +### Modified effect, changed Target + +The Horn's effect is similar but target is +"all ghosts that are within Voice range" +which we'll treat as Group/Room. +So we add two magnitudes for that. + +(Technically the rules for Group and for Room don't work this way; +the rules want to bind the effect of the spell to indivuduals +at casting time. That seems less thematically appropriate.) + +So the new spell is: + +InIm 30. (Base 3, +2 Sun, +3 Hearing, +2 Group/Room) + +### Further details, final effect level + +Trigger: holding up. (Not an "environmental" or "linked" trigger, free.) + +No penetration - this spell is consensual and doesn't need to +penetrate. + +Activation count: twice per day, adds one level. +Total level required 31. + +### Instilling + +Plan is for Kennocht to have a label total of 47. + +There are the following bonuses: + + * shape: horn, +5 (by analogy with earring) + * material: lemon wood: +5 (hearing) + * similar to already known spell: +4 (L20 is magnitude 4) -Penetration? +This means Kennocht's general InIm LT must be 33. -L21 + 2*pen +Kennocht's current InIm LT (end of Summer 1224) is: +11 (base) +15 In +7 Im = 33. + + + + + +starting: InIm 20 (Converse With). +Trigger (not "environmental"): +Twice per day +1 level + +L21 Lab totals: -LT In 14 plus +7 Im = 21 +LT In 15 plus +7 Im = 22 + + +So overall LT 36 + +Assuming Lesser Orb, +37, assuming another level of In from XP, ++38 + + + +## Kennocht XPs for getting to LT 40 + +4 short. + +End Summer '24: In 10(4), MT 4 (2). + +Autumn '24: Orb Greater Focus +Winter '25: Orb Greater Focus + +3 In + -2 GQ + +4 In + +2 Aesth +Now LT in Im is + +Spring '25: multicoloured animals, 9 In, with affinity is 14, +now In 10(18) = 11(7), so +1 + +Summer '25: cave in the peak, 6 XP +5 In, with affinity is 8, so now In = 11(15) = 12(3). so +1 +1 spare + + + + -shape: horn, +5 (by analogy with earring) -material: lemon wood: +5 -known spell: +4 +?? Autumn '24: read pim, MT 4(15) -So overall LT 35 -+14 per season so can do 28 #### Spell B -- 2.30.2