From 2c2ca38c15cc02a36c8b7f85b68ae9bb6bd5a59e Mon Sep 17 00:00:00 2001 From: Ian Jackson Date: Fri, 23 May 2025 02:15:17 +0100 Subject: [PATCH] wip lab plan --- kennocht-lab-plan-wip.md | 93 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 kennocht-lab-plan-wip.md diff --git a/kennocht-lab-plan-wip.md b/kennocht-lab-plan-wip.md new file mode 100644 index 0000000..4494c11 --- /dev/null +++ b/kennocht-lab-plan-wip.md @@ -0,0 +1,93 @@ +Kennocht lab plan: + +(LS1 = Lab Season 1 = campaign S4, Winter 1222) + + * LS1: Make Basic lab. Automatically gains Superior Construction (+1 Safety) and Elevated (+1 Au). + * LS2: Work on the lab to make it not Basic. + * LS3: Work on the lab, gain Auspicious Shape (+1 Vi) and Undecorated (spec limit 2). + * LS3: Install an Orb for Intelligo (+1 In), and Missing Equipment (Animal, Familiar). + * LS6: Work on L20 InVi spell (10 points / 20) + * LS8: Work on L20 InVi spell (20 points / 20), spell is complete + + * LS4: Read Magic Theory Summa for 13 XP in MT. + need 7 XP in MT to get to MT L4, so 3 seasons must be Exposure. + + * LS5: Refine lab, now it's +1 Refinement, Highly Organised (+1 GQ) and has a free slot; remove Undecorated. + +OR + + * ... and undo Undecorated + * Install Orb as Major Focus (2 seasons for Feature + balancing Flaw), -2 GQ, +7 amongst In Im Me Vi + 3 1 1 2 +OR + + * Install Orb as Major Feature, +3 amongst In Im Me Vi (2 seasons) + balance with + Missing Equipment + undo Undecorated at some point + + +---------- + + * LS3: Install an Orb (Minor Structure Virtue, Lesser Feature, Orb. Intelligo). Now the lab has Vi 1, In 1 and Kennocht's Lab Total for InVi is 30. 1 XP MT, 1 XP In. + + * LS9: ?, study some book? + + Now Kennocht has L4 Magic Theory. + +In some seasons Kennocht could fruitfully go on a short <10d adventure to gain better XP than the 2 Exposure XP. + +When taking exposure XP, up to Installing the Orb it has to be in Magic Theory. After that it can be in Intelligo. + +Missing Equipment Familiars and Animal +p117 + + +==================== + +Coerce the Spirits of the Night +ReMe? Penetr. +p152 + +Whispers through the black gate +InCo 15 +p130 + +InMe 15 +p149 Speak with any one human +MuMe 15 +p150 Make a mind or spirit visible (req Im) +=> +Vision of the Haunting Spirits +MuMe 40 (req Im) +p150 + +Lay to Rest +PeMe Penetr. + + + +Converse with a Ghost + +You can speak with any one ghost within Voice range. The ghost is not compelled in any way, but most will typically choose to answer. + + Like Whispers InCo L15 but + - don't need the body (so not Corpus) + - only works on actual ghosts, not any spirit + - range touch -> voice, +2 + + Like MuMe L40 but + - hearing rather than vision => -1 + - duration Sun -> Conc => -1 + - targets Room -> Ind => -2 + - not "making the spirit visible", and they can hear the caster, should be In not Mu + says L20 + +Converse with the Haunting Spirit + InMe + In like Whispers and guideline Speak + Me like Vision + L15 "speak with", but InMe guidelines don't match the spells very well + +1 duration Mom -> Conc + +2 target Pers -> Voice + says L30 -- 2.30.2